use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class SceneLoader method endElement.
@Override
public void endElement(String uri, String name, String qName) throws SAXException {
if (qName.equals("node")) {
node = node.getParent();
} else if (qName.equals("nodes")) {
node = null;
} else if (qName.equals("entity")) {
node = entityNode.getParent();
entityNode = null;
} else if (qName.equals("camera")) {
node = cameraNode.getParent();
cameraNode = null;
} else if (qName.equals("light")) {
// apply the node's world transform on the light..
root.updateGeometricState();
if (light != null) {
if (light instanceof DirectionalLight) {
DirectionalLight dl = (DirectionalLight) light;
Quaternion q = node.getWorldRotation();
Vector3f dir = dl.getDirection();
q.multLocal(dir);
dl.setDirection(dir);
} else if (light instanceof PointLight) {
PointLight pl = (PointLight) light;
Vector3f pos = node.getWorldTranslation();
pl.setPosition(pos);
} else if (light instanceof SpotLight) {
SpotLight sl = (SpotLight) light;
Vector3f pos = node.getWorldTranslation();
sl.setPosition(pos);
Quaternion q = node.getWorldRotation();
Vector3f dir = sl.getDirection();
q.multLocal(dir);
sl.setDirection(dir);
}
}
light = null;
}
checkTopNode(qName);
elementStack.pop();
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class SceneLoader method parseCamera.
private void parseCamera(Attributes attribs) throws SAXException {
camera = new Camera(DEFAULT_CAM_WIDTH, DEFAULT_CAM_HEIGHT);
if (SAXUtil.parseString(attribs.getValue("projectionType"), "perspective").equals("parallel")) {
camera.setParallelProjection(true);
}
float fov = SAXUtil.parseFloat(attribs.getValue("fov"), 45f);
if (fov < FastMath.PI) {
// XXX: Most likely, it is in radians..
fov = fov * FastMath.RAD_TO_DEG;
}
camera.setFrustumPerspective(fov, (float) DEFAULT_CAM_WIDTH / DEFAULT_CAM_HEIGHT, 1, 1000);
cameraNode = new CameraNode(attribs.getValue("name"), camera);
cameraNode.setControlDir(ControlDirection.SpatialToCamera);
node.attachChild(cameraNode);
node = null;
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class SceneLoader method startElement.
@Override
public void startElement(String uri, String localName, String qName, Attributes attribs) throws SAXException {
if (qName.equals("scene")) {
if (elementStack.size() != 0) {
throw new SAXException("dotScene parse error: 'scene' element must be the root XML element");
}
String version = attribs.getValue("formatVersion");
if (version == null || (!version.equals("1.0.0") && !version.equals("1.0.1"))) {
logger.log(Level.WARNING, "Unrecognized version number" + " in dotScene file: {0}", version);
}
} else if (qName.equals("nodes")) {
if (root != null) {
throw new SAXException("dotScene parse error: nodes element was specified twice");
}
if (sceneName == null) {
root = new com.jme3.scene.Node("OgreDotScene" + (++sceneIdx));
} else {
root = new com.jme3.scene.Node(sceneName + "-scene_node");
}
node = root;
} else if (qName.equals("externals")) {
checkTopNode("scene");
} else if (qName.equals("item")) {
checkTopNode("externals");
} else if (qName.equals("file")) {
checkTopNode("item");
// NOTE: This part of the file is ignored, it is parsed
// by SceneMaterialLoader in the first pass.
} else if (qName.equals("node")) {
String curElement = elementStack.peek();
if (!curElement.equals("node") && !curElement.equals("nodes")) {
throw new SAXException("dotScene parse error: " + "node element can only appear under 'node' or 'nodes'");
}
parseNode(attribs);
} else if (qName.equals("property")) {
if (node != null) {
String type = attribs.getValue("type");
String name = attribs.getValue("name");
String data = attribs.getValue("data");
if (type.equals("BOOL")) {
node.setUserData(name, Boolean.parseBoolean(data) || data.equals("1"));
} else if (type.equals("FLOAT")) {
node.setUserData(name, Float.parseFloat(data));
} else if (type.equals("STRING")) {
node.setUserData(name, data);
} else if (type.equals("INT")) {
node.setUserData(name, Integer.parseInt(data));
}
}
} else if (qName.equals("entity")) {
checkTopNode("node");
parseEntity(attribs);
} else if (qName.equals("camera")) {
checkTopNode("node");
parseCamera(attribs);
} else if (qName.equals("clipping")) {
checkTopNode("camera");
parseCameraClipping(attribs);
} else if (qName.equals("position")) {
if (elementStack.peek().equals("node")) {
node.setLocalTranslation(SAXUtil.parseVector3(attribs));
} else if (elementStack.peek().equals("camera")) {
cameraNode.setLocalTranslation(SAXUtil.parseVector3(attribs));
}
} else if (qName.equals("quaternion") || qName.equals("rotation")) {
node.setLocalRotation(parseQuat(attribs));
} else if (qName.equals("scale")) {
node.setLocalScale(SAXUtil.parseVector3(attribs));
} else if (qName.equals("light")) {
parseLight(attribs);
} else if (qName.equals("colourDiffuse") || qName.equals("colorDiffuse")) {
if (elementStack.peek().equals("light")) {
if (light != null) {
light.setColor(parseColor(attribs));
}
} else {
checkTopNode("environment");
}
} else if (qName.equals("colourAmbient") || qName.equals("colorAmbient")) {
if (elementStack.peek().equals("environment")) {
ColorRGBA color = parseColor(attribs);
if (!color.equals(ColorRGBA.Black) && !color.equals(ColorRGBA.BlackNoAlpha)) {
// Lets add an ambient light to the scene.
AmbientLight al = new AmbientLight();
al.setColor(color);
root.addLight(al);
}
}
} else if (qName.equals("normal") || qName.equals("direction")) {
checkTopNode("light");
parseLightNormal(attribs);
} else if (qName.equals("lightAttenuation")) {
parseLightAttenuation(attribs);
} else if (qName.equals("spotLightRange") || qName.equals("lightRange")) {
parseLightSpotLightRange(attribs);
}
elementStack.push(qName);
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class DOMInputCapsule method readStringSavableMap.
public Map<String, ? extends Savable> readStringSavableMap(String name, Map<String, ? extends Savable> defVal) throws IOException {
Map<String, Savable> ret = null;
Element tempEl;
if (name != null) {
tempEl = findChildElement(currentElem, name);
} else {
tempEl = currentElem;
}
if (tempEl != null) {
ret = new HashMap<String, Savable>();
NodeList nodes = tempEl.getChildNodes();
for (int i = 0; i < nodes.getLength(); i++) {
Node n = nodes.item(i);
if (n instanceof Element && n.getNodeName().equals("MapEntry")) {
Element elem = (Element) n;
currentElem = elem;
String key = currentElem.getAttribute("key");
Savable val = readSavable("Savable", null);
ret.put(key, val);
}
}
} else {
return defVal;
}
currentElem = (Element) tempEl.getParentNode();
return ret;
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class BlenderLoader method toScene.
/**
* This method converts the given structure to a scene node.
* @param structure
* structure of a scene
* @param blenderContext the blender context
* @return scene's node
* @throws BlenderFileException
* an exception throw when problems with blender file occur
*/
private Node toScene(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
Node result = new Node(structure.getName());
List<Structure> base = ((Structure) structure.getFieldValue("base")).evaluateListBase();
for (Structure b : base) {
Pointer pObject = (Pointer) b.getFieldValue("object");
if (pObject.isNotNull()) {
Structure objectStructure = pObject.fetchData().get(0);
Object object = objectHelper.toObject(objectStructure, blenderContext);
if (object instanceof LightNode) {
// FIXME: check if this is needed !!!
result.addLight(((LightNode) object).getLight());
result.attachChild((LightNode) object);
} else if (object instanceof Node) {
if (LOGGER.isLoggable(Level.FINE)) {
LOGGER.log(Level.FINE, "{0}: {1}--> {2}", new Object[] { ((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName() });
}
if (((Node) object).getParent() == null) {
result.attachChild((Spatial) object);
}
}
}
}
return result;
}
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