Search in sources :

Example 71 with Node

use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.

the class BlenderLoader method load.

@Override
public Spatial load(AssetInfo assetInfo) throws IOException {
    try {
        BlenderContext blenderContext = this.setup(assetInfo);
        AnimationHelper animationHelper = blenderContext.getHelper(AnimationHelper.class);
        animationHelper.loadAnimations();
        BlenderKey blenderKey = blenderContext.getBlenderKey();
        LoadedFeatures loadedFeatures = new LoadedFeatures();
        for (FileBlockHeader block : blenderContext.getBlocks()) {
            switch(block.getCode()) {
                case BLOCK_OB00:
                    ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
                    Node object = (Node) objectHelper.toObject(block.getStructure(blenderContext), blenderContext);
                    if (LOGGER.isLoggable(Level.FINE)) {
                        LOGGER.log(Level.FINE, "{0}: {1}--> {2}", new Object[] { object.getName(), object.getLocalTranslation().toString(), object.getParent() == null ? "null" : object.getParent().getName() });
                    }
                    if (object.getParent() == null) {
                        loadedFeatures.objects.add(object);
                    }
                    if (object instanceof LightNode && ((LightNode) object).getLight() != null) {
                        loadedFeatures.lights.add(((LightNode) object).getLight());
                    } else if (object instanceof CameraNode && ((CameraNode) object).getCamera() != null) {
                        loadedFeatures.cameras.add(((CameraNode) object).getCamera());
                    }
                    break;
                case // Scene
                BLOCK_SC00:
                    loadedFeatures.sceneBlocks.add(block);
                    break;
                case // Material
                BLOCK_MA00:
                    MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
                    MaterialContext materialContext = materialHelper.toMaterialContext(block.getStructure(blenderContext), blenderContext);
                    loadedFeatures.materials.add(materialContext);
                    break;
                case // Mesh
                BLOCK_ME00:
                    MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
                    TemporalMesh temporalMesh = meshHelper.toTemporalMesh(block.getStructure(blenderContext), blenderContext);
                    loadedFeatures.meshes.add(temporalMesh);
                    break;
                case // Image
                BLOCK_IM00:
                    TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
                    Texture image = textureHelper.loadImageAsTexture(block.getStructure(blenderContext), 0, blenderContext);
                    if (image != null && image.getImage() != null) {
                        // render results are stored as images but are not being loaded
                        loadedFeatures.images.add(image);
                    }
                    break;
                case BLOCK_TE00:
                    Structure textureStructure = block.getStructure(blenderContext);
                    int type = ((Number) textureStructure.getFieldValue("type")).intValue();
                    if (type == TextureHelper.TEX_IMAGE) {
                        TextureHelper texHelper = blenderContext.getHelper(TextureHelper.class);
                        Texture texture = texHelper.getTexture(textureStructure, null, blenderContext);
                        if (texture != null) {
                            // null is returned when texture has no image
                            loadedFeatures.textures.add(texture);
                        }
                    } else {
                        LOGGER.fine("Only image textures can be loaded as unlinked assets. Generated textures will be applied to an existing object.");
                    }
                    break;
                case // World
                BLOCK_WO00:
                    LandscapeHelper landscapeHelper = blenderContext.getHelper(LandscapeHelper.class);
                    Structure worldStructure = block.getStructure(blenderContext);
                    String worldName = worldStructure.getName();
                    if (blenderKey.getUsedWorld() == null || blenderKey.getUsedWorld().equals(worldName)) {
                        Light ambientLight = landscapeHelper.toAmbientLight(worldStructure);
                        if (ambientLight != null) {
                            loadedFeatures.objects.add(new LightNode(null, ambientLight));
                            loadedFeatures.lights.add(ambientLight);
                        }
                        loadedFeatures.sky = landscapeHelper.toSky(worldStructure);
                        loadedFeatures.backgroundColor = landscapeHelper.toBackgroundColor(worldStructure);
                        Filter fogFilter = landscapeHelper.toFog(worldStructure);
                        if (fogFilter != null) {
                            loadedFeatures.filters.add(landscapeHelper.toFog(worldStructure));
                        }
                    }
                    break;
                case BLOCK_AC00:
                    LOGGER.fine("Loading unlinked animations is not yet supported!");
                    break;
                default:
                    LOGGER.log(Level.FINEST, "Ommiting the block: {0}.", block.getCode());
            }
        }
        LOGGER.fine("Baking constraints after every feature is loaded.");
        ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
        constraintHelper.bakeConstraints(blenderContext);
        LOGGER.fine("Loading scenes and attaching them to the root object.");
        for (FileBlockHeader sceneBlock : loadedFeatures.sceneBlocks) {
            loadedFeatures.scenes.add(this.toScene(sceneBlock.getStructure(blenderContext), blenderContext));
        }
        LOGGER.fine("Creating the root node of the model and applying loaded nodes of the scene and loaded features to it.");
        Node modelRoot = new Node(blenderKey.getName());
        for (Node scene : loadedFeatures.scenes) {
            modelRoot.attachChild(scene);
        }
        if (blenderKey.isLoadUnlinkedAssets()) {
            LOGGER.fine("Setting loaded content as user data in resulting sptaial.");
            Map<String, Map<String, Object>> linkedData = new HashMap<String, Map<String, Object>>();
            Map<String, Object> thisFileData = new HashMap<String, Object>();
            thisFileData.put("scenes", loadedFeatures.scenes == null ? new ArrayList<Object>() : loadedFeatures.scenes);
            thisFileData.put("objects", loadedFeatures.objects == null ? new ArrayList<Object>() : loadedFeatures.objects);
            thisFileData.put("meshes", loadedFeatures.meshes == null ? new ArrayList<Object>() : loadedFeatures.meshes);
            thisFileData.put("materials", loadedFeatures.materials == null ? new ArrayList<Object>() : loadedFeatures.materials);
            thisFileData.put("textures", loadedFeatures.textures == null ? new ArrayList<Object>() : loadedFeatures.textures);
            thisFileData.put("images", loadedFeatures.images == null ? new ArrayList<Object>() : loadedFeatures.images);
            thisFileData.put("animations", loadedFeatures.animations == null ? new ArrayList<Object>() : loadedFeatures.animations);
            thisFileData.put("cameras", loadedFeatures.cameras == null ? new ArrayList<Object>() : loadedFeatures.cameras);
            thisFileData.put("lights", loadedFeatures.lights == null ? new ArrayList<Object>() : loadedFeatures.lights);
            thisFileData.put("filters", loadedFeatures.filters == null ? new ArrayList<Object>() : loadedFeatures.filters);
            thisFileData.put("backgroundColor", loadedFeatures.backgroundColor);
            thisFileData.put("sky", loadedFeatures.sky);
            linkedData.put("this", thisFileData);
            linkedData.putAll(blenderContext.getLinkedFeatures());
            modelRoot.setUserData("linkedData", linkedData);
        }
        return modelRoot;
    } catch (BlenderFileException e) {
        throw new IOException(e.getLocalizedMessage(), e);
    } catch (Exception e) {
        throw new IOException("Unexpected importer exception occured: " + e.getLocalizedMessage(), e);
    } finally {
        this.clear(assetInfo);
    }
}
Also used : HashMap(java.util.HashMap) LightNode(com.jme3.scene.LightNode) Node(com.jme3.scene.Node) CameraNode(com.jme3.scene.CameraNode) CameraNode(com.jme3.scene.CameraNode) ArrayList(java.util.ArrayList) Texture(com.jme3.texture.Texture) LandscapeHelper(com.jme3.scene.plugins.blender.landscape.LandscapeHelper) LightNode(com.jme3.scene.LightNode) Light(com.jme3.light.Light) TextureHelper(com.jme3.scene.plugins.blender.textures.TextureHelper) BlenderKey(com.jme3.asset.BlenderKey) Structure(com.jme3.scene.plugins.blender.file.Structure) ObjectHelper(com.jme3.scene.plugins.blender.objects.ObjectHelper) AnimationHelper(com.jme3.scene.plugins.blender.animations.AnimationHelper) FileBlockHeader(com.jme3.scene.plugins.blender.file.FileBlockHeader) BlenderFileException(com.jme3.scene.plugins.blender.file.BlenderFileException) IOException(java.io.IOException) ConstraintHelper(com.jme3.scene.plugins.blender.constraints.ConstraintHelper) BlenderFileException(com.jme3.scene.plugins.blender.file.BlenderFileException) IOException(java.io.IOException) FileNotFoundException(java.io.FileNotFoundException) TemporalMesh(com.jme3.scene.plugins.blender.meshes.TemporalMesh) Filter(com.jme3.post.Filter) MaterialHelper(com.jme3.scene.plugins.blender.materials.MaterialHelper) MaterialContext(com.jme3.scene.plugins.blender.materials.MaterialContext) HashMap(java.util.HashMap) Map(java.util.Map) MeshHelper(com.jme3.scene.plugins.blender.meshes.MeshHelper)

Example 72 with Node

use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.

the class AnimationHelper method applyAnimations.

/**
     * The method applies animations to the given node. The names of the animations should be the same as actions names in the blender file.
     * @param node
     *            the node to whom the animations will be applied
     * @param animationMatchMethod
     *            the way animation should be matched with node
     */
public void applyAnimations(Node node, AnimationMatchMethod animationMatchMethod) {
    List<BlenderAction> actions = this.getActions(node, animationMatchMethod);
    if (actions.size() > 0) {
        List<Animation> animations = new ArrayList<Animation>();
        for (BlenderAction action : actions) {
            SpatialTrack[] tracks = action.toTracks(node, blenderContext);
            if (tracks != null && tracks.length > 0) {
                Animation spatialAnimation = new Animation(action.getName(), action.getAnimationTime());
                spatialAnimation.setTracks(tracks);
                animations.add(spatialAnimation);
                blenderContext.addAnimation((Long) node.getUserData(ObjectHelper.OMA_MARKER), spatialAnimation);
            }
        }
        if (animations.size() > 0) {
            AnimControl control = new AnimControl();
            HashMap<String, Animation> anims = new HashMap<String, Animation>(animations.size());
            for (int i = 0; i < animations.size(); ++i) {
                Animation animation = animations.get(i);
                anims.put(animation.getName(), animation);
            }
            control.setAnimations(anims);
            node.addControl(control);
        }
    }
}
Also used : SpatialTrack(com.jme3.animation.SpatialTrack) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) Animation(com.jme3.animation.Animation) AnimControl(com.jme3.animation.AnimControl)

Example 73 with Node

use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.

the class AnimationHelper method applyAnimations.

/**
     * The method applies skeleton animations to the given node.
     * @param node
     *            the node where the animations will be applied
     * @param skeleton
     *            the skeleton of the node
     * @param animationMatchMethod
     *            the way animation should be matched with skeleton
     */
public void applyAnimations(Node node, Skeleton skeleton, AnimationMatchMethod animationMatchMethod) {
    node.addControl(new SkeletonControl(skeleton));
    blenderContext.setNodeForSkeleton(skeleton, node);
    List<BlenderAction> actions = this.getActions(skeleton, animationMatchMethod);
    if (actions.size() > 0) {
        List<Animation> animations = new ArrayList<Animation>();
        for (BlenderAction action : actions) {
            BoneTrack[] tracks = action.toTracks(skeleton, blenderContext);
            if (tracks != null && tracks.length > 0) {
                Animation boneAnimation = new Animation(action.getName(), action.getAnimationTime());
                boneAnimation.setTracks(tracks);
                animations.add(boneAnimation);
                Long animatedNodeOMA = ((Number) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, node)).longValue();
                blenderContext.addAnimation(animatedNodeOMA, boneAnimation);
            }
        }
        if (animations.size() > 0) {
            AnimControl control = new AnimControl(skeleton);
            HashMap<String, Animation> anims = new HashMap<String, Animation>(animations.size());
            for (int i = 0; i < animations.size(); ++i) {
                Animation animation = animations.get(i);
                anims.put(animation.getName(), animation);
            }
            control.setAnimations(anims);
            node.addControl(control);
            // make sure that SkeletonControl is added AFTER the AnimControl
            SkeletonControl skeletonControl = node.getControl(SkeletonControl.class);
            if (skeletonControl != null) {
                node.removeControl(SkeletonControl.class);
                node.addControl(skeletonControl);
            }
        }
    }
}
Also used : BoneTrack(com.jme3.animation.BoneTrack) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) SkeletonControl(com.jme3.animation.SkeletonControl) AnimControl(com.jme3.animation.AnimControl) Animation(com.jme3.animation.Animation)

Example 74 with Node

use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.

the class LandscapeHelper method toAmbientLight.

/**
     * Loads scene ambient light.
     * @param worldStructure
     *            the world's blender structure
     * @return the scene's ambient light
     */
public Light toAmbientLight(Structure worldStructure) {
    LOGGER.fine("Loading ambient light.");
    AmbientLight ambientLight = null;
    float ambr = ((Number) worldStructure.getFieldValue("ambr")).floatValue();
    float ambg = ((Number) worldStructure.getFieldValue("ambg")).floatValue();
    float ambb = ((Number) worldStructure.getFieldValue("ambb")).floatValue();
    if (ambr > 0 || ambg > 0 || ambb > 0) {
        ambientLight = new AmbientLight();
        ColorRGBA ambientLightColor = new ColorRGBA(ambr, ambg, ambb, 0.0f);
        ambientLight.setColor(ambientLightColor);
        LOGGER.log(Level.FINE, "Loaded ambient light: {0}.", ambientLightColor);
    } else {
        LOGGER.finer("Ambient light is set to BLACK which means: no ambient light! The ambient light node will not be included in the result.");
    }
    return ambientLight;
}
Also used : ColorRGBA(com.jme3.math.ColorRGBA) AmbientLight(com.jme3.light.AmbientLight)

Example 75 with Node

use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.

the class ConstraintHelper method bakeConstraints.

/**
     * The method bakes all available and valid constraints.
     * 
     * @param blenderContext
     *            the blender context
     */
public void bakeConstraints(BlenderContext blenderContext) {
    Set<Long> owners = new HashSet<Long>();
    for (Constraint constraint : blenderContext.getAllConstraints()) {
        if (constraint instanceof BoneConstraint) {
            BoneContext boneContext = blenderContext.getBoneContext(constraint.ownerOMA);
            owners.add(boneContext.getArmatureObjectOMA());
        } else {
            Spatial spatial = (Spatial) blenderContext.getLoadedFeature(constraint.ownerOMA, LoadedDataType.FEATURE);
            while (spatial.getParent() != null) {
                spatial = spatial.getParent();
            }
            owners.add((Long) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, spatial));
        }
    }
    List<SimulationNode> simulationRootNodes = new ArrayList<SimulationNode>(owners.size());
    for (Long ownerOMA : owners) {
        simulationRootNodes.add(new SimulationNode(ownerOMA, blenderContext));
    }
    for (SimulationNode node : simulationRootNodes) {
        node.simulate();
    }
}
Also used : Spatial(com.jme3.scene.Spatial) BoneContext(com.jme3.scene.plugins.blender.animations.BoneContext) ArrayList(java.util.ArrayList) HashSet(java.util.HashSet)

Aggregations

Node (com.jme3.scene.Node)135 Vector3f (com.jme3.math.Vector3f)81 Geometry (com.jme3.scene.Geometry)64 Spatial (com.jme3.scene.Spatial)53 Material (com.jme3.material.Material)51 DirectionalLight (com.jme3.light.DirectionalLight)35 Quaternion (com.jme3.math.Quaternion)32 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)26 Box (com.jme3.scene.shape.Box)24 Sphere (com.jme3.scene.shape.Sphere)19 AmbientLight (com.jme3.light.AmbientLight)17 BulletAppState (com.jme3.bullet.BulletAppState)16 ColorRGBA (com.jme3.math.ColorRGBA)15 AnimControl (com.jme3.animation.AnimControl)14 KeyTrigger (com.jme3.input.controls.KeyTrigger)14 FilterPostProcessor (com.jme3.post.FilterPostProcessor)14 HashMap (java.util.HashMap)14 CameraNode (com.jme3.scene.CameraNode)13 ArrayList (java.util.ArrayList)13 ActionListener (com.jme3.input.controls.ActionListener)12