use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class BlenderLoader method load.
@Override
public Spatial load(AssetInfo assetInfo) throws IOException {
try {
BlenderContext blenderContext = this.setup(assetInfo);
AnimationHelper animationHelper = blenderContext.getHelper(AnimationHelper.class);
animationHelper.loadAnimations();
BlenderKey blenderKey = blenderContext.getBlenderKey();
LoadedFeatures loadedFeatures = new LoadedFeatures();
for (FileBlockHeader block : blenderContext.getBlocks()) {
switch(block.getCode()) {
case BLOCK_OB00:
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
Node object = (Node) objectHelper.toObject(block.getStructure(blenderContext), blenderContext);
if (LOGGER.isLoggable(Level.FINE)) {
LOGGER.log(Level.FINE, "{0}: {1}--> {2}", new Object[] { object.getName(), object.getLocalTranslation().toString(), object.getParent() == null ? "null" : object.getParent().getName() });
}
if (object.getParent() == null) {
loadedFeatures.objects.add(object);
}
if (object instanceof LightNode && ((LightNode) object).getLight() != null) {
loadedFeatures.lights.add(((LightNode) object).getLight());
} else if (object instanceof CameraNode && ((CameraNode) object).getCamera() != null) {
loadedFeatures.cameras.add(((CameraNode) object).getCamera());
}
break;
case // Scene
BLOCK_SC00:
loadedFeatures.sceneBlocks.add(block);
break;
case // Material
BLOCK_MA00:
MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
MaterialContext materialContext = materialHelper.toMaterialContext(block.getStructure(blenderContext), blenderContext);
loadedFeatures.materials.add(materialContext);
break;
case // Mesh
BLOCK_ME00:
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
TemporalMesh temporalMesh = meshHelper.toTemporalMesh(block.getStructure(blenderContext), blenderContext);
loadedFeatures.meshes.add(temporalMesh);
break;
case // Image
BLOCK_IM00:
TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
Texture image = textureHelper.loadImageAsTexture(block.getStructure(blenderContext), 0, blenderContext);
if (image != null && image.getImage() != null) {
// render results are stored as images but are not being loaded
loadedFeatures.images.add(image);
}
break;
case BLOCK_TE00:
Structure textureStructure = block.getStructure(blenderContext);
int type = ((Number) textureStructure.getFieldValue("type")).intValue();
if (type == TextureHelper.TEX_IMAGE) {
TextureHelper texHelper = blenderContext.getHelper(TextureHelper.class);
Texture texture = texHelper.getTexture(textureStructure, null, blenderContext);
if (texture != null) {
// null is returned when texture has no image
loadedFeatures.textures.add(texture);
}
} else {
LOGGER.fine("Only image textures can be loaded as unlinked assets. Generated textures will be applied to an existing object.");
}
break;
case // World
BLOCK_WO00:
LandscapeHelper landscapeHelper = blenderContext.getHelper(LandscapeHelper.class);
Structure worldStructure = block.getStructure(blenderContext);
String worldName = worldStructure.getName();
if (blenderKey.getUsedWorld() == null || blenderKey.getUsedWorld().equals(worldName)) {
Light ambientLight = landscapeHelper.toAmbientLight(worldStructure);
if (ambientLight != null) {
loadedFeatures.objects.add(new LightNode(null, ambientLight));
loadedFeatures.lights.add(ambientLight);
}
loadedFeatures.sky = landscapeHelper.toSky(worldStructure);
loadedFeatures.backgroundColor = landscapeHelper.toBackgroundColor(worldStructure);
Filter fogFilter = landscapeHelper.toFog(worldStructure);
if (fogFilter != null) {
loadedFeatures.filters.add(landscapeHelper.toFog(worldStructure));
}
}
break;
case BLOCK_AC00:
LOGGER.fine("Loading unlinked animations is not yet supported!");
break;
default:
LOGGER.log(Level.FINEST, "Ommiting the block: {0}.", block.getCode());
}
}
LOGGER.fine("Baking constraints after every feature is loaded.");
ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
constraintHelper.bakeConstraints(blenderContext);
LOGGER.fine("Loading scenes and attaching them to the root object.");
for (FileBlockHeader sceneBlock : loadedFeatures.sceneBlocks) {
loadedFeatures.scenes.add(this.toScene(sceneBlock.getStructure(blenderContext), blenderContext));
}
LOGGER.fine("Creating the root node of the model and applying loaded nodes of the scene and loaded features to it.");
Node modelRoot = new Node(blenderKey.getName());
for (Node scene : loadedFeatures.scenes) {
modelRoot.attachChild(scene);
}
if (blenderKey.isLoadUnlinkedAssets()) {
LOGGER.fine("Setting loaded content as user data in resulting sptaial.");
Map<String, Map<String, Object>> linkedData = new HashMap<String, Map<String, Object>>();
Map<String, Object> thisFileData = new HashMap<String, Object>();
thisFileData.put("scenes", loadedFeatures.scenes == null ? new ArrayList<Object>() : loadedFeatures.scenes);
thisFileData.put("objects", loadedFeatures.objects == null ? new ArrayList<Object>() : loadedFeatures.objects);
thisFileData.put("meshes", loadedFeatures.meshes == null ? new ArrayList<Object>() : loadedFeatures.meshes);
thisFileData.put("materials", loadedFeatures.materials == null ? new ArrayList<Object>() : loadedFeatures.materials);
thisFileData.put("textures", loadedFeatures.textures == null ? new ArrayList<Object>() : loadedFeatures.textures);
thisFileData.put("images", loadedFeatures.images == null ? new ArrayList<Object>() : loadedFeatures.images);
thisFileData.put("animations", loadedFeatures.animations == null ? new ArrayList<Object>() : loadedFeatures.animations);
thisFileData.put("cameras", loadedFeatures.cameras == null ? new ArrayList<Object>() : loadedFeatures.cameras);
thisFileData.put("lights", loadedFeatures.lights == null ? new ArrayList<Object>() : loadedFeatures.lights);
thisFileData.put("filters", loadedFeatures.filters == null ? new ArrayList<Object>() : loadedFeatures.filters);
thisFileData.put("backgroundColor", loadedFeatures.backgroundColor);
thisFileData.put("sky", loadedFeatures.sky);
linkedData.put("this", thisFileData);
linkedData.putAll(blenderContext.getLinkedFeatures());
modelRoot.setUserData("linkedData", linkedData);
}
return modelRoot;
} catch (BlenderFileException e) {
throw new IOException(e.getLocalizedMessage(), e);
} catch (Exception e) {
throw new IOException("Unexpected importer exception occured: " + e.getLocalizedMessage(), e);
} finally {
this.clear(assetInfo);
}
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class AnimationHelper method applyAnimations.
/**
* The method applies animations to the given node. The names of the animations should be the same as actions names in the blender file.
* @param node
* the node to whom the animations will be applied
* @param animationMatchMethod
* the way animation should be matched with node
*/
public void applyAnimations(Node node, AnimationMatchMethod animationMatchMethod) {
List<BlenderAction> actions = this.getActions(node, animationMatchMethod);
if (actions.size() > 0) {
List<Animation> animations = new ArrayList<Animation>();
for (BlenderAction action : actions) {
SpatialTrack[] tracks = action.toTracks(node, blenderContext);
if (tracks != null && tracks.length > 0) {
Animation spatialAnimation = new Animation(action.getName(), action.getAnimationTime());
spatialAnimation.setTracks(tracks);
animations.add(spatialAnimation);
blenderContext.addAnimation((Long) node.getUserData(ObjectHelper.OMA_MARKER), spatialAnimation);
}
}
if (animations.size() > 0) {
AnimControl control = new AnimControl();
HashMap<String, Animation> anims = new HashMap<String, Animation>(animations.size());
for (int i = 0; i < animations.size(); ++i) {
Animation animation = animations.get(i);
anims.put(animation.getName(), animation);
}
control.setAnimations(anims);
node.addControl(control);
}
}
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class AnimationHelper method applyAnimations.
/**
* The method applies skeleton animations to the given node.
* @param node
* the node where the animations will be applied
* @param skeleton
* the skeleton of the node
* @param animationMatchMethod
* the way animation should be matched with skeleton
*/
public void applyAnimations(Node node, Skeleton skeleton, AnimationMatchMethod animationMatchMethod) {
node.addControl(new SkeletonControl(skeleton));
blenderContext.setNodeForSkeleton(skeleton, node);
List<BlenderAction> actions = this.getActions(skeleton, animationMatchMethod);
if (actions.size() > 0) {
List<Animation> animations = new ArrayList<Animation>();
for (BlenderAction action : actions) {
BoneTrack[] tracks = action.toTracks(skeleton, blenderContext);
if (tracks != null && tracks.length > 0) {
Animation boneAnimation = new Animation(action.getName(), action.getAnimationTime());
boneAnimation.setTracks(tracks);
animations.add(boneAnimation);
Long animatedNodeOMA = ((Number) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, node)).longValue();
blenderContext.addAnimation(animatedNodeOMA, boneAnimation);
}
}
if (animations.size() > 0) {
AnimControl control = new AnimControl(skeleton);
HashMap<String, Animation> anims = new HashMap<String, Animation>(animations.size());
for (int i = 0; i < animations.size(); ++i) {
Animation animation = animations.get(i);
anims.put(animation.getName(), animation);
}
control.setAnimations(anims);
node.addControl(control);
// make sure that SkeletonControl is added AFTER the AnimControl
SkeletonControl skeletonControl = node.getControl(SkeletonControl.class);
if (skeletonControl != null) {
node.removeControl(SkeletonControl.class);
node.addControl(skeletonControl);
}
}
}
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class LandscapeHelper method toAmbientLight.
/**
* Loads scene ambient light.
* @param worldStructure
* the world's blender structure
* @return the scene's ambient light
*/
public Light toAmbientLight(Structure worldStructure) {
LOGGER.fine("Loading ambient light.");
AmbientLight ambientLight = null;
float ambr = ((Number) worldStructure.getFieldValue("ambr")).floatValue();
float ambg = ((Number) worldStructure.getFieldValue("ambg")).floatValue();
float ambb = ((Number) worldStructure.getFieldValue("ambb")).floatValue();
if (ambr > 0 || ambg > 0 || ambb > 0) {
ambientLight = new AmbientLight();
ColorRGBA ambientLightColor = new ColorRGBA(ambr, ambg, ambb, 0.0f);
ambientLight.setColor(ambientLightColor);
LOGGER.log(Level.FINE, "Loaded ambient light: {0}.", ambientLightColor);
} else {
LOGGER.finer("Ambient light is set to BLACK which means: no ambient light! The ambient light node will not be included in the result.");
}
return ambientLight;
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class ConstraintHelper method bakeConstraints.
/**
* The method bakes all available and valid constraints.
*
* @param blenderContext
* the blender context
*/
public void bakeConstraints(BlenderContext blenderContext) {
Set<Long> owners = new HashSet<Long>();
for (Constraint constraint : blenderContext.getAllConstraints()) {
if (constraint instanceof BoneConstraint) {
BoneContext boneContext = blenderContext.getBoneContext(constraint.ownerOMA);
owners.add(boneContext.getArmatureObjectOMA());
} else {
Spatial spatial = (Spatial) blenderContext.getLoadedFeature(constraint.ownerOMA, LoadedDataType.FEATURE);
while (spatial.getParent() != null) {
spatial = spatial.getParent();
}
owners.add((Long) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, spatial));
}
}
List<SimulationNode> simulationRootNodes = new ArrayList<SimulationNode>(owners.size());
for (Long ownerOMA : owners) {
simulationRootNodes.add(new SimulationNode(ownerOMA, blenderContext));
}
for (SimulationNode node : simulationRootNodes) {
node.simulate();
}
}
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