use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class SimulationNode method simulateSpatial.
/**
* Simulates the spatial node.
*/
private void simulateSpatial() {
List<Constraint> constraints = blenderContext.getConstraints(featureOMA);
if (constraints != null && constraints.size() > 0) {
LOGGER.fine("Simulating spatial.");
boolean applyStaticConstraints = true;
if (animations != null) {
for (Animation animation : animations) {
float[] animationTimeBoundaries = this.computeAnimationTimeBoundaries(animation);
int maxFrame = (int) animationTimeBoundaries[0];
float maxTime = animationTimeBoundaries[1];
VirtualTrack vTrack = new VirtualTrack(spatial.getName(), maxFrame, maxTime);
for (Track track : animation.getTracks()) {
for (int frame = 0; frame < maxFrame; ++frame) {
spatial.setLocalTranslation(((SpatialTrack) track).getTranslations()[frame]);
spatial.setLocalRotation(((SpatialTrack) track).getRotations()[frame]);
spatial.setLocalScale(((SpatialTrack) track).getScales()[frame]);
for (Constraint constraint : constraints) {
constraint.apply(frame);
vTrack.setTransform(frame, spatial.getLocalTransform());
}
}
Track newTrack = vTrack.getAsSpatialTrack();
if (newTrack != null) {
animation.removeTrack(track);
animation.addTrack(newTrack);
}
applyStaticConstraints = false;
}
}
}
// object's transformation
if (applyStaticConstraints) {
for (Constraint constraint : constraints) {
constraint.apply(0);
}
}
}
for (SimulationNode child : children) {
child.simulate();
}
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class ConstraintDefinitionTransLike method bake.
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || targetTransform == null) {
// no need to do anything
return;
}
// Bone or Node
Object target = this.getTarget();
// Bone or Node
Object owner = this.getOwner();
if (!target.getClass().equals(owner.getClass())) {
ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
TempVars tempVars = TempVars.get();
Matrix4f m = constraintHelper.toMatrix(targetTransform, tempVars.tempMat4);
tempVars.tempMat42.set(BoneContext.BONE_ARMATURE_TRANSFORMATION_MATRIX);
if (target instanceof Bone) {
tempVars.tempMat42.invertLocal();
}
m = m.multLocal(tempVars.tempMat42);
tempVars.release();
targetTransform = new Transform(m.toTranslationVector(), m.toRotationQuat(), m.toScaleVector());
}
this.applyOwnerTransform(targetTransform, ownerSpace);
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class ConstraintDefinitionTransLike method getTarget.
/**
* @return the target feature; it is either Node or Bone (vertex group subtarger is not yet supported)
*/
private Object getTarget() {
Object target = blenderContext.getLoadedFeature(targetOMA, LoadedDataType.FEATURE);
if (subtargetName != null && blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, target) != null) {
Skeleton skeleton = blenderContext.getSkeleton(targetOMA);
target = skeleton.getBone(subtargetName);
}
return target;
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class TestBoneRagdoll method simpleInitApp.
public void simpleInitApp() {
initCrossHairs();
initMaterial();
cam.setLocation(new Vector3f(0.26924422f, 6.646658f, 22.265987f));
cam.setRotation(new Quaternion(-2.302544E-4f, 0.99302495f, -0.117888905f, -0.0019395084f));
bulletAppState = new BulletAppState();
bulletAppState.setEnabled(true);
stateManager.attach(bulletAppState);
bullet = new Sphere(32, 32, 1.0f, true, false);
bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(1.0f);
// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupLight();
model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
// model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
//debug view
AnimControl control = model.getControl(AnimControl.class);
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
Material mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat2.getAdditionalRenderState().setWireframe(true);
mat2.setColor("Color", ColorRGBA.Green);
mat2.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat2);
skeletonDebug.setLocalTranslation(model.getLocalTranslation());
//Note: PhysicsRagdollControl is still TODO, constructor will change
ragdoll = new KinematicRagdollControl(0.5f);
setupSinbad(ragdoll);
ragdoll.addCollisionListener(this);
model.addControl(ragdoll);
float eighth_pi = FastMath.PI * 0.125f;
ragdoll.setJointLimit("Waist", eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi);
ragdoll.setJointLimit("Chest", eighth_pi, eighth_pi, 0, 0, eighth_pi, eighth_pi);
//Oto's head is almost rigid
// ragdoll.setJointLimit("head", 0, 0, eighth_pi, -eighth_pi, 0, 0);
getPhysicsSpace().add(ragdoll);
speed = 1.3f;
rootNode.attachChild(model);
// rootNode.attachChild(skeletonDebug);
flyCam.setMoveSpeed(50);
animChannel = control.createChannel();
animChannel.setAnim("Dance");
control.addListener(this);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("toggle") && isPressed) {
Vector3f v = new Vector3f();
v.set(model.getLocalTranslation());
v.y = 0;
model.setLocalTranslation(v);
Quaternion q = new Quaternion();
float[] angles = new float[3];
model.getLocalRotation().toAngles(angles);
q.fromAngleAxis(angles[1], Vector3f.UNIT_Y);
model.setLocalRotation(q);
if (angles[0] < 0) {
animChannel.setAnim("StandUpBack");
ragdoll.blendToKinematicMode(0.5f);
} else {
animChannel.setAnim("StandUpFront");
ragdoll.blendToKinematicMode(0.5f);
}
}
if (name.equals("bullet+") && isPressed) {
bulletSize += 0.1f;
}
if (name.equals("bullet-") && isPressed) {
bulletSize -= 0.1f;
}
if (name.equals("stop") && isPressed) {
ragdoll.setEnabled(!ragdoll.isEnabled());
ragdoll.setRagdollMode();
}
if (name.equals("shoot") && !isPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(matBullet);
bulletg.setLocalTranslation(cam.getLocation());
bulletg.setLocalScale(bulletSize);
bulletCollisionShape = new SphereCollisionShape(bulletSize);
RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, bulletSize * 10);
bulletNode.setCcdMotionThreshold(0.001f);
bulletNode.setLinearVelocity(cam.getDirection().mult(80));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
if (name.equals("boom") && !isPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(matBullet);
bulletg.setLocalTranslation(cam.getLocation());
bulletg.setLocalScale(bulletSize);
bulletCollisionShape = new SphereCollisionShape(bulletSize);
BombControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
bulletNode.setForceFactor(8);
bulletNode.setExplosionRadius(20);
bulletNode.setCcdMotionThreshold(0.001f);
bulletNode.setLinearVelocity(cam.getDirection().mult(180));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
}
}, "toggle", "shoot", "stop", "bullet+", "bullet-", "boom");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addMapping("boom", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("bullet-", new KeyTrigger(KeyInput.KEY_COMMA));
inputManager.addMapping("bullet+", new KeyTrigger(KeyInput.KEY_PERIOD));
}
use of com.jme3.scene.Node in project jmonkeyengine by jMonkeyEngine.
the class PhysicsTestHelper method createBallShooter.
/**
* creates the necessary inputlistener and action to shoot balls from teh camera
* @param app
* @param rootNode
* @param space
*/
public static void createBallShooter(final Application app, final Node rootNode, final PhysicsSpace space) {
ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
Sphere bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
Material mat2 = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = app.getAssetManager().loadTexture(key2);
mat2.setTexture("ColorMap", tex2);
if (name.equals("shoot") && !keyPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(mat2);
bulletg.setShadowMode(ShadowMode.CastAndReceive);
bulletg.setLocalTranslation(app.getCamera().getLocation());
RigidBodyControl bulletControl = new RigidBodyControl(10);
bulletg.addControl(bulletControl);
bulletControl.setLinearVelocity(app.getCamera().getDirection().mult(25));
bulletg.addControl(bulletControl);
rootNode.attachChild(bulletg);
space.add(bulletControl);
}
}
};
app.getInputManager().addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
app.getInputManager().addListener(actionListener, "shoot");
}
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