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Example 16 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestDepthOfField method simpleInitApp.

@Override
public void simpleInitApp() {
    Node mainScene = new Node("Main Scene");
    rootNode.attachChild(mainScene);
    createTerrain(mainScene);
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(1.7f));
    mainScene.addLight(sun);
    DirectionalLight l = new DirectionalLight();
    l.setDirection(Vector3f.UNIT_Y.mult(-1));
    l.setColor(ColorRGBA.White.clone().multLocal(0.3f));
    mainScene.addLight(l);
    flyCam.setMoveSpeed(50);
    cam.setFrustumFar(3000);
    cam.setLocation(new Vector3f(-700, 100, 300));
    cam.setRotation(new Quaternion().fromAngles(new float[] { FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0 }));
    Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
    sky.setLocalScale(350);
    mainScene.attachChild(sky);
    fpp = new FilterPostProcessor(assetManager);
    //     fpp.setNumSamples(4);
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    dofFilter = new DepthOfFieldFilter();
    dofFilter.setFocusDistance(0);
    dofFilter.setFocusRange(50);
    dofFilter.setBlurScale(1.4f);
    fpp.addFilter(dofFilter);
    viewPort.addProcessor(fpp);
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (isPressed) {
                if (name.equals("toggle")) {
                    dofFilter.setEnabled(!dofFilter.isEnabled());
                }
            }
        }
    }, "toggle");
    inputManager.addListener(new AnalogListener() {

        public void onAnalog(String name, float value, float tpf) {
            if (name.equals("blurScaleUp")) {
                dofFilter.setBlurScale(dofFilter.getBlurScale() + 0.01f);
                System.out.println("blurScale : " + dofFilter.getBlurScale());
            }
            if (name.equals("blurScaleDown")) {
                dofFilter.setBlurScale(dofFilter.getBlurScale() - 0.01f);
                System.out.println("blurScale : " + dofFilter.getBlurScale());
            }
            if (name.equals("focusRangeUp")) {
                dofFilter.setFocusRange(dofFilter.getFocusRange() + 1f);
                System.out.println("focusRange : " + dofFilter.getFocusRange());
            }
            if (name.equals("focusRangeDown")) {
                dofFilter.setFocusRange(dofFilter.getFocusRange() - 1f);
                System.out.println("focusRange : " + dofFilter.getFocusRange());
            }
            if (name.equals("focusDistanceUp")) {
                dofFilter.setFocusDistance(dofFilter.getFocusDistance() + 1f);
                System.out.println("focusDistance : " + dofFilter.getFocusDistance());
            }
            if (name.equals("focusDistanceDown")) {
                dofFilter.setFocusDistance(dofFilter.getFocusDistance() - 1f);
                System.out.println("focusDistance : " + dofFilter.getFocusDistance());
            }
        }
    }, "blurScaleUp", "blurScaleDown", "focusRangeUp", "focusRangeDown", "focusDistanceUp", "focusDistanceDown");
    inputManager.addMapping("toggle", new KeyTrigger(keyInput.KEY_SPACE));
    inputManager.addMapping("blurScaleUp", new KeyTrigger(keyInput.KEY_U));
    inputManager.addMapping("blurScaleDown", new KeyTrigger(keyInput.KEY_J));
    inputManager.addMapping("focusRangeUp", new KeyTrigger(keyInput.KEY_I));
    inputManager.addMapping("focusRangeDown", new KeyTrigger(keyInput.KEY_K));
    inputManager.addMapping("focusDistanceUp", new KeyTrigger(keyInput.KEY_O));
    inputManager.addMapping("focusDistanceDown", new KeyTrigger(keyInput.KEY_L));
}
Also used : Node(com.jme3.scene.Node) KeyTrigger(com.jme3.input.controls.KeyTrigger) FilterPostProcessor(com.jme3.post.FilterPostProcessor) DepthOfFieldFilter(com.jme3.post.filters.DepthOfFieldFilter) ActionListener(com.jme3.input.controls.ActionListener) Spatial(com.jme3.scene.Spatial) DirectionalLight(com.jme3.light.DirectionalLight) AnalogListener(com.jme3.input.controls.AnalogListener)

Example 17 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestLightScattering method simpleInitApp.

@Override
public void simpleInitApp() {
    // put the camera in a bad position
    cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
    cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
    //        cam.setDirection(new Vector3f(0,-0.5f,1.0f));
    //        cam.setLocation(new Vector3f(0, 300, -500));
    //cam.setFrustumFar(1000);
    flyCam.setMoveSpeed(10);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
    Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
    TangentBinormalGenerator.generate(((Geometry) ((Node) scene).getChild(0)).getMesh());
    scene.setMaterial(mat);
    scene.setShadowMode(ShadowMode.CastAndReceive);
    scene.setLocalScale(400);
    scene.setLocalTranslation(0, -10, -120);
    rootNode.attachChild(scene);
    // load sky
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));
    DirectionalLight sun = new DirectionalLight();
    Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    Vector3f lightPos = lightDir.multLocal(-3000);
    LightScatteringFilter filter = new LightScatteringFilter(lightPos);
    LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
    fpp.addFilter(filter);
    viewPort.addProcessor(fpp);
}
Also used : LightScatteringFilter(com.jme3.post.filters.LightScatteringFilter) Quaternion(com.jme3.math.Quaternion) Spatial(com.jme3.scene.Spatial) Vector3f(com.jme3.math.Vector3f) Node(com.jme3.scene.Node) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) FilterPostProcessor(com.jme3.post.FilterPostProcessor)

Example 18 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestMultiplesFilters method simpleInitApp.

public void simpleInitApp() {
    this.flyCam.setMoveSpeed(10);
    cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f));
    cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f));
    // load sky
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
    // load the level from zip or http zip
    if (useHttp) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
    }
    Spatial scene = assetManager.loadModel("main.scene");
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);
    fpp = new FilterPostProcessor(assetManager);
    //  fpp.setNumSamples(4);
    ssaoFilter = new SSAOFilter(0.92f, 2.2f, 0.46f, 0.2f);
    final WaterFilter water = new WaterFilter(rootNode, new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
    water.setWaterHeight(-20);
    SSAOUI ui = new SSAOUI(inputManager, ssaoFilter);
    final BloomFilter bloom = new BloomFilter();
    final ColorOverlayFilter overlay = new ColorOverlayFilter(ColorRGBA.LightGray);
    fpp.addFilter(ssaoFilter);
    fpp.addFilter(water);
    fpp.addFilter(bloom);
    fpp.addFilter(overlay);
    viewPort.addProcessor(fpp);
    rootNode.attachChild(scene);
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if ("toggleSSAO".equals(name) && isPressed) {
                if (ssaoFilter.isEnabled()) {
                    ssaoFilter.setEnabled(false);
                } else {
                    ssaoFilter.setEnabled(true);
                }
            }
            if ("toggleWater".equals(name) && isPressed) {
                if (water.isEnabled()) {
                    water.setEnabled(false);
                } else {
                    water.setEnabled(true);
                }
            }
            if ("toggleBloom".equals(name) && isPressed) {
                if (bloom.isEnabled()) {
                    bloom.setEnabled(false);
                } else {
                    bloom.setEnabled(true);
                }
            }
            if ("toggleOverlay".equals(name) && isPressed) {
                if (overlay.isEnabled()) {
                    overlay.setEnabled(false);
                } else {
                    overlay.setEnabled(true);
                }
            }
        }
    }, "toggleSSAO", "toggleBloom", "toggleWater", "toggleOverlay");
    inputManager.addMapping("toggleSSAO", new KeyTrigger(KeyInput.KEY_1));
    inputManager.addMapping("toggleWater", new KeyTrigger(KeyInput.KEY_2));
    inputManager.addMapping("toggleBloom", new KeyTrigger(KeyInput.KEY_3));
    inputManager.addMapping("toggleOverlay", new KeyTrigger(KeyInput.KEY_4));
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) Quaternion(com.jme3.math.Quaternion) KeyTrigger(com.jme3.input.controls.KeyTrigger) FilterPostProcessor(com.jme3.post.FilterPostProcessor) BloomFilter(com.jme3.post.filters.BloomFilter) ColorOverlayFilter(com.jme3.post.filters.ColorOverlayFilter) ActionListener(com.jme3.input.controls.ActionListener) Spatial(com.jme3.scene.Spatial) WaterFilter(com.jme3.water.WaterFilter) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight)

Example 19 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestPostFiltersCompositing method makeScene.

private void makeScene() {
    // load sky
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap));
    //assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class);
    Spatial scene = assetManager.loadModel("Models/Test/CornellBox.j3o");
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
    scene.addLight(sun);
    rootNode.attachChild(scene);
}
Also used : Spatial(com.jme3.scene.Spatial) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f)

Example 20 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestBloomAlphaThreshold method simpleInitApp.

@Override
public void simpleInitApp() {
    // put the camera in a bad position
    cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -10));
    cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f));
    // cam.setFrustumFar(1000);
    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat.setFloat("Shininess", 15f);
    mat.setBoolean("UseMaterialColors", true);
    mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f));
    mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
    mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
    mat.setColor("GlowColor", ColorRGBA.Green);
    Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    matSoil.setFloat("Shininess", 15f);
    matSoil.setBoolean("UseMaterialColors", true);
    matSoil.setColor("Ambient", ColorRGBA.Gray);
    matSoil.setColor("Diffuse", ColorRGBA.Black);
    matSoil.setColor("Specular", ColorRGBA.Gray);
    teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
    teapot.setLocalTranslation(0, 0, 10);
    teapot.setMaterial(mat);
    teapot.setShadowMode(ShadowMode.CastAndReceive);
    teapot.setLocalScale(10.0f);
    rootNode.attachChild(teapot);
    Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
    soil.setMaterial(matSoil);
    soil.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(soil);
    Material matBox = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matBox.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
    matBox.setFloat("AlphaDiscardThreshold", 0.5f);
    Geometry box = new Geometry("box", new Box(new Vector3f(-3.5f, 10, -2), 2, 2, 2));
    box.setMaterial(matBox);
    box.setQueueBucket(RenderQueue.Bucket.Translucent);
    // box.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(box);
    DirectionalLight light = new DirectionalLight();
    light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    light.setColor(ColorRGBA.White.mult(1.5f));
    rootNode.addLight(light);
    // load sky
    Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false);
    sky.setCullHint(Spatial.CullHint.Never);
    rootNode.attachChild(sky);
    fpp = new FilterPostProcessor(assetManager);
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    BloomFilter bloom = new BloomFilter(GlowMode.Objects);
    bloom.setDownSamplingFactor(2);
    bloom.setBlurScale(1.37f);
    bloom.setExposurePower(3.30f);
    bloom.setExposureCutOff(0.2f);
    bloom.setBloomIntensity(2.45f);
    BloomUI ui = new BloomUI(inputManager, bloom);
    viewPort.addProcessor(fpp);
    fpp.addFilter(bloom);
    initInputs();
}
Also used : Geometry(com.jme3.scene.Geometry) Quaternion(com.jme3.math.Quaternion) Spatial(com.jme3.scene.Spatial) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) FilterPostProcessor(com.jme3.post.FilterPostProcessor) BloomFilter(com.jme3.post.filters.BloomFilter)

Aggregations

Spatial (com.jme3.scene.Spatial)123 Vector3f (com.jme3.math.Vector3f)74 Node (com.jme3.scene.Node)56 Geometry (com.jme3.scene.Geometry)50 DirectionalLight (com.jme3.light.DirectionalLight)46 Material (com.jme3.material.Material)39 Quaternion (com.jme3.math.Quaternion)34 FilterPostProcessor (com.jme3.post.FilterPostProcessor)17 Box (com.jme3.scene.shape.Box)17 KeyTrigger (com.jme3.input.controls.KeyTrigger)15 AmbientLight (com.jme3.light.AmbientLight)14 ColorRGBA (com.jme3.math.ColorRGBA)14 Camera (com.jme3.renderer.Camera)13 Sphere (com.jme3.scene.shape.Sphere)13 Texture (com.jme3.texture.Texture)12 TempVars (com.jme3.util.TempVars)12 InputCapsule (com.jme3.export.InputCapsule)11 ActionListener (com.jme3.input.controls.ActionListener)11 AnimControl (com.jme3.animation.AnimControl)10 OutputCapsule (com.jme3.export.OutputCapsule)9