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Example 36 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestShadowBug method simpleInitApp.

@Override
public void simpleInitApp() {
    flyCam.setMoveSpeed(100f);
    rootNode.attachChild(makeFloor());
    Node characters = new Node("Characters");
    characters.setShadowMode(ShadowMode.Cast);
    rootNode.attachChild(characters);
    Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
    golem.scale(0.5f);
    golem.setLocalTranslation(200.0f, -6f, 200f);
    golem.setShadowMode(ShadowMode.CastAndReceive);
    characters.attachChild(golem);
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(-1f, -1f, 1f));
    sun.setColor(ColorRGBA.White.mult(1.3f));
    rootNode.addLight(sun);
    characters.addLight(sun);
    SpotLight spot = new SpotLight();
    // distance
    spot.setSpotRange(13f);
    // inner light cone (central beam)
    spot.setSpotInnerAngle(15f * FastMath.DEG_TO_RAD);
    // outer light cone (edge of the light)
    spot.setSpotOuterAngle(20f * FastMath.DEG_TO_RAD);
    // light color
    spot.setColor(ColorRGBA.White.mult(1.3f));
    spot.setPosition(new Vector3f(192.0f, -1f, 192f));
    spot.setDirection(new Vector3f(1, -0.5f, 1));
    rootNode.addLight(spot);
    PointLight lamp_light = new PointLight();
    lamp_light.setColor(ColorRGBA.Yellow);
    lamp_light.setRadius(20f);
    lamp_light.setPosition(new Vector3f(210.0f, 0f, 210f));
    rootNode.addLight(lamp_light);
    SpotLightShadowRenderer slsr = new SpotLightShadowRenderer(assetManager, 512);
    slsr.setLight(spot);
    slsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
    slsr.setShadowIntensity(0.6f);
    slsr.setFlushQueues(false);
    viewPort.addProcessor(slsr);
    PointLightShadowRenderer plsr = new PointLightShadowRenderer(assetManager, 512);
    plsr.setLight(lamp_light);
    plsr.setShadowIntensity(0.6f);
    plsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
    plsr.setFlushQueues(false);
    viewPort.addProcessor(plsr);
    viewPort.getCamera().setLocation(new Vector3f(192.0f, 10f, 192f));
    float[] angles = new float[] { 3.14f / 2, 3.14f / 2, 0 };
    viewPort.getCamera().setRotation(new Quaternion(angles));
}
Also used : Spatial(com.jme3.scene.Spatial) Quaternion(com.jme3.math.Quaternion) Node(com.jme3.scene.Node) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) PointLightShadowRenderer(com.jme3.shadow.PointLightShadowRenderer) PointLight(com.jme3.light.PointLight) SpotLightShadowRenderer(com.jme3.shadow.SpotLightShadowRenderer) SpotLight(com.jme3.light.SpotLight)

Example 37 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestSpotLight method setupSignpost.

public void setupSignpost() {
    Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
    Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
    //   mat.setBoolean("VertexLighting", true);
    signpost.setMaterial(mat);
    signpost.rotate(0, FastMath.HALF_PI, 0);
    signpost.setLocalTranslation(12, 3.5f, 30);
    signpost.setLocalScale(4);
    signpost.setShadowMode(ShadowMode.CastAndReceive);
    TangentBinormalGenerator.generate(signpost);
    rootNode.attachChild(signpost);
}
Also used : Spatial(com.jme3.scene.Spatial) Material(com.jme3.material.Material)

Example 38 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestSpotLightShadows method setupSignpost.

public void setupSignpost() {
    Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
    Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
    //   mat.setBoolean("VertexLighting", true);
    signpost.setMaterial(mat);
    signpost.rotate(0, FastMath.HALF_PI, 0);
    signpost.setLocalTranslation(12, 3.5f, 30);
    signpost.setLocalScale(4);
    signpost.setShadowMode(ShadowMode.CastAndReceive);
    TangentBinormalGenerator.generate(signpost);
    rootNode.attachChild(signpost);
}
Also used : Spatial(com.jme3.scene.Spatial) Material(com.jme3.material.Material)

Example 39 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestSpotLightTerrain method createSky.

private void createSky() {
    Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
    Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
    Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
    Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
    Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
    Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
    Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
    rootNode.attachChild(sky);
}
Also used : Spatial(com.jme3.scene.Spatial) Texture(com.jme3.texture.Texture)

Example 40 with Spatial

use of com.jme3.scene.Spatial in project jmonkeyengine by jMonkeyEngine.

the class TestBumpModel method simpleInitApp.

@Override
public void simpleInitApp() {
    Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml"));
    signpost.setMaterial((Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"));
    TangentBinormalGenerator.generate(signpost);
    rootNode.attachChild(signpost);
    lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
    lightMdl.setMaterial((Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    rootNode.attachChild(lightMdl);
    // flourescent main light
    pl = new PointLight();
    pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
    rootNode.addLight(pl);
    // sunset light
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
    dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
    rootNode.addLight(dl);
    // skylight
    dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.6f, -1, -0.6f).normalizeLocal());
    dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
    rootNode.addLight(dl);
    // white ambient light
    dl = new DirectionalLight();
    dl.setDirection(new Vector3f(1, -0.5f, -0.1f).normalizeLocal());
    dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
    rootNode.addLight(dl);
}
Also used : Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) ColorRGBA(com.jme3.math.ColorRGBA) Spatial(com.jme3.scene.Spatial) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) OgreMeshKey(com.jme3.scene.plugins.ogre.OgreMeshKey) PointLight(com.jme3.light.PointLight)

Aggregations

Spatial (com.jme3.scene.Spatial)123 Vector3f (com.jme3.math.Vector3f)74 Node (com.jme3.scene.Node)56 Geometry (com.jme3.scene.Geometry)50 DirectionalLight (com.jme3.light.DirectionalLight)46 Material (com.jme3.material.Material)39 Quaternion (com.jme3.math.Quaternion)34 FilterPostProcessor (com.jme3.post.FilterPostProcessor)17 Box (com.jme3.scene.shape.Box)17 KeyTrigger (com.jme3.input.controls.KeyTrigger)15 AmbientLight (com.jme3.light.AmbientLight)14 ColorRGBA (com.jme3.math.ColorRGBA)14 Camera (com.jme3.renderer.Camera)13 Sphere (com.jme3.scene.shape.Sphere)13 Texture (com.jme3.texture.Texture)12 TempVars (com.jme3.util.TempVars)12 InputCapsule (com.jme3.export.InputCapsule)11 ActionListener (com.jme3.input.controls.ActionListener)11 AnimControl (com.jme3.animation.AnimControl)10 OutputCapsule (com.jme3.export.OutputCapsule)9