Search in sources :

Example 16 with Player

use of io.xol.chunkstories.api.player.Player in project chunkstories by Hugobros3.

the class DebugWorldDataCommands method handleCommand.

@Override
public boolean handleCommand(CommandEmitter emitter, Command command, String[] arguments) {
    if (command.getName().equals("chunk") && emitter.hasPermission("server.debug")) {
        Player player = (Player) emitter;
        emitter.sendMessage("#00FFD0" + player.getControlledEntity().getChunk());
        return true;
    } else if (command.getName().equals("region") && emitter.hasPermission("server.debug")) {
        Player player = (Player) emitter;
        Chunk chunk = player.getControlledEntity().getChunk();
        if (chunk != null)
            emitter.sendMessage("#00FFD0" + chunk.getRegion());
        else
            emitter.sendMessage("#00FFD0" + "not within a loaded chunk, so no parent region could be found.");
        return true;
    } else if (command.getName().equals("heightmap") && emitter.hasPermission("server.debug")) {
        Heightmap sum;
        if (arguments.length == 2) {
            int x = Integer.parseInt(arguments[0]);
            int z = Integer.parseInt(arguments[1]);
            sum = server.getWorld().getRegionsSummariesHolder().getHeightmap(x, z);
        } else {
            Player player = (Player) emitter;
            sum = player.getWorld().getRegionsSummariesHolder().getHeightmapLocation(player.getLocation());
        }
        emitter.sendMessage("#00FFD0" + sum);
        return true;
    } else if (command.getName().equals("heightmaps") && emitter.hasPermission("server.debug")) {
        dumpLoadedHeightmap((WorldImplementation) server.getWorld(), emitter);
    }
    return false;
}
Also used : Player(io.xol.chunkstories.api.player.Player) Heightmap(io.xol.chunkstories.api.world.heightmap.Heightmap) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) WorldImplementation(io.xol.chunkstories.world.WorldImplementation)

Example 17 with Player

use of io.xol.chunkstories.api.player.Player in project chunkstories by Hugobros3.

the class Ingame method destroy.

@Override
public void destroy() {
    // Logout sequence: Save the player entity
    if (world instanceof WorldMaster) {
        Player player = getPlayer();
        PlayerLogoutEvent playerDisconnectionEvent = new PlayerLogoutEvent(player);
        world.getPluginManager().fireEvent(playerDisconnectionEvent);
        if (this.playerEntity != null) {
            SerializedEntityFile playerEntityFile = new SerializedEntityFile(world.getFolderPath() + "/players/" + getPlayer().getName().toLowerCase() + ".csf");
            playerEntityFile.write(this.playerEntity);
        }
    }
    // Stop the game logic and save
    if (world instanceof WorldMaster) {
        // TODO: Stop simulation
        Fence fence = ((WorldMaster) world).stopLogic();
        // exitButton.text = "#{world.saving}";
        fence.traverse();
        fence = world.saveEverything();
        // exitButton.text = "#{world.saving}";
        fence.traverse();
    }
    // Disables plugins
    world.getPluginManager().disablePlugins();
    this.world.getWorldRenderer().destroy();
}
Also used : Player(io.xol.chunkstories.api.player.Player) LocalPlayer(io.xol.chunkstories.api.client.LocalPlayer) PlayerLogoutEvent(io.xol.chunkstories.api.events.player.PlayerLogoutEvent) SerializedEntityFile(io.xol.chunkstories.entity.SerializedEntityFile) Fence(io.xol.chunkstories.api.util.concurrency.Fence) WorldMaster(io.xol.chunkstories.api.world.WorldMaster)

Example 18 with Player

use of io.xol.chunkstories.api.player.Player in project chunkstories by Hugobros3.

the class InventoryView method handleClick.

private boolean handleClick(MouseButton mouseButton) {
    // We assume a player has to be spawned in order to do items manipulation
    Player player = gameWindow.getClient().getPlayer();
    if (player == null) {
        this.gameWindow.setLayer(parentLayer);
        // this.mainScene.changeOverlay(parent);
        selectedItem = null;
        return true;
    }
    World world = player.getWorld();
    for (int i = 0; i < drawers.length; i++) {
        // Close button
        if (drawers[i].isOverCloseButton()) {
            this.gameWindow.setLayer(parentLayer);
            selectedItem = null;
        } else {
            int[] c = drawers[i].getSelectedSlot();
            if (c == null)
                continue;
            else {
                int x = c[0];
                int y = c[1];
                if (selectedItem == null) {
                    if (mouseButton.equals("mouse.left")) {
                        selectedItem = inventories[i].getItemPileAt(x, y);
                        selectedItemAmount = selectedItem == null ? 0 : selectedItem.getAmount();
                    } else if (mouseButton.equals("mouse.right")) {
                        selectedItem = inventories[i].getItemPileAt(x, y);
                        selectedItemAmount = selectedItem == null ? 0 : 1;
                    } else if (mouseButton.equals("mouse.middle")) {
                        selectedItem = inventories[i].getItemPileAt(x, y);
                        selectedItemAmount = selectedItem == null ? 0 : (selectedItem.getAmount() > 1 ? selectedItem.getAmount() / 2 : 1);
                    }
                // selectedItemInv = inventory;
                } else if (mouseButton.equals("mouse.right")) {
                    if (selectedItem.equals(inventories[i].getItemPileAt(x, y))) {
                        if (selectedItemAmount < inventories[i].getItemPileAt(x, y).getAmount())
                            selectedItemAmount++;
                    }
                } else if (mouseButton.equals("mouse.left")) {
                    // Ignore null-sum games
                    if (selectedItem.getInventory() == inventories[i] && x == selectedItem.getX() && y == selectedItem.getY()) {
                        selectedItem = null;
                        return true;
                    }
                    if (world instanceof WorldMaster) {
                        PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, selectedItem, selectedItem.getInventory(), inventories[i], selectedItem.getX(), selectedItem.getY(), x, y, selectedItemAmount);
                        player.getContext().getPluginManager().fireEvent(moveItemEvent);
                        // If move was successfull
                        if (!moveItemEvent.isCancelled())
                            selectedItem.moveItemPileTo(inventories[i], x, y, selectedItemAmount);
                        selectedItem = null;
                    } else if (world instanceof WorldClientNetworkedRemote) {
                        // When in a remote MP scenario, send a packet
                        PacketInventoryMoveItemPile packetMove = new PacketInventoryMoveItemPile(world, selectedItem, selectedItem.getInventory(), inventories[i], selectedItem.getX(), selectedItem.getY(), x, y, selectedItemAmount);
                        ((WorldClientNetworkedRemote) world).getRemoteServer().pushPacket(packetMove);
                        // And unsellect item
                        selectedItem = null;
                    }
                }
                return true;
            }
        }
    }
    // Clicked outside of any other inventory (drop!)
    if (selectedItem != null) {
        // SP scenario, replicated logic in PacketInventoryMoveItemPile
        if (world instanceof WorldMaster) {
            // For local item drops, we need to make sure we have a sutiable entity
            Entity playerEntity = player.getControlledEntity();
            if (playerEntity != null) {
                PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, selectedItem, selectedItem.getInventory(), null, selectedItem.getX(), selectedItem.getY(), 0, 0, selectedItemAmount);
                player.getContext().getPluginManager().fireEvent(moveItemEvent);
                if (!moveItemEvent.isCancelled()) {
                    // If we're pulling this out of an inventory ( and not /dev/null ), we need to
                    // remove it from that
                    Inventory sourceInventory = selectedItem.getInventory();
                    Location loc = playerEntity.getLocation();
                    EventItemDroppedToWorld dropItemEvent = new EventItemDroppedToWorld(loc, sourceInventory, selectedItem);
                    player.getContext().getPluginManager().fireEvent(dropItemEvent);
                    if (!dropItemEvent.isCancelled()) {
                        if (sourceInventory != null)
                            sourceInventory.setItemPileAt(selectedItem.getX(), selectedItem.getY(), null);
                        if (dropItemEvent.getItemEntity() != null)
                            loc.getWorld().addEntity(dropItemEvent.getItemEntity());
                    }
                }
            }
            selectedItem = null;
        } else // In MP scenario, move into /dev/null
        if (world instanceof WorldClientNetworkedRemote) {
            PacketInventoryMoveItemPile packetMove = new PacketInventoryMoveItemPile(world, selectedItem, selectedItem.getInventory(), null, selectedItem.getX(), selectedItem.getY(), 0, 0, selectedItemAmount);
            ((WorldClientNetworkedRemote) world).getRemoteServer().pushPacket(packetMove);
            selectedItem = null;
        }
    }
    return true;
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) Player(io.xol.chunkstories.api.player.Player) EventItemDroppedToWorld(io.xol.chunkstories.api.events.item.EventItemDroppedToWorld) PlayerMoveItemEvent(io.xol.chunkstories.api.events.player.PlayerMoveItemEvent) PacketInventoryMoveItemPile(io.xol.chunkstories.api.net.packets.PacketInventoryMoveItemPile) World(io.xol.chunkstories.api.world.World) EventItemDroppedToWorld(io.xol.chunkstories.api.events.item.EventItemDroppedToWorld) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) WorldClientNetworkedRemote(io.xol.chunkstories.api.world.WorldClientNetworkedRemote) Inventory(io.xol.chunkstories.api.item.inventory.Inventory) Location(io.xol.chunkstories.api.Location)

Example 19 with Player

use of io.xol.chunkstories.api.player.Player in project chunkstories-api by Hugobros3.

the class PacketInventoryMoveItemPile method process.

public void process(PacketSender sender, DataInputStream in, PacketReceptionContext processor) throws IOException {
    if (!(processor instanceof ServerPlayerPacketsProcessor)) {
        processor.logger().warn("Received a " + this.getClass().getSimpleName() + " but this GameContext isn't providen with a packet processor made to deal with it");
        return;
    }
    ServerPlayerPacketsProcessor sppc = (ServerPlayerPacketsProcessor) processor;
    Player player = sppc.getPlayer();
    EntityControllable playerEntity = player.getControlledEntity();
    oldX = in.readInt();
    oldY = in.readInt();
    newX = in.readInt();
    newY = in.readInt();
    amount = in.readInt();
    from = InventoryTranslator.obtainInventoryHandle(in, processor);
    to = InventoryTranslator.obtainInventoryHandle(in, processor);
    // If this pile is spawned from the void
    if (// || from == InventoryTranslator.INVENTORY_CREATIVE_TRASH)
    from == null) {
        try {
            itemPile = ItemPile.obtainItemPileFromStream(player.getWorld().getContentTranslator(), in);
        } catch (NullItemException e) {
            // This ... isn't supposed to happen
            processor.logger().info("User " + sender + " is trying to spawn a null ItemPile for some reason.");
        } catch (UndefinedItemTypeException e) {
            // This is slightly more problematic
            processor.logger().warn(e.getMessage());
        // e.printStackTrace(processor.getLogger().getPrintWriter());
        }
    } else {
        itemPile = from.getItemPileAt(oldX, oldY);
    }
    // Check access
    if (to != null && playerEntity != null) {
        if (!to.isAccessibleTo(playerEntity)) {
            player.sendMessage("You don't have access to this.");
            return;
        }
    }
    // Check using event
    PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, itemPile, from, to, oldX, oldY, newX, newY, amount);
    player.getContext().getPluginManager().fireEvent(moveItemEvent);
    if (!moveItemEvent.isCancelled()) {
        // Restrict item spawning
        if (// || from instanceof InventoryLocalCreativeMenu)
        from == null) {
            if (player.hasPermission("items.spawn") || (player.getControlledEntity() != null && player.getControlledEntity() instanceof EntityCreative && ((EntityCreative) player.getControlledEntity()).getCreativeModeComponent().get())) {
            // Let it happen when in creative mode or owns items.spawn perm
            } else {
                player.sendMessage("#C00000You are neither in creative mode nor have the items.spawn permission.");
                return;
            }
        }
        // If target inventory is null, this means the item was dropped
        if (to == null) {
            if (playerEntity == null) {
                System.out.println("Dropping items isn't possible if the player doesn't control any entity.");
                return;
            }
            // If we're pulling this out of an inventory ( and not /dev/null ), we need to remove it from that
            Inventory sourceInventory = itemPile.getInventory();
            Location loc = playerEntity.getLocation();
            EventItemDroppedToWorld dropItemEvent = new EventItemDroppedToWorld(loc, sourceInventory, itemPile);
            player.getContext().getPluginManager().fireEvent(dropItemEvent);
            if (!dropItemEvent.isCancelled()) {
                if (sourceInventory != null)
                    sourceInventory.setItemPileAt(itemPile.getX(), itemPile.getY(), null);
                if (dropItemEvent.getItemEntity() != null)
                    loc.getWorld().addEntity(dropItemEvent.getItemEntity());
            }
            return;
        }
        itemPile.moveItemPileTo(to, newX, newY, amount);
    }
}
Also used : UndefinedItemTypeException(io.xol.chunkstories.api.exceptions.UndefinedItemTypeException) Player(io.xol.chunkstories.api.player.Player) EventItemDroppedToWorld(io.xol.chunkstories.api.events.item.EventItemDroppedToWorld) PlayerMoveItemEvent(io.xol.chunkstories.api.events.player.PlayerMoveItemEvent) EntityCreative(io.xol.chunkstories.api.entity.interfaces.EntityCreative) ServerPlayerPacketsProcessor(io.xol.chunkstories.api.server.ServerPacketsProcessor.ServerPlayerPacketsProcessor) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) NullItemException(io.xol.chunkstories.api.exceptions.NullItemException) Inventory(io.xol.chunkstories.api.item.inventory.Inventory) Location(io.xol.chunkstories.api.Location)

Example 20 with Player

use of io.xol.chunkstories.api.player.Player in project chunkstories-api by Hugobros3.

the class EntityComponentController method pull.

@Override
public void pull(StreamSource from, DataInputStream dis) throws IOException {
    long controllerUUID = 0;
    boolean isControllerNotNull = dis.readBoolean();
    if (isControllerNotNull)
        controllerUUID = dis.readLong();
    // This is strictly illegal, only remotely connected client worlds will accept such requests
    if (!(entity.getWorld() instanceof WorldClientNetworkedRemote)) {
        // Terminate connections immediately
        if (from instanceof Player)
            ((Player) from).disconnect("Illegal controller set attempt, terminating client connection for " + from);
        return;
    }
    LocalPlayer player = ((ClientInterface) entity.getWorld().getGameContext()).getPlayer();
    assert player != null;
    if (isControllerNotNull) {
        // long controllerUUID = dis.readLong();
        long clientUUID = player.getUUID();
        System.out.println("Entity " + entity + " is now in control of " + controllerUUID + " me=" + clientUUID);
        // This update tells us we are now in control of this entity
        if (clientUUID == controllerUUID) {
            EntityControllable controlledEntity = (EntityControllable) entity;
            // TODO sort out local hosted worlds properly ?
            // Client.getInstance().getServerConnection().subscribe(entity);
            controller = player;
            player.setControlledEntity(controlledEntity);
            System.out.println("The client is now in control of entity " + controlledEntity);
        } else {
            // If we receive a different UUID than ours in a EntityComponent change, it means that we don't control it anymore and someone else does.
            if (player.getControlledEntity() != null && player.getControlledEntity().equals(entity)) {
                player.setControlledEntity(null);
                // Client.getInstance().getServerConnection().unsubscribe(entity);
                controller = null;
                System.out.println("Lost control of entity " + entity + " to " + controllerUUID);
            }
        }
    } else {
        // If we receive a different UUID than ours in a EntityComponent change, it means that we don't control it anymore and someone else does.
        if (player.getControlledEntity() != null && player.getControlledEntity().equals(entity)) {
            player.setControlledEntity(null);
            // Client.getInstance().getServerConnection().unsubscribe(entity);
            controller = null;
            System.out.println("Lost control of entity " + entity);
        }
    }
}
Also used : Player(io.xol.chunkstories.api.player.Player) LocalPlayer(io.xol.chunkstories.api.client.LocalPlayer) LocalPlayer(io.xol.chunkstories.api.client.LocalPlayer) ClientInterface(io.xol.chunkstories.api.client.ClientInterface) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) WorldClientNetworkedRemote(io.xol.chunkstories.api.world.WorldClientNetworkedRemote)

Aggregations

Player (io.xol.chunkstories.api.player.Player)33 Location (io.xol.chunkstories.api.Location)12 Entity (io.xol.chunkstories.api.entity.Entity)9 WorldMaster (io.xol.chunkstories.api.world.WorldMaster)8 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)7 ServerPlayer (io.xol.chunkstories.server.player.ServerPlayer)5 LocalPlayer (io.xol.chunkstories.api.client.LocalPlayer)4 Controller (io.xol.chunkstories.api.entity.Controller)4 World (io.xol.chunkstories.api.world.World)4 EntityCreative (io.xol.chunkstories.api.entity.interfaces.EntityCreative)3 PlayerVoxelModificationEvent (io.xol.chunkstories.api.events.player.voxel.PlayerVoxelModificationEvent)3 WorldException (io.xol.chunkstories.api.exceptions.world.WorldException)3 ItemPile (io.xol.chunkstories.api.item.inventory.ItemPile)3 FutureCell (io.xol.chunkstories.api.world.cell.FutureCell)3 HeightmapImplementation (io.xol.chunkstories.world.summary.HeightmapImplementation)3 ByteBuffer (java.nio.ByteBuffer)3 ClientInterface (io.xol.chunkstories.api.client.ClientInterface)2 EntityWorldModifier (io.xol.chunkstories.api.entity.interfaces.EntityWorldModifier)2 EventItemDroppedToWorld (io.xol.chunkstories.api.events.item.EventItemDroppedToWorld)2 PlayerMoveItemEvent (io.xol.chunkstories.api.events.player.PlayerMoveItemEvent)2