use of mage.abilities.effects.common.continuous.GainAbilityTargetEffect in project mage by magefree.
the class ShallowGraveEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Card lastCreatureCard = null;
for (Card card : controller.getGraveyard().getCards(game)) {
if (card.isCreature(game)) {
lastCreatureCard = card;
}
}
if (lastCreatureCard != null) {
if (controller.moveCards(lastCreatureCard, Zone.BATTLEFIELD, source, game)) {
Permanent returnedCreature = game.getPermanent(lastCreatureCard.getId());
if (returnedCreature != null) {
FixedTarget fixedTarget = new FixedTarget(returnedCreature, game);
// Gains Haste
ContinuousEffect hasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
hasteEffect.setTargetPointer(fixedTarget);
game.addEffect(hasteEffect, source);
// Exile it at end of turn
ExileTargetEffect exileEffect = new ExileTargetEffect(null, "", Zone.BATTLEFIELD);
exileEffect.setTargetPointer(fixedTarget);
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
}
return true;
}
return false;
}
use of mage.abilities.effects.common.continuous.GainAbilityTargetEffect in project mage by magefree.
the class SithMagicReplacementEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(this.getTargetPointer().getFirst(game, source));
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent creature = game.getPermanent(card.getId());
if (creature != null) {
// gains haste
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(creature, game));
game.addEffect(effect, source);
// gains lifelink
effect = new GainAbilityTargetEffect(LifelinkAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(creature, game));
game.addEffect(effect, source);
// Exile at begin of next end step
ExileTargetEffect exileEffect = new ExileTargetEffect(null, null, Zone.BATTLEFIELD);
exileEffect.setTargetPointer(new FixedTarget(creature, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
return true;
}
return false;
}
use of mage.abilities.effects.common.continuous.GainAbilityTargetEffect in project mage by magefree.
the class ThroughTheBreachEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.chooseUse(Outcome.PutCreatureInPlay, choiceText, source, game)) {
TargetCardInHand target = new TargetCardInHand(StaticFilters.FILTER_CARD_CREATURE);
if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName(), source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
}
}
return false;
}
}
return true;
}
return false;
}
use of mage.abilities.effects.common.continuous.GainAbilityTargetEffect in project mage by magefree.
the class TowerAboveTriggeredAbility method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent target = game.getPermanent(source.getFirstTarget());
if (target == null) {
return false;
}
ContinuousEffect effect = new BoostTargetEffect(4, 4, Duration.EndOfTurn);
ContinuousEffect effect2 = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
ContinuousEffect effect3 = new GainAbilityTargetEffect(WitherAbility.getInstance(), Duration.EndOfTurn);
ContinuousEffect effect4 = new GainAbilityTargetEffect(new TowerAboveTriggeredAbility(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(target.getId(), game));
effect2.setTargetPointer(new FixedTarget(target.getId(), game));
effect3.setTargetPointer(new FixedTarget(target.getId(), game));
effect4.setTargetPointer(new FixedTarget(target.getId(), game));
effect4.setText("");
game.addEffect(effect, source);
game.addEffect(effect2, source);
game.addEffect(effect3, source);
game.addEffect(effect4, source);
return true;
}
use of mage.abilities.effects.common.continuous.GainAbilityTargetEffect in project mage by magefree.
the class DreadWightCounterCondition method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent != null) {
// add paralyzation counter
Effect effect = new AddCountersTargetEffect(CounterType.PARALYZATION.createInstance());
effect.setTargetPointer(new FixedTarget(permanent, game));
effect.apply(game, source);
// tap permanent
permanent.tap(source, game);
// does not untap while paralyzation counter is on it
ContinuousRuleModifyingEffect effect2 = new DreadWightDoNotUntapEffect(Duration.WhileOnBattlefield, permanent.getId());
effect2.setText("This creature doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it");
Condition condition = new DreadWightCounterCondition(permanent.getId());
ConditionalContinuousRuleModifyingEffect conditionalEffect = new ConditionalContinuousRuleModifyingEffect(effect2, condition);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, conditionalEffect);
ContinuousEffect effect3 = new GainAbilityTargetEffect(ability, Duration.WhileOnBattlefield);
ability.setRuleVisible(true);
effect3.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect3, source);
// each gains 4: remove paralyzation counter
Ability activatedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RemoveCounterSourceEffect(CounterType.PARALYZATION.createInstance()), new ManaCostsImpl("{4}"));
ContinuousEffect effect4 = new GainAbilityTargetEffect(activatedAbility, Duration.WhileOnBattlefield);
effect4.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect4, source);
return true;
}
return false;
}
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