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Example 41 with CauseStack

use of org.lanternpowered.server.event.CauseStack in project LanternServer by LanternPowered.

the class ClientContainer method tryProcessBehavior.

protected void tryProcessBehavior(Consumer<ContainerInteractionBehavior> behavior) {
    checkNotNull(this.player);
    if (this.interactionBehavior != null) {
        final CauseStack causeStack = CauseStack.current();
        try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
            frame.pushCause(this.player);
            frame.pushCause(this);
            // Also add the player as context
            frame.addContext(EventContextKeys.PLAYER, this.player);
            try {
                behavior.accept(this.interactionBehavior);
            } catch (Throwable t) {
                Lantern.getLogger().error("Failed to process the inventory interaction behavior", t);
            }
        }
    }
}
Also used : CauseStack(org.lanternpowered.server.event.CauseStack)

Example 42 with CauseStack

use of org.lanternpowered.server.event.CauseStack in project LanternServer by LanternPowered.

the class PlayerContainerSession method handleWindowClose.

public void handleWindowClose(MessagePlayInOutCloseWindow message) {
    if (this.openContainer == null || message.getWindow() != getContainerId()) {
        return;
    }
    final CauseStack causeStack = CauseStack.current();
    causeStack.pushCause(this.player);
    setRawOpenContainer(causeStack, null, false, true);
    causeStack.popCause();
}
Also used : CauseStack(org.lanternpowered.server.event.CauseStack)

Example 43 with CauseStack

use of org.lanternpowered.server.event.CauseStack in project LanternServer by LanternPowered.

the class PlayerContainerSession method handleItemDrop.

public void handleItemDrop(MessagePlayInDropHeldItem message) {
    final AbstractSlot slot = this.player.getInventory().getHotbar().getSelectedSlot();
    final Optional<ItemStack> itemStack = message.isFullStack() ? slot.peek() : slot.peek(1);
    if (itemStack.isPresent()) {
        final CauseStack causeStack = CauseStack.current();
        try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
            frame.pushCause(this.player);
            frame.pushCause(slot);
            frame.addContext(EventContextKeys.PLAYER, this.player);
            frame.addContext(EventContextKeys.SPAWN_TYPE, SpawnTypes.DROPPED_ITEM);
            final List<Entity> entities = new ArrayList<>();
            LanternEventHelper.handlePreDroppedItemSpawning(this.player.getTransform(), itemStack.get().createSnapshot()).ifPresent(entities::add);
            final SpawnEntityEvent event = SpongeEventFactory.createDropItemEventDispense(causeStack.getCurrentCause(), entities);
            Sponge.getEventManager().post(event);
            if (!event.isCancelled()) {
                if (message.isFullStack()) {
                    slot.poll();
                } else {
                    slot.poll(1);
                }
                LanternWorld.finishSpawnEntityEvent(event);
            }
        }
    }
}
Also used : CauseStack(org.lanternpowered.server.event.CauseStack) Entity(org.spongepowered.api.entity.Entity) ArrayList(java.util.ArrayList) ItemStack(org.spongepowered.api.item.inventory.ItemStack) SpawnEntityEvent(org.spongepowered.api.event.entity.SpawnEntityEvent)

Example 44 with CauseStack

use of org.lanternpowered.server.event.CauseStack in project LanternServer by LanternPowered.

the class LanternWorld method placeBlock.

@Override
public boolean placeBlock(int x, int y, int z, BlockState block, Direction side, @Nullable GameProfile profile) {
    final BehaviorPipeline<Behavior> pipeline = ((LanternBlockType) block.getType()).getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.USED_BLOCK_STATE, block);
        frame.addContext(ContextKeys.INTERACTION_FACE, side);
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, block.getType());
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(PlaceBlockBehavior.class), (ctx, behavior) -> behavior.tryPlace(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
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Example 45 with CauseStack

use of org.lanternpowered.server.event.CauseStack in project LanternServer by LanternPowered.

the class LanternWorld method digBlock.

private boolean digBlock(int x, int y, int z, @Nullable GameProfile profile, @Nullable ItemStack itemStack) {
    final LanternBlockType blockType = ((LanternBlockType) getBlockType(x, y, z));
    final BehaviorPipeline<Behavior> pipeline = blockType.getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, blockType);
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        if (itemStack != null) {
            frame.addContext(ContextKeys.USED_ITEM_STACK, itemStack);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(BreakBlockBehavior.class), (ctx, behavior) -> behavior.tryBreak(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
Also used : LanternEntity(org.lanternpowered.server.entity.LanternEntity) AnvilChunkIOService(org.lanternpowered.server.data.io.anvil.AnvilChunkIOService) WorldStorage(org.spongepowered.api.world.storage.WorldStorage) WorldConfig(org.lanternpowered.server.config.world.WorldConfig) RuleHolder(org.lanternpowered.server.world.rules.RuleHolder) SoundCategory(org.spongepowered.api.effect.sound.SoundCategory) BookView(org.spongepowered.api.text.BookView) ItemStack(org.spongepowered.api.item.inventory.ItemStack) ChunkIOService(org.lanternpowered.server.data.io.ChunkIOService) LanternChunkManager(org.lanternpowered.server.world.chunk.LanternChunkManager) MutableBiomeVolumeWorker(org.spongepowered.api.world.extent.worker.MutableBiomeVolumeWorker) Map(java.util.Map) GameProfile(org.spongepowered.api.profile.GameProfile) VecHelper(org.lanternpowered.server.util.VecHelper) LanternSoundType(org.lanternpowered.server.effect.sound.LanternSoundType) Path(java.nio.file.Path) 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