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Example 6 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class VanillaContainerInteractionBehavior method handleNumberKey.

@Override
public void handleNumberKey(ClientContainer clientContainer, ClientSlot clientSlot, int number) {
    if (clientContainer.getPlayer() != this.container.getPlayerInventory().getCarrier().orElse(null) || !(clientSlot instanceof ClientSlot.Slot)) {
        return;
    }
    final ClientSlot hotbarSlot = clientContainer.getClientSlot(clientContainer.getHotbarSlotIndex(number - 1)).orElseThrow(() -> new IllegalStateException("Missing hotbar client slot: " + number));
    if (!(hotbarSlot instanceof ClientSlot.Slot)) {
        return;
    }
    final AbstractSlot slot1 = ((ClientSlot.Slot) clientSlot).getSlot();
    final AbstractSlot hotbarSlot1 = ((ClientSlot.Slot) hotbarSlot).getSlot();
    if (slot1 != hotbarSlot1) {
        final List<SlotTransaction> transactions = new ArrayList<>();
        final Transaction<ItemStackSnapshot> cursorTransaction;
        if (getCursorItem() == null) {
            cursorTransaction = new Transaction<>(ItemStackSnapshot.NONE, ItemStackSnapshot.NONE);
            final ItemStack itemStack = slot1.getRawItemStack();
            final ItemStack hotbarItemStack = hotbarSlot1.getRawItemStack();
            final ItemStackSnapshot itemStackSnapshot = LanternItemStack.toSnapshot(itemStack);
            final ItemStackSnapshot hotbarItemStackSnapshot = LanternItemStack.toSnapshot(hotbarItemStack);
            if (!(itemStackSnapshot != ItemStackSnapshot.NONE && (!hotbarSlot1.isValidItem(itemStack) || itemStackSnapshot.getQuantity() > hotbarSlot1.getMaxStackSize())) && !(hotbarItemStackSnapshot != ItemStackSnapshot.NONE && (!slot1.isValidItem(hotbarItemStack) || hotbarItemStack.getQuantity() > slot1.getMaxStackSize()))) {
                transactions.add(new SlotTransaction(slot1, itemStackSnapshot, hotbarItemStackSnapshot));
                transactions.add(new SlotTransaction(hotbarSlot1, hotbarItemStackSnapshot, itemStackSnapshot));
            }
        } else {
            final ItemStackSnapshot cursorItem = getCursorItem().createSnapshot();
            cursorTransaction = new Transaction<>(cursorItem, cursorItem);
        }
        final CauseStack causeStack = CauseStack.current();
        final ClickInventoryEvent.NumberPress event = SpongeEventFactory.createClickInventoryEventNumberPress(causeStack.getCurrentCause(), cursorTransaction, this.container, this.container.transformSlots(transactions), number - 1);
        finishInventoryEvent(event);
    }
}
Also used : CauseStack(org.lanternpowered.server.event.CauseStack) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) ArrayList(java.util.ArrayList) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) Slot(org.spongepowered.api.item.inventory.Slot) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) ItemStack(org.spongepowered.api.item.inventory.ItemStack) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack)

Example 7 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class VanillaContainerInteractionBehavior method handleDoubleClick.

@Override
public void handleDoubleClick(ClientContainer clientContainer, ClientSlot clientSlot) {
    final LanternPlayer player = clientContainer.getPlayer();
    if (player != this.container.getPlayerInventory().getCarrier().orElse(null) || !(clientSlot instanceof ClientSlot.Slot)) {
        return;
    }
    final AbstractSlot slot = ((ClientSlot.Slot) clientSlot).getSlot();
    final ItemStackSnapshot oldItem = LanternItemStack.toSnapshot(getCursorItem());
    ItemStackSnapshot newItem = oldItem;
    final List<SlotTransaction> transactions = new ArrayList<>();
    if (getCursorItem() != null && !(slot instanceof OutputSlot)) {
        final ItemStack cursorItem = getCursorItem().copy();
        int quantity = cursorItem.getQuantity();
        final int maxQuantity = cursorItem.getMaxStackQuantity();
        if (quantity < maxQuantity) {
            final AbstractInventory inventory;
            if (clientContainer instanceof PlayerClientContainer) {
                inventory = this.container.getPlayerInventory().getView(LanternPlayerInventory.View.ALL_PRIORITY_MAIN);
            } else {
                inventory = AbstractOrderedInventory.viewBuilder().inventory(this.container.getOpenInventory()).inventory(this.container.getPlayerInventory().getView(LanternPlayerInventory.View.PRIORITY_MAIN_AND_HOTBAR)).build();
            }
            // Try first to get enough unfinished stacks
            PeekedPollTransactionResult peekResult = inventory.peekPoll(maxQuantity - quantity, stack -> stack.getQuantity() < stack.getMaxStackQuantity() && ((LanternItemStack) cursorItem).similarTo(stack)).orElse(null);
            if (peekResult != null) {
                quantity += peekResult.getPolledItem().getQuantity();
                transactions.addAll(peekResult.getTransactions());
            }
            // Get the last items for the stack from a full stack
            if (quantity <= maxQuantity) {
                peekResult = this.container.peekPoll(maxQuantity - quantity, stack -> stack.getQuantity() >= stack.getMaxStackQuantity() && ((LanternItemStack) cursorItem).similarTo(stack)).orElse(null);
                if (peekResult != null) {
                    quantity += peekResult.getPolledItem().getQuantity();
                    transactions.addAll(peekResult.getTransactions());
                }
            }
            cursorItem.setQuantity(quantity);
            newItem = cursorItem.createSnapshot();
        }
    }
    final CauseStack causeStack = CauseStack.current();
    final Transaction<ItemStackSnapshot> cursorTransaction = new Transaction<>(oldItem, newItem);
    final ClickInventoryEvent.Double event = SpongeEventFactory.createClickInventoryEventDouble(causeStack.getCurrentCause(), cursorTransaction, this.container, this.container.transformSlots(transactions));
    finishInventoryEvent(event);
}
Also used : EventContextKeys(org.spongepowered.api.event.cause.EventContextKeys) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternPlayerInventory(org.lanternpowered.server.inventory.vanilla.LanternPlayerInventory) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) CraftingResult(org.spongepowered.api.item.recipe.crafting.CraftingResult) ItemStack(org.spongepowered.api.item.inventory.ItemStack) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) Transaction(org.spongepowered.api.data.Transaction) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) ExtendedCraftingResult(org.lanternpowered.server.item.recipe.crafting.ExtendedCraftingResult) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) MatrixResult(org.lanternpowered.server.item.recipe.crafting.MatrixResult) 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Example 8 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class VanillaContainerInteractionBehavior method handleDrag.

@Override
public void handleDrag(ClientContainer clientContainer, List<ClientSlot> clientSlots, MouseButton mouseButton) {
    final LanternPlayer player = clientContainer.getPlayer();
    if (player != this.container.getPlayerInventory().getCarrier().orElse(null)) {
        return;
    }
    final List<AbstractSlot> slots = clientSlots.stream().filter(clientSlot -> clientSlot instanceof ClientSlot.Slot).map(clientSlot -> ((ClientSlot.Slot) clientSlot).getSlot()).collect(Collectors.toList());
    if (slots.size() != clientSlots.size()) {
        // TODO: Is this the behavior we want?
        return;
    }
    final ItemStack cursorItem = getCursorItem();
    if (cursorItem == null || cursorItem.isEmpty()) {
        return;
    }
    final CauseStack causeStack = CauseStack.current();
    if (mouseButton == MouseButton.LEFT) {
        final int quantity = cursorItem.getQuantity();
        final int slotCount = slots.size();
        final int itemsPerSlot = quantity / slotCount;
        final int rest = quantity - itemsPerSlot * slotCount;
        final List<SlotTransaction> transactions = new ArrayList<>();
        for (AbstractSlot slot : slots) {
            final ItemStack itemStack = cursorItem.copy();
            itemStack.setQuantity(itemsPerSlot);
            transactions.addAll(slot.peekOffer(itemStack).getTransactions());
        }
        ItemStackSnapshot newCursorItem = ItemStackSnapshot.NONE;
        if (rest > 0) {
            final ItemStack itemStack = cursorItem.copy();
            itemStack.setQuantity(rest);
            newCursorItem = LanternItemStackSnapshot.wrap(itemStack);
        }
        final ItemStackSnapshot oldCursorItem = cursorItem.createSnapshot();
        final Transaction<ItemStackSnapshot> cursorTransaction = new Transaction<>(oldCursorItem, newCursorItem);
        final ClickInventoryEvent.Drag.Primary event = SpongeEventFactory.createClickInventoryEventDragPrimary(causeStack.getCurrentCause(), cursorTransaction, this.container, transactions);
        finishInventoryEvent(event);
    } else if (mouseButton == MouseButton.RIGHT) {
        int quantity = cursorItem.getQuantity();
        final int size = Math.min(slots.size(), quantity);
        final List<SlotTransaction> transactions = new ArrayList<>();
        for (AbstractSlot slot : slots) {
            final ItemStack itemStack = cursorItem.copy();
            itemStack.setQuantity(1);
            transactions.addAll(slot.peekOffer(itemStack).getTransactions());
        }
        quantity -= size;
        ItemStackSnapshot newCursorItem = ItemStackSnapshot.NONE;
        if (quantity > 0) {
            final ItemStack itemStack = cursorItem.copy();
            itemStack.setQuantity(quantity);
            newCursorItem = LanternItemStackSnapshot.wrap(itemStack);
        }
        final ItemStackSnapshot oldCursorItem = getCursorItem().createSnapshot();
        final Transaction<ItemStackSnapshot> cursorTransaction = new Transaction<>(oldCursorItem, newCursorItem);
        final ClickInventoryEvent.Drag.Secondary event = SpongeEventFactory.createClickInventoryEventDragSecondary(causeStack.getCurrentCause(), cursorTransaction, this.container, this.container.transformSlots(transactions));
        finishInventoryEvent(event);
    } else {
    // TODO: Middle mouse drag mode
    }
}
Also used : EventContextKeys(org.spongepowered.api.event.cause.EventContextKeys) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternPlayerInventory(org.lanternpowered.server.inventory.vanilla.LanternPlayerInventory) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) CraftingResult(org.spongepowered.api.item.recipe.crafting.CraftingResult) ItemStack(org.spongepowered.api.item.inventory.ItemStack) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) Transaction(org.spongepowered.api.data.Transaction) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) ExtendedCraftingResult(org.lanternpowered.server.item.recipe.crafting.ExtendedCraftingResult) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) MatrixResult(org.lanternpowered.server.item.recipe.crafting.MatrixResult) 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LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) ClientContainer(org.lanternpowered.server.inventory.client.ClientContainer) IInventory(org.lanternpowered.server.inventory.IInventory) Keys(org.spongepowered.api.data.key.Keys) PeekedSetTransactionResult(org.lanternpowered.server.inventory.PeekedSetTransactionResult) GameModes(org.spongepowered.api.entity.living.player.gamemode.GameModes) ArrayList(java.util.ArrayList) CauseStack(org.lanternpowered.server.event.CauseStack) PlayerInventoryContainer(org.lanternpowered.server.inventory.PlayerInventoryContainer) LanternContainer(org.lanternpowered.server.inventory.LanternContainer) PlayerClientContainer(org.lanternpowered.server.inventory.client.PlayerClientContainer) LanternWorld(org.lanternpowered.server.world.LanternWorld) CraftingMatrix(org.lanternpowered.server.item.recipe.crafting.CraftingMatrix) Nullable(javax.annotation.Nullable) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) 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LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) LanternPlayer(org.lanternpowered.server.entity.living.player.LanternPlayer)

Example 9 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class VanillaContainerInteractionBehavior method updateCraftingGrid.

private void updateCraftingGrid(Player player, CraftingInventory craftingInventory, MatrixResult matrixResult, List<SlotTransaction> transactions) {
    final CraftingMatrix matrix = matrixResult.getCraftingMatrix();
    final CraftingGridInventory grid = craftingInventory.getCraftingGrid();
    for (int x = 0; x < matrix.width(); x++) {
        for (int y = 0; y < matrix.height(); y++) {
            final ItemStack itemStack = matrix.get(x, y);
            final Slot slot = grid.getSlot(x, y).get();
            transactions.add(new SlotTransaction(slot, slot.peek().map(LanternItemStackSnapshot::wrap).orElse(LanternItemStackSnapshot.none()), LanternItemStackSnapshot.wrap(itemStack)));
        }
    }
    final CauseStack causeStack = CauseStack.current();
    causeStack.addContext(EventContextKeys.SPAWN_TYPE, SpawnTypes.DROPPED_ITEM);
    final Transform<World> transform = player.getTransform();
    final List<Entity> entities = LanternEventHelper.handlePreDroppedItemSpawning(matrixResult.getRest().stream().map(itemStack -> new Tuple<ItemStackSnapshot, Transform<World>>(LanternItemStackSnapshot.wrap(itemStack), transform)).collect(Collectors.toList()));
    final SpawnEntityEvent event = SpongeEventFactory.createDropItemEventDispense(causeStack.getCurrentCause(), entities);
    Sponge.getEventManager().post(event);
    // Spawn all the entities in the world if the event isn't cancelled
    LanternWorld.finishSpawnEntityEvent(event);
}
Also used : CauseStack(org.lanternpowered.server.event.CauseStack) Entity(org.spongepowered.api.entity.Entity) CraftingMatrix(org.lanternpowered.server.item.recipe.crafting.CraftingMatrix) World(org.spongepowered.api.world.World) LanternWorld(org.lanternpowered.server.world.LanternWorld) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) SpawnEntityEvent(org.spongepowered.api.event.entity.SpawnEntityEvent) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) Slot(org.spongepowered.api.item.inventory.Slot) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) ItemStack(org.spongepowered.api.item.inventory.ItemStack) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) Transform(org.spongepowered.api.entity.Transform) CraftingGridInventory(org.spongepowered.api.item.inventory.crafting.CraftingGridInventory)

Example 10 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class InventorySnapshot method offerTo.

public void offerTo(Inventory inventory) {
    for (Slot slot : inventory.<Slot>slots()) {
        // noinspection ConstantConditions
        final SlotIndex index = inventory.getProperty(slot, SlotIndex.class, null).get();
        final ItemStackSnapshot itemStackSnapshot = this.itemStackSnapshots.get(index.getValue());
        if (itemStackSnapshot != null) {
            slot.set(itemStackSnapshot.createStack());
        }
    }
}
Also used : SlotIndex(org.spongepowered.api.item.inventory.property.SlotIndex) Slot(org.spongepowered.api.item.inventory.Slot) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot)

Aggregations

Slot (org.spongepowered.api.item.inventory.Slot)24 ItemStack (org.spongepowered.api.item.inventory.ItemStack)15 SlotTransaction (org.spongepowered.api.item.inventory.transaction.SlotTransaction)13 ArrayList (java.util.ArrayList)12 ItemStackSnapshot (org.spongepowered.api.item.inventory.ItemStackSnapshot)12 AbstractSlot (org.lanternpowered.server.inventory.AbstractSlot)10 LanternItemStack (org.lanternpowered.server.inventory.LanternItemStack)10 Player (org.spongepowered.api.entity.living.player.Player)9 Optional (java.util.Optional)8 CauseStack (org.lanternpowered.server.event.CauseStack)8 AbstractInventorySlot (org.lanternpowered.server.inventory.AbstractInventorySlot)8 LanternItemStackSnapshot (org.lanternpowered.server.inventory.LanternItemStackSnapshot)8 ClientSlot (org.lanternpowered.server.inventory.client.ClientSlot)8 List (java.util.List)7 LanternPlayer (org.lanternpowered.server.entity.living.player.LanternPlayer)7 CraftingMatrix (org.lanternpowered.server.item.recipe.crafting.CraftingMatrix)7 LanternWorld (org.lanternpowered.server.world.LanternWorld)7 Preconditions.checkState (com.google.common.base.Preconditions.checkState)6 Streams (com.google.common.collect.Streams)6 Collectors (java.util.stream.Collectors)6