Search in sources :

Example 16 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class VanillaContainerInteractionBehavior method handleShiftClick.

@Override
public void handleShiftClick(ClientContainer clientContainer, ClientSlot clientSlot, MouseButton mouseButton) {
    final LanternPlayer player = clientContainer.getPlayer();
    if (player != this.container.getPlayerInventory().getCarrier().orElse(null) || !(clientSlot instanceof ClientSlot.Slot) || mouseButton == MouseButton.MIDDLE) {
        return;
    }
    final AbstractInventorySlot slot = ((ClientSlot.Slot) clientSlot).getSlot();
    final ItemStack itemStack = slot.peek().orElse(null);
    final Transaction<ItemStackSnapshot> cursorTransaction;
    final List<SlotTransaction> transactions = new ArrayList<>();
    if (slot instanceof CraftingOutput) {
        final ItemStackSnapshot cursorItem = LanternItemStack.toSnapshot(getCursorItem());
        cursorTransaction = new Transaction<>(cursorItem, cursorItem);
        final AbstractInventory parent = slot.parent();
        if (parent instanceof CraftingInventory) {
            final CraftingInventory inventory = (CraftingInventory) parent;
            final Optional<ExtendedCraftingResult> optResult = Lantern.getRegistry().getCraftingRecipeRegistry().getExtendedResult(inventory.getCraftingGrid(), player.getWorld());
            if (optResult.isPresent()) {
                final ExtendedCraftingResult result = optResult.get();
                final ItemStackSnapshot resultItem = result.getResult().getResult();
                int times = result.getMaxTimes();
                final ItemStack itemStack1 = resultItem.createStack();
                itemStack1.setQuantity(times * itemStack1.getQuantity());
                final AbstractInventory targetInventory = this.container.getPlayerInventory().getView(LanternPlayerInventory.View.REVERSE_MAIN_AND_HOTBAR);
                PeekedOfferTransactionResult peekResult = targetInventory.peekOffer(itemStack1);
                if (peekResult.isSuccess()) {
                    transactions.add(new SlotTransaction(slot, resultItem, ItemStackSnapshot.NONE));
                    final ItemStack rejectedItem = peekResult.getRejectedItem().orElse(null);
                    if (rejectedItem != null) {
                        final int added = itemStack1.getQuantity() - rejectedItem.getQuantity();
                        times = added / resultItem.getQuantity();
                        final int diff = added % resultItem.getQuantity();
                        if (diff != 0) {
                            itemStack1.setQuantity(resultItem.getQuantity() * times);
                            peekResult = targetInventory.peekOffer(itemStack1);
                            checkState(peekResult.isSuccess());
                        }
                    }
                    transactions.addAll(peekResult.getTransactions());
                    updateCraftingGrid(player, inventory, result.getMatrixResult(times), transactions);
                }
            } else {
                // No actual transaction, there shouldn't have been a item in the crafting result slot
                transactions.add(new SlotTransaction(slot, ItemStackSnapshot.NONE, ItemStackSnapshot.NONE));
            }
        } else {
            Lantern.getLogger().warn("Found a CraftingOutput slot without a CraftingInventory as parent.");
            return;
        }
    } else {
        final ItemStackSnapshot cursorItem = LanternItemStack.toSnapshot(getCursorItem());
        cursorTransaction = new Transaction<>(cursorItem, cursorItem);
        if (itemStack != null) {
            final IInventory target = this.container.getOpenInventory().getShiftClickBehavior().getTarget(this.container, slot);
            final PeekedOfferTransactionResult result = target.peekOffer(itemStack.copy());
            if (result.isSuccess()) {
                transactions.addAll(result.getTransactions());
                final ItemStack rejectedItem = result.getRejectedItem().orElse(null);
                if (rejectedItem != null) {
                    slot.peekPoll(itemStack.getQuantity() - rejectedItem.getQuantity(), stack -> true).ifPresent(peekResult -> transactions.addAll(peekResult.getTransactions()));
                } else {
                    slot.peekPoll(stack -> true).ifPresent(peekResult -> transactions.addAll(peekResult.getTransactions()));
                }
            }
        }
    }
    final List<SlotTransaction> transactions1 = this.container.transformSlots(transactions);
    final CauseStack causeStack = CauseStack.current();
    final ClickInventoryEvent.Shift event;
    if (mouseButton == MouseButton.LEFT) {
        event = SpongeEventFactory.createClickInventoryEventShiftPrimary(causeStack.getCurrentCause(), cursorTransaction, this.container, transactions1);
    } else {
        event = SpongeEventFactory.createClickInventoryEventShiftSecondary(causeStack.getCurrentCause(), cursorTransaction, this.container, transactions1);
    }
    finishInventoryEvent(event);
}
Also used : CraftingInventory(org.spongepowered.api.item.inventory.crafting.CraftingInventory) IInventory(org.lanternpowered.server.inventory.IInventory) EventContextKeys(org.spongepowered.api.event.cause.EventContextKeys) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternPlayerInventory(org.lanternpowered.server.inventory.vanilla.LanternPlayerInventory) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) CraftingResult(org.spongepowered.api.item.recipe.crafting.CraftingResult) ItemStack(org.spongepowered.api.item.inventory.ItemStack) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) Transaction(org.spongepowered.api.data.Transaction) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) ExtendedCraftingResult(org.lanternpowered.server.item.recipe.crafting.ExtendedCraftingResult) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) MatrixResult(org.lanternpowered.server.item.recipe.crafting.MatrixResult) Sponge(org.spongepowered.api.Sponge) CraftingGridInventory(org.spongepowered.api.item.inventory.crafting.CraftingGridInventory) Tuple(org.spongepowered.api.util.Tuple) Streams(com.google.common.collect.Streams) CraftingOutput(org.spongepowered.api.item.inventory.crafting.CraftingOutput) Collectors(java.util.stream.Collectors) Preconditions.checkState(com.google.common.base.Preconditions.checkState) List(java.util.List) Lantern(org.lanternpowered.server.game.Lantern) Transform(org.spongepowered.api.entity.Transform) GameMode(org.spongepowered.api.entity.living.player.gamemode.GameMode) ChangeInventoryEvent(org.spongepowered.api.event.item.inventory.ChangeInventoryEvent) CraftingInventory(org.spongepowered.api.item.inventory.crafting.CraftingInventory) World(org.spongepowered.api.world.World) Optional(java.util.Optional) AbstractOrderedInventory(org.lanternpowered.server.inventory.AbstractOrderedInventory) Player(org.spongepowered.api.entity.living.player.Player) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) ClientContainer(org.lanternpowered.server.inventory.client.ClientContainer) IInventory(org.lanternpowered.server.inventory.IInventory) Keys(org.spongepowered.api.data.key.Keys) PeekedSetTransactionResult(org.lanternpowered.server.inventory.PeekedSetTransactionResult) GameModes(org.spongepowered.api.entity.living.player.gamemode.GameModes) ArrayList(java.util.ArrayList) CauseStack(org.lanternpowered.server.event.CauseStack) PlayerInventoryContainer(org.lanternpowered.server.inventory.PlayerInventoryContainer) LanternContainer(org.lanternpowered.server.inventory.LanternContainer) PlayerClientContainer(org.lanternpowered.server.inventory.client.PlayerClientContainer) LanternWorld(org.lanternpowered.server.world.LanternWorld) CraftingMatrix(org.lanternpowered.server.item.recipe.crafting.CraftingMatrix) Nullable(javax.annotation.Nullable) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) SpongeEventFactory(org.spongepowered.api.event.SpongeEventFactory) LanternEventHelper(org.lanternpowered.server.event.LanternEventHelper) PeekedPollTransactionResult(org.lanternpowered.server.inventory.PeekedPollTransactionResult) SpawnEntityEvent(org.spongepowered.api.event.entity.SpawnEntityEvent) Slot(org.spongepowered.api.item.inventory.Slot) Entity(org.spongepowered.api.entity.Entity) PeekedOfferTransactionResult(org.lanternpowered.server.inventory.PeekedOfferTransactionResult) SpawnTypes(org.spongepowered.api.event.cause.entity.spawn.SpawnTypes) LanternPlayer(org.lanternpowered.server.entity.living.player.LanternPlayer) LanternHotbarInventory(org.lanternpowered.server.inventory.vanilla.LanternHotbarInventory) AbstractInventory(org.lanternpowered.server.inventory.AbstractInventory) CauseStack(org.lanternpowered.server.event.CauseStack) ExtendedCraftingResult(org.lanternpowered.server.item.recipe.crafting.ExtendedCraftingResult) CraftingOutput(org.spongepowered.api.item.inventory.crafting.CraftingOutput) ArrayList(java.util.ArrayList) PeekedOfferTransactionResult(org.lanternpowered.server.inventory.PeekedOfferTransactionResult) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) AbstractInventory(org.lanternpowered.server.inventory.AbstractInventory) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) Slot(org.spongepowered.api.item.inventory.Slot) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) ItemStack(org.spongepowered.api.item.inventory.ItemStack) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) LanternPlayer(org.lanternpowered.server.entity.living.player.LanternPlayer)

Example 17 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class VanillaContainerInteractionBehavior method handleClick.

@Override
public void handleClick(ClientContainer clientContainer, @Nullable ClientSlot clientSlot, MouseButton mouseButton) {
    final LanternPlayer player = clientContainer.getPlayer();
    if (player != this.container.getPlayerInventory().getCarrier().orElse(null) || (clientSlot != null && !(clientSlot instanceof ClientSlot.Slot))) {
        return;
    }
    final CauseStack causeStack = CauseStack.current();
    if (clientSlot == null) {
        causeStack.addContext(EventContextKeys.SPAWN_TYPE, SpawnTypes.DROPPED_ITEM);
        final List<Entity> entities = new ArrayList<>();
        final Transaction<ItemStackSnapshot> cursorTransaction;
        // Clicking outside the container
        ItemStackSnapshot oldItem = ItemStackSnapshot.NONE;
        ItemStackSnapshot newItem = ItemStackSnapshot.NONE;
        if (getCursorItem() != null) {
            oldItem = getCursorItem().createSnapshot();
            final ItemStackSnapshot droppedItem;
            if (mouseButton != MouseButton.LEFT) {
                final ItemStack stack = getCursorItem().copy();
                stack.setQuantity(stack.getQuantity() - 1);
                newItem = LanternItemStack.toSnapshot(stack);
                stack.setQuantity(1);
                droppedItem = LanternItemStack.toSnapshot(stack);
            } else {
                droppedItem = oldItem;
            }
            LanternEventHelper.handlePreDroppedItemSpawning(player.getTransform(), droppedItem).ifPresent(entities::add);
        }
        cursorTransaction = new Transaction<>(oldItem, newItem);
        final ClickInventoryEvent.Drop event;
        if (mouseButton == MouseButton.LEFT) {
            event = SpongeEventFactory.createClickInventoryEventDropOutsidePrimary(causeStack.getCurrentCause(), cursorTransaction, entities, this.container, new ArrayList<>());
        } else {
            event = SpongeEventFactory.createClickInventoryEventDropOutsideSecondary(causeStack.getCurrentCause(), cursorTransaction, entities, this.container, new ArrayList<>());
        }
        finishInventoryEvent(event);
        return;
    }
    // Clicking inside the container
    final AbstractSlot slot = ((ClientSlot.Slot) clientSlot).getSlot();
    if (mouseButton == MouseButton.MIDDLE) {
        final ItemStackSnapshot oldItem = LanternItemStack.toSnapshot(getCursorItem());
        Transaction<ItemStackSnapshot> cursorTransaction = null;
        final Optional<GameMode> gameMode = player.get(Keys.GAME_MODE);
        if (gameMode.isPresent() && gameMode.get().equals(GameModes.CREATIVE) && getCursorItem() == null) {
            final ItemStack stack = slot.peek().orElse(null);
            if (stack != null) {
                stack.setQuantity(stack.getMaxStackQuantity());
                cursorTransaction = new Transaction<>(oldItem, stack.createSnapshot());
            }
        }
        if (cursorTransaction == null) {
            cursorTransaction = new Transaction<>(oldItem, oldItem);
        }
        final ClickInventoryEvent.Middle event = SpongeEventFactory.createClickInventoryEventMiddle(causeStack.getCurrentCause(), cursorTransaction, this.container, new ArrayList<>());
        finishInventoryEvent(event);
    } else {
        // Crafting slots have special click behavior
        if (slot instanceof CraftingOutput) {
            List<SlotTransaction> transactions = new ArrayList<>();
            Transaction<ItemStackSnapshot> cursorTransaction;
            final AbstractInventory parent = slot.parent();
            if (parent instanceof CraftingInventory) {
                ClickInventoryEvent event;
                final CraftingInventory inventory = (CraftingInventory) parent;
                final Optional<ExtendedCraftingResult> optResult = Lantern.getRegistry().getCraftingRecipeRegistry().getExtendedResult(inventory.getCraftingGrid(), player.getWorld());
                final ItemStackSnapshot originalCursorItem = LanternItemStack.toSnapshot(getCursorItem());
                if (optResult.isPresent()) {
                    final CraftingResult result = optResult.get().getResult();
                    final ItemStackSnapshot resultItem = result.getResult();
                    int quantity = -1;
                    if (getCursorItem() == null) {
                        quantity = resultItem.getQuantity();
                    } else if (LanternItemStack.areSimilar(resultItem.createStack(), getCursorItem())) {
                        final int quantity1 = resultItem.getQuantity() + getCursorItem().getQuantity();
                        if (quantity1 < getCursorItem().getMaxStackQuantity()) {
                            quantity = quantity1;
                        }
                    }
                    if (quantity == -1) {
                        cursorTransaction = new Transaction<>(originalCursorItem, originalCursorItem);
                        transactions.add(new SlotTransaction(slot, resultItem, resultItem));
                    } else {
                        final LanternItemStack itemStack = (LanternItemStack) resultItem.createStack();
                        itemStack.setQuantity(quantity);
                        cursorTransaction = new Transaction<>(originalCursorItem, itemStack.createSnapshot());
                        transactions.add(new SlotTransaction(slot, resultItem, ItemStackSnapshot.NONE));
                        updateCraftingGrid(player, inventory, optResult.get().getMatrixResult(1), transactions);
                    }
                } else {
                    cursorTransaction = new Transaction<>(originalCursorItem, originalCursorItem);
                    // No actual transaction, there shouldn't have been a item in the crafting result slot
                    transactions.add(new SlotTransaction(slot, ItemStackSnapshot.NONE, ItemStackSnapshot.NONE));
                }
                transactions = this.container.transformSlots(transactions);
                if (mouseButton == MouseButton.LEFT) {
                    event = SpongeEventFactory.createClickInventoryEventPrimary(causeStack.getCurrentCause(), cursorTransaction, this.container, transactions);
                } else {
                    event = SpongeEventFactory.createClickInventoryEventSecondary(causeStack.getCurrentCause(), cursorTransaction, this.container, transactions);
                }
                finishInventoryEvent(event);
                return;
            } else {
                Lantern.getLogger().warn("Found a CraftingOutput slot without a CraftingInventory as parent.");
            }
        }
        ClickInventoryEvent event;
        if (mouseButton == MouseButton.LEFT) {
            final List<SlotTransaction> transactions = new ArrayList<>();
            Transaction<ItemStackSnapshot> cursorTransaction = null;
            if (getCursorItem() != null && !(slot instanceof OutputSlot)) {
                final PeekedOfferTransactionResult result = slot.peekOffer(getCursorItem());
                if (result.isSuccess()) {
                    transactions.addAll(result.getTransactions());
                    cursorTransaction = new Transaction<>(getCursorItem().createSnapshot(), LanternItemStack.toSnapshot(result.getRejectedItem().orElse(null)));
                } else {
                    final PeekedSetTransactionResult result1 = slot.peekSet(getCursorItem());
                    if (result1.isSuccess()) {
                        cursorTransaction = new Transaction<>(getCursorItem().createSnapshot(), LanternItemStack.toSnapshot(result1.getReplacedItem().orElse(null)));
                        transactions.addAll(result1.getTransactions());
                    }
                }
            } else if (getCursorItem() == null) {
                final PeekedPollTransactionResult result = slot.peekPoll(stack -> true).orElse(null);
                if (result != null) {
                    cursorTransaction = new Transaction<>(ItemStackSnapshot.NONE, LanternItemStack.toSnapshot(result.getPolledItem()));
                    transactions.addAll(result.getTransactions());
                } else {
                    cursorTransaction = new Transaction<>(ItemStackSnapshot.NONE, ItemStackSnapshot.NONE);
                }
            }
            if (cursorTransaction == null) {
                final ItemStackSnapshot cursorItem = LanternItemStack.toSnapshot(getCursorItem());
                cursorTransaction = new Transaction<>(cursorItem, cursorItem);
            }
            event = SpongeEventFactory.createClickInventoryEventPrimary(causeStack.getCurrentCause(), cursorTransaction, this.container, this.container.transformSlots(transactions));
        } else {
            final List<SlotTransaction> transactions = new ArrayList<>();
            Transaction<ItemStackSnapshot> cursorTransaction = null;
            if (getCursorItem() == null) {
                int stackSize = slot.getStackSize();
                if (stackSize != 0) {
                    stackSize = stackSize - (stackSize / 2);
                    final PeekedPollTransactionResult result = slot.peekPoll(stackSize, stack -> true).get();
                    transactions.addAll(result.getTransactions());
                    cursorTransaction = new Transaction<>(ItemStackSnapshot.NONE, result.getPolledItem().createSnapshot());
                }
            } else {
                final ItemStack itemStack = getCursorItem().copy();
                itemStack.setQuantity(1);
                final PeekedOfferTransactionResult result = slot.peekOffer(itemStack);
                if (result.isSuccess()) {
                    final ItemStackSnapshot oldCursor = getCursorItem().createSnapshot();
                    int quantity = getCursorItem().getQuantity() - 1;
                    if (quantity <= 0) {
                        cursorTransaction = new Transaction<>(oldCursor, ItemStackSnapshot.NONE);
                    } else {
                        final ItemStack newCursorItem = getCursorItem().copy();
                        newCursorItem.setQuantity(quantity);
                        cursorTransaction = new Transaction<>(oldCursor, newCursorItem.createSnapshot());
                    }
                    transactions.addAll(result.getTransactions());
                } else {
                    final PeekedSetTransactionResult result1 = slot.peekSet(getCursorItem());
                    if (result1.isSuccess()) {
                        final ItemStack replacedItem = result1.getReplacedItem().orElse(null);
                        if (replacedItem != null) {
                            setCursorItem(replacedItem);
                            cursorTransaction = new Transaction<>(getCursorItem().createSnapshot(), LanternItemStack.toSnapshot(replacedItem));
                        } else {
                            cursorTransaction = new Transaction<>(getCursorItem().createSnapshot(), ItemStackSnapshot.NONE);
                        }
                        transactions.addAll(result1.getTransactions());
                    }
                }
            }
            if (cursorTransaction == null) {
                final ItemStackSnapshot cursorItem = LanternItemStack.toSnapshot(getCursorItem());
                cursorTransaction = new Transaction<>(cursorItem, cursorItem);
            }
            event = SpongeEventFactory.createClickInventoryEventSecondary(causeStack.getCurrentCause(), cursorTransaction, this.container, this.container.transformSlots(transactions));
        }
        finishInventoryEvent(event);
    }
}
Also used : EventContextKeys(org.spongepowered.api.event.cause.EventContextKeys) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternPlayerInventory(org.lanternpowered.server.inventory.vanilla.LanternPlayerInventory) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) CraftingResult(org.spongepowered.api.item.recipe.crafting.CraftingResult) ItemStack(org.spongepowered.api.item.inventory.ItemStack) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) Transaction(org.spongepowered.api.data.Transaction) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) ExtendedCraftingResult(org.lanternpowered.server.item.recipe.crafting.ExtendedCraftingResult) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) MatrixResult(org.lanternpowered.server.item.recipe.crafting.MatrixResult) Sponge(org.spongepowered.api.Sponge) CraftingGridInventory(org.spongepowered.api.item.inventory.crafting.CraftingGridInventory) Tuple(org.spongepowered.api.util.Tuple) Streams(com.google.common.collect.Streams) CraftingOutput(org.spongepowered.api.item.inventory.crafting.CraftingOutput) Collectors(java.util.stream.Collectors) Preconditions.checkState(com.google.common.base.Preconditions.checkState) List(java.util.List) Lantern(org.lanternpowered.server.game.Lantern) Transform(org.spongepowered.api.entity.Transform) GameMode(org.spongepowered.api.entity.living.player.gamemode.GameMode) ChangeInventoryEvent(org.spongepowered.api.event.item.inventory.ChangeInventoryEvent) CraftingInventory(org.spongepowered.api.item.inventory.crafting.CraftingInventory) World(org.spongepowered.api.world.World) Optional(java.util.Optional) AbstractOrderedInventory(org.lanternpowered.server.inventory.AbstractOrderedInventory) Player(org.spongepowered.api.entity.living.player.Player) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) ClientContainer(org.lanternpowered.server.inventory.client.ClientContainer) IInventory(org.lanternpowered.server.inventory.IInventory) Keys(org.spongepowered.api.data.key.Keys) PeekedSetTransactionResult(org.lanternpowered.server.inventory.PeekedSetTransactionResult) GameModes(org.spongepowered.api.entity.living.player.gamemode.GameModes) ArrayList(java.util.ArrayList) CauseStack(org.lanternpowered.server.event.CauseStack) PlayerInventoryContainer(org.lanternpowered.server.inventory.PlayerInventoryContainer) LanternContainer(org.lanternpowered.server.inventory.LanternContainer) PlayerClientContainer(org.lanternpowered.server.inventory.client.PlayerClientContainer) LanternWorld(org.lanternpowered.server.world.LanternWorld) CraftingMatrix(org.lanternpowered.server.item.recipe.crafting.CraftingMatrix) Nullable(javax.annotation.Nullable) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) SpongeEventFactory(org.spongepowered.api.event.SpongeEventFactory) LanternEventHelper(org.lanternpowered.server.event.LanternEventHelper) PeekedPollTransactionResult(org.lanternpowered.server.inventory.PeekedPollTransactionResult) SpawnEntityEvent(org.spongepowered.api.event.entity.SpawnEntityEvent) Slot(org.spongepowered.api.item.inventory.Slot) Entity(org.spongepowered.api.entity.Entity) PeekedOfferTransactionResult(org.lanternpowered.server.inventory.PeekedOfferTransactionResult) SpawnTypes(org.spongepowered.api.event.cause.entity.spawn.SpawnTypes) LanternPlayer(org.lanternpowered.server.entity.living.player.LanternPlayer) LanternHotbarInventory(org.lanternpowered.server.inventory.vanilla.LanternHotbarInventory) AbstractInventory(org.lanternpowered.server.inventory.AbstractInventory) Entity(org.spongepowered.api.entity.Entity) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) CraftingOutput(org.spongepowered.api.item.inventory.crafting.CraftingOutput) ArrayList(java.util.ArrayList) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventory(org.lanternpowered.server.inventory.AbstractInventory) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) CraftingResult(org.spongepowered.api.item.recipe.crafting.CraftingResult) ExtendedCraftingResult(org.lanternpowered.server.item.recipe.crafting.ExtendedCraftingResult) CraftingInventory(org.spongepowered.api.item.inventory.crafting.CraftingInventory) CauseStack(org.lanternpowered.server.event.CauseStack) ExtendedCraftingResult(org.lanternpowered.server.item.recipe.crafting.ExtendedCraftingResult) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) PeekedOfferTransactionResult(org.lanternpowered.server.inventory.PeekedOfferTransactionResult) PeekedSetTransactionResult(org.lanternpowered.server.inventory.PeekedSetTransactionResult) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) GameMode(org.spongepowered.api.entity.living.player.gamemode.GameMode) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) Transaction(org.spongepowered.api.data.Transaction) PeekedPollTransactionResult(org.lanternpowered.server.inventory.PeekedPollTransactionResult) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) Slot(org.spongepowered.api.item.inventory.Slot) ItemStack(org.spongepowered.api.item.inventory.ItemStack) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) LanternPlayer(org.lanternpowered.server.entity.living.player.LanternPlayer)

Example 18 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class VanillaContainerInteractionBehavior method handleDropKey.

@Override
public void handleDropKey(ClientContainer clientContainer, ClientSlot clientSlot, boolean ctrl) {
    final LanternPlayer player = clientContainer.getPlayer();
    if (player != this.container.getPlayerInventory().getCarrier().orElse(null) || !(clientSlot instanceof ClientSlot.Slot)) {
        return;
    }
    final AbstractSlot slot = ((ClientSlot.Slot) clientSlot).getSlot();
    final CauseStack causeStack = CauseStack.current();
    causeStack.addContext(EventContextKeys.SPAWN_TYPE, SpawnTypes.DROPPED_ITEM);
    final List<Entity> entities = new ArrayList<>();
    final Transaction<ItemStackSnapshot> cursorTransaction;
    List<SlotTransaction> slotTransactions = new ArrayList<>();
    final ItemStackSnapshot item = LanternItemStack.toSnapshot(getCursorItem());
    cursorTransaction = new Transaction<>(item, item);
    final Optional<PeekedPollTransactionResult> result = ctrl ? slot.peekPoll(itemStack -> true) : slot.peekPoll(1, itemStack -> true);
    if (result.isPresent()) {
        final List<SlotTransaction> transactions = result.get().getTransactions();
        slotTransactions.addAll(transactions);
        final ItemStack itemStack = transactions.get(0).getOriginal().createStack();
        itemStack.setQuantity(itemStack.getQuantity() - transactions.get(0).getFinal().getQuantity());
        LanternEventHelper.handlePreDroppedItemSpawning(player.getTransform(), LanternItemStackSnapshot.wrap(itemStack)).ifPresent(entities::add);
    }
    slotTransactions = this.container.transformSlots(slotTransactions);
    final ClickInventoryEvent.Drop event;
    if (ctrl) {
        event = SpongeEventFactory.createClickInventoryEventDropFull(causeStack.getCurrentCause(), cursorTransaction, entities, this.container, slotTransactions);
    } else {
        event = SpongeEventFactory.createClickInventoryEventDropSingle(causeStack.getCurrentCause(), cursorTransaction, entities, this.container, slotTransactions);
    }
    finishInventoryEvent(event);
}
Also used : EventContextKeys(org.spongepowered.api.event.cause.EventContextKeys) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternPlayerInventory(org.lanternpowered.server.inventory.vanilla.LanternPlayerInventory) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) CraftingResult(org.spongepowered.api.item.recipe.crafting.CraftingResult) ItemStack(org.spongepowered.api.item.inventory.ItemStack) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) Transaction(org.spongepowered.api.data.Transaction) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) ExtendedCraftingResult(org.lanternpowered.server.item.recipe.crafting.ExtendedCraftingResult) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) MatrixResult(org.lanternpowered.server.item.recipe.crafting.MatrixResult) Sponge(org.spongepowered.api.Sponge) CraftingGridInventory(org.spongepowered.api.item.inventory.crafting.CraftingGridInventory) Tuple(org.spongepowered.api.util.Tuple) Streams(com.google.common.collect.Streams) CraftingOutput(org.spongepowered.api.item.inventory.crafting.CraftingOutput) Collectors(java.util.stream.Collectors) Preconditions.checkState(com.google.common.base.Preconditions.checkState) List(java.util.List) Lantern(org.lanternpowered.server.game.Lantern) Transform(org.spongepowered.api.entity.Transform) GameMode(org.spongepowered.api.entity.living.player.gamemode.GameMode) ChangeInventoryEvent(org.spongepowered.api.event.item.inventory.ChangeInventoryEvent) CraftingInventory(org.spongepowered.api.item.inventory.crafting.CraftingInventory) World(org.spongepowered.api.world.World) Optional(java.util.Optional) AbstractOrderedInventory(org.lanternpowered.server.inventory.AbstractOrderedInventory) Player(org.spongepowered.api.entity.living.player.Player) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) ClientContainer(org.lanternpowered.server.inventory.client.ClientContainer) IInventory(org.lanternpowered.server.inventory.IInventory) Keys(org.spongepowered.api.data.key.Keys) PeekedSetTransactionResult(org.lanternpowered.server.inventory.PeekedSetTransactionResult) GameModes(org.spongepowered.api.entity.living.player.gamemode.GameModes) ArrayList(java.util.ArrayList) CauseStack(org.lanternpowered.server.event.CauseStack) PlayerInventoryContainer(org.lanternpowered.server.inventory.PlayerInventoryContainer) LanternContainer(org.lanternpowered.server.inventory.LanternContainer) PlayerClientContainer(org.lanternpowered.server.inventory.client.PlayerClientContainer) LanternWorld(org.lanternpowered.server.world.LanternWorld) CraftingMatrix(org.lanternpowered.server.item.recipe.crafting.CraftingMatrix) Nullable(javax.annotation.Nullable) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) SpongeEventFactory(org.spongepowered.api.event.SpongeEventFactory) LanternEventHelper(org.lanternpowered.server.event.LanternEventHelper) PeekedPollTransactionResult(org.lanternpowered.server.inventory.PeekedPollTransactionResult) SpawnEntityEvent(org.spongepowered.api.event.entity.SpawnEntityEvent) Slot(org.spongepowered.api.item.inventory.Slot) Entity(org.spongepowered.api.entity.Entity) PeekedOfferTransactionResult(org.lanternpowered.server.inventory.PeekedOfferTransactionResult) SpawnTypes(org.spongepowered.api.event.cause.entity.spawn.SpawnTypes) LanternPlayer(org.lanternpowered.server.entity.living.player.LanternPlayer) LanternHotbarInventory(org.lanternpowered.server.inventory.vanilla.LanternHotbarInventory) AbstractInventory(org.lanternpowered.server.inventory.AbstractInventory) CauseStack(org.lanternpowered.server.event.CauseStack) Entity(org.spongepowered.api.entity.Entity) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) ArrayList(java.util.ArrayList) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) PeekedPollTransactionResult(org.lanternpowered.server.inventory.PeekedPollTransactionResult) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) Slot(org.spongepowered.api.item.inventory.Slot) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) ItemStack(org.spongepowered.api.item.inventory.ItemStack) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) LanternPlayer(org.lanternpowered.server.entity.living.player.LanternPlayer)

Example 19 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class VanillaContainerInteractionBehavior method handlePick.

@Override
public void handlePick(ClientContainer clientContainer, @Nullable ClientSlot clientSlot) {
    final LanternPlayer player = clientContainer.getPlayer();
    if (player != this.container.getPlayerInventory().getCarrier().orElse(null) || !(clientSlot instanceof ClientSlot.Slot)) {
        return;
    }
    final PlayerInventoryContainer inventoryContainer = player.getInventoryContainer();
    final ClientSlot hotbarClientSlot = inventoryContainer.getClientContainer().getSelectedHotbarSlot();
    if (!(hotbarClientSlot instanceof ClientSlot.Slot)) {
        return;
    }
    final LanternHotbarInventory hotbar = player.getInventory().getHotbar();
    final AbstractSlot slot = ((ClientSlot.Slot) clientSlot).getSlot();
    // The slot we will swap items with
    AbstractSlot hotbarSlot = hotbar.getSelectedSlot();
    if (hotbarSlot.peek().isPresent()) {
        final Optional<AbstractSlot> optSlot = Streams.stream(hotbar.<AbstractSlot>slots()).filter(slot1 -> !slot1.peek().isPresent()).findFirst();
        if (optSlot.isPresent()) {
            hotbarSlot = optSlot.get();
        }
    }
    final ItemStack slotItem = slot.peek().orElse(null);
    final ItemStack hotbarItem = hotbarSlot.peek().orElse(null);
    hotbarSlot.set(slotItem);
    hotbar.setSelectedSlotIndex(hotbar.getSlotIndex(hotbarSlot));
    slot.set(hotbarItem);
}
Also used : EventContextKeys(org.spongepowered.api.event.cause.EventContextKeys) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) LanternPlayerInventory(org.lanternpowered.server.inventory.vanilla.LanternPlayerInventory) LanternItemStackSnapshot(org.lanternpowered.server.inventory.LanternItemStackSnapshot) CraftingResult(org.spongepowered.api.item.recipe.crafting.CraftingResult) ItemStack(org.spongepowered.api.item.inventory.ItemStack) SlotTransaction(org.spongepowered.api.item.inventory.transaction.SlotTransaction) ClickInventoryEvent(org.spongepowered.api.event.item.inventory.ClickInventoryEvent) Transaction(org.spongepowered.api.data.Transaction) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) ExtendedCraftingResult(org.lanternpowered.server.item.recipe.crafting.ExtendedCraftingResult) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) MatrixResult(org.lanternpowered.server.item.recipe.crafting.MatrixResult) Sponge(org.spongepowered.api.Sponge) CraftingGridInventory(org.spongepowered.api.item.inventory.crafting.CraftingGridInventory) Tuple(org.spongepowered.api.util.Tuple) Streams(com.google.common.collect.Streams) CraftingOutput(org.spongepowered.api.item.inventory.crafting.CraftingOutput) Collectors(java.util.stream.Collectors) Preconditions.checkState(com.google.common.base.Preconditions.checkState) List(java.util.List) Lantern(org.lanternpowered.server.game.Lantern) Transform(org.spongepowered.api.entity.Transform) GameMode(org.spongepowered.api.entity.living.player.gamemode.GameMode) ChangeInventoryEvent(org.spongepowered.api.event.item.inventory.ChangeInventoryEvent) CraftingInventory(org.spongepowered.api.item.inventory.crafting.CraftingInventory) World(org.spongepowered.api.world.World) Optional(java.util.Optional) AbstractOrderedInventory(org.lanternpowered.server.inventory.AbstractOrderedInventory) Player(org.spongepowered.api.entity.living.player.Player) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) ClientContainer(org.lanternpowered.server.inventory.client.ClientContainer) IInventory(org.lanternpowered.server.inventory.IInventory) Keys(org.spongepowered.api.data.key.Keys) PeekedSetTransactionResult(org.lanternpowered.server.inventory.PeekedSetTransactionResult) GameModes(org.spongepowered.api.entity.living.player.gamemode.GameModes) ArrayList(java.util.ArrayList) CauseStack(org.lanternpowered.server.event.CauseStack) PlayerInventoryContainer(org.lanternpowered.server.inventory.PlayerInventoryContainer) LanternContainer(org.lanternpowered.server.inventory.LanternContainer) PlayerClientContainer(org.lanternpowered.server.inventory.client.PlayerClientContainer) LanternWorld(org.lanternpowered.server.world.LanternWorld) CraftingMatrix(org.lanternpowered.server.item.recipe.crafting.CraftingMatrix) Nullable(javax.annotation.Nullable) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) SpongeEventFactory(org.spongepowered.api.event.SpongeEventFactory) LanternEventHelper(org.lanternpowered.server.event.LanternEventHelper) PeekedPollTransactionResult(org.lanternpowered.server.inventory.PeekedPollTransactionResult) SpawnEntityEvent(org.spongepowered.api.event.entity.SpawnEntityEvent) Slot(org.spongepowered.api.item.inventory.Slot) Entity(org.spongepowered.api.entity.Entity) PeekedOfferTransactionResult(org.lanternpowered.server.inventory.PeekedOfferTransactionResult) SpawnTypes(org.spongepowered.api.event.cause.entity.spawn.SpawnTypes) LanternPlayer(org.lanternpowered.server.entity.living.player.LanternPlayer) LanternHotbarInventory(org.lanternpowered.server.inventory.vanilla.LanternHotbarInventory) AbstractInventory(org.lanternpowered.server.inventory.AbstractInventory) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) LanternHotbarInventory(org.lanternpowered.server.inventory.vanilla.LanternHotbarInventory) PlayerInventoryContainer(org.lanternpowered.server.inventory.PlayerInventoryContainer) OutputSlot(org.spongepowered.api.item.inventory.slot.OutputSlot) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) AbstractInventorySlot(org.lanternpowered.server.inventory.AbstractInventorySlot) Slot(org.spongepowered.api.item.inventory.Slot) ItemStack(org.spongepowered.api.item.inventory.ItemStack) LanternItemStack(org.lanternpowered.server.inventory.LanternItemStack) ClientSlot(org.lanternpowered.server.inventory.client.ClientSlot) LanternPlayer(org.lanternpowered.server.entity.living.player.LanternPlayer)

Example 20 with Slot

use of org.spongepowered.api.item.inventory.Slot in project LanternServer by LanternPowered.

the class UserStore method serializePlayerInventory.

private static List<DataView> serializePlayerInventory(AbstractUserInventory<?> inventory) {
    final List<DataView> itemViews = new ArrayList<>();
    final LanternMainPlayerInventory mainInventory = inventory.getMain();
    final LanternPlayerEquipmentInventory equipmentInventory = inventory.getEquipment();
    final AbstractSlot offHandSlot = inventory.getOffhand();
    Iterable<Slot> slots = mainInventory.slots();
    for (Slot slot : slots) {
        serializeSlot(mainInventory, slot, 0, ItemStackStore.INSTANCE, itemViews);
    }
    slots = equipmentInventory.slots();
    for (Slot slot : slots) {
        serializeSlot(equipmentInventory, slot, 100, ItemStackStore.INSTANCE, itemViews);
    }
    serializeSlot(150, offHandSlot, ItemStackStore.INSTANCE, itemViews);
    return itemViews;
}
Also used : DataView(org.spongepowered.api.data.DataView) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) ArrayList(java.util.ArrayList) AbstractSlot(org.lanternpowered.server.inventory.AbstractSlot) Slot(org.spongepowered.api.item.inventory.Slot) LanternPlayerEquipmentInventory(org.lanternpowered.server.inventory.vanilla.LanternPlayerEquipmentInventory) LanternMainPlayerInventory(org.lanternpowered.server.inventory.vanilla.LanternMainPlayerInventory)

Aggregations

Slot (org.spongepowered.api.item.inventory.Slot)24 ItemStack (org.spongepowered.api.item.inventory.ItemStack)15 SlotTransaction (org.spongepowered.api.item.inventory.transaction.SlotTransaction)13 ArrayList (java.util.ArrayList)12 ItemStackSnapshot (org.spongepowered.api.item.inventory.ItemStackSnapshot)12 AbstractSlot (org.lanternpowered.server.inventory.AbstractSlot)10 LanternItemStack (org.lanternpowered.server.inventory.LanternItemStack)10 Player (org.spongepowered.api.entity.living.player.Player)9 Optional (java.util.Optional)8 CauseStack (org.lanternpowered.server.event.CauseStack)8 AbstractInventorySlot (org.lanternpowered.server.inventory.AbstractInventorySlot)8 LanternItemStackSnapshot (org.lanternpowered.server.inventory.LanternItemStackSnapshot)8 ClientSlot (org.lanternpowered.server.inventory.client.ClientSlot)8 List (java.util.List)7 LanternPlayer (org.lanternpowered.server.entity.living.player.LanternPlayer)7 CraftingMatrix (org.lanternpowered.server.item.recipe.crafting.CraftingMatrix)7 LanternWorld (org.lanternpowered.server.world.LanternWorld)7 Preconditions.checkState (com.google.common.base.Preconditions.checkState)6 Streams (com.google.common.collect.Streams)6 Collectors (java.util.stream.Collectors)6