use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class MaterialMatParamTest method testRemoveTextureOverride.
@Test
public void testRemoveTextureOverride() {
material("Common/MatDefs/Light/Lighting.j3md");
Texture2D tex1 = new Texture2D(128, 128, Format.RGBA8);
Texture2D tex2 = new Texture2D(128, 128, Format.RGBA8);
reset();
inputMp(mpoTexture2D("DiffuseMap", tex1));
outDefines(def("DIFFUSEMAP", VarType.Texture2D, tex1));
outUniforms(uniform("DiffuseMap", VarType.Int, 0));
outTextures(tex1);
reset();
inputMpo(mpoTexture2D("DiffuseMap", tex2));
outDefines(def("DIFFUSEMAP", VarType.Texture2D, tex2));
outUniforms(uniform("DiffuseMap", VarType.Int, 0));
outTextures(tex2);
reset();
geometry.clearMatParamOverrides();
root.updateGeometricState();
outDefines(def("DIFFUSEMAP", VarType.Texture2D, tex1));
outUniforms(uniform("DiffuseMap", VarType.Int, 0));
outTextures(tex1);
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class LightSortTest method testSceneGraphSort.
@Test
public void testSceneGraphSort() {
Node n = new Node("node");
Geometry g = new Geometry("geom", new Mesh());
SpotLight spot = new SpotLight(Vector3f.ZERO, Vector3f.UNIT_X);
PointLight point = new PointLight(Vector3f.UNIT_X);
DirectionalLight directional = new DirectionalLight(Vector3f.UNIT_X);
AmbientLight ambient = new AmbientLight();
// Some lights are on the node
n.addLight(spot);
n.addLight(point);
// .. and some on the geometry.
g.addLight(directional);
g.addLight(ambient);
n.attachChild(g);
n.updateGeometricState();
LightList list = g.getWorldLightList();
// check the sorting (when geom is at 0,0,0)
assert list.get(0) instanceof AmbientLight;
assert list.get(1) instanceof DirectionalLight;
assert list.get(2) instanceof SpotLight;
assert list.get(3) instanceof PointLight;
// move the geometry closer to the point light
g.setLocalTranslation(Vector3f.UNIT_X);
n.updateGeometricState();
assert list.get(0) instanceof AmbientLight;
assert list.get(1) instanceof DirectionalLight;
assert list.get(2) instanceof PointLight;
assert list.get(3) instanceof SpotLight;
// now move the point light away from the geometry
// and the spot light closer
// XXX: doesn't work! jME can't detect that the light moved!
// point.setPosition(Vector3f.ZERO);
// spot.setPosition(Vector3f.UNIT_X);
// n.updateGeometricState();
//
// assert list.get(0) instanceof AmbientLight;
// assert list.get(1) instanceof DirectionalLight;
// assert list.get(2) instanceof SpotLight;
// assert list.get(3) instanceof PointLight;
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class MaterialContext method applyMaterial.
/**
* Applies material to a given geometry.
*
* @param geometry
* the geometry
* @param geometriesOMA
* the geometries OMA
* @param userDefinedUVCoordinates
* UV coords defined by user
* @param blenderContext
* the blender context
*/
public void applyMaterial(Geometry geometry, Long geometriesOMA, Map<String, List<Vector2f>> userDefinedUVCoordinates, BlenderContext blenderContext) {
Material material = null;
if (shadeless) {
material = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
if (!transparent) {
diffuseColor.a = 1;
}
material.setColor("Color", diffuseColor);
} else {
material = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
material.setBoolean("UseMaterialColors", Boolean.TRUE);
// setting the colors
if (!transparent) {
diffuseColor.a = 1;
}
material.setColor("Diffuse", diffuseColor);
material.setColor("Specular", specularColor);
material.setFloat("Shininess", shininess);
material.setColor("Ambient", new ColorRGBA(ambientFactor, ambientFactor, ambientFactor, 1f));
}
// applying textures
int textureIndex = 0;
if (loadedTextures != null && loadedTextures.size() > 0) {
if (loadedTextures.size() > TextureHelper.TEXCOORD_TYPES.length) {
LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different textures. JME supports only {0} UV mappings.", TextureHelper.TEXCOORD_TYPES.length);
}
for (CombinedTexture combinedTexture : loadedTextures) {
if (textureIndex < TextureHelper.TEXCOORD_TYPES.length) {
String usedUserUVSet = combinedTexture.flatten(geometry, geometriesOMA, userDefinedUVCoordinates, blenderContext);
this.setTexture(material, combinedTexture.getMappingType(), combinedTexture.getResultTexture());
List<Vector2f> uvs = combinedTexture.getResultUVS();
if (uvs != null && uvs.size() > 0) {
VertexBuffer uvCoordsBuffer = new VertexBuffer(TextureHelper.TEXCOORD_TYPES[textureIndex++]);
uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()])));
geometry.getMesh().setBuffer(uvCoordsBuffer);
}
if (usedUserUVSet != null) {
userDefinedUVCoordinates = new HashMap<>(userDefinedUVCoordinates);
userDefinedUVCoordinates.remove(usedUserUVSet);
}
} else {
LOGGER.log(Level.WARNING, "The texture could not be applied because JME only supports up to {0} different UV's.", TextureHelper.TEXCOORD_TYPES.length);
}
}
}
if (userDefinedUVCoordinates != null && userDefinedUVCoordinates.size() > 0) {
LOGGER.fine("Storing unused, user defined UV coordinates sets.");
if (userDefinedUVCoordinates.size() > TextureHelper.TEXCOORD_TYPES.length) {
LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different UV coordinates for the mesh. JME supports only {0} UV coordinates buffers.", TextureHelper.TEXCOORD_TYPES.length);
}
for (Entry<String, List<Vector2f>> entry : userDefinedUVCoordinates.entrySet()) {
if (textureIndex < TextureHelper.TEXCOORD_TYPES.length) {
List<Vector2f> uvs = entry.getValue();
VertexBuffer uvCoordsBuffer = new VertexBuffer(TextureHelper.TEXCOORD_TYPES[textureIndex++]);
uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()])));
geometry.getMesh().setBuffer(uvCoordsBuffer);
} else {
LOGGER.log(Level.WARNING, "The user's UV set named: '{0}' could not be stored because JME only supports up to {1} different UV's.", new Object[] { entry.getKey(), TextureHelper.TEXCOORD_TYPES.length });
}
}
}
// applying additional data
material.setName(name);
if (vertexColor) {
material.setBoolean(shadeless ? "VertexColor" : "UseVertexColor", true);
}
material.getAdditionalRenderState().setFaceCullMode(faceCullMode != null ? faceCullMode : blenderContext.getBlenderKey().getFaceCullMode());
if (transparent) {
material.setTransparent(true);
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
geometry.setQueueBucket(Bucket.Transparent);
}
geometry.setMaterial(material);
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestBloomAlphaThreshold method simpleInitApp.
@Override
public void simpleInitApp() {
// put the camera in a bad position
cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -10));
cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f));
// cam.setFrustumFar(1000);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setFloat("Shininess", 15f);
mat.setBoolean("UseMaterialColors", true);
mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f));
mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
mat.setColor("GlowColor", ColorRGBA.Green);
Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
matSoil.setFloat("Shininess", 15f);
matSoil.setBoolean("UseMaterialColors", true);
matSoil.setColor("Ambient", ColorRGBA.Gray);
matSoil.setColor("Diffuse", ColorRGBA.Black);
matSoil.setColor("Specular", ColorRGBA.Gray);
teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
teapot.setLocalTranslation(0, 0, 10);
teapot.setMaterial(mat);
teapot.setShadowMode(ShadowMode.CastAndReceive);
teapot.setLocalScale(10.0f);
rootNode.attachChild(teapot);
Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
soil.setMaterial(matSoil);
soil.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(soil);
Material matBox = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matBox.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
matBox.setFloat("AlphaDiscardThreshold", 0.5f);
Geometry box = new Geometry("box", new Box(new Vector3f(-3.5f, 10, -2), 2, 2, 2));
box.setMaterial(matBox);
box.setQueueBucket(RenderQueue.Bucket.Translucent);
// box.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(box);
DirectionalLight light = new DirectionalLight();
light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
light.setColor(ColorRGBA.White.mult(1.5f));
rootNode.addLight(light);
// load sky
Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false);
sky.setCullHint(Spatial.CullHint.Never);
rootNode.attachChild(sky);
fpp = new FilterPostProcessor(assetManager);
int numSamples = getContext().getSettings().getSamples();
if (numSamples > 0) {
fpp.setNumSamples(numSamples);
}
BloomFilter bloom = new BloomFilter(GlowMode.Objects);
bloom.setDownSamplingFactor(2);
bloom.setBlurScale(1.37f);
bloom.setExposurePower(3.30f);
bloom.setExposureCutOff(0.2f);
bloom.setBloomIntensity(2.45f);
BloomUI ui = new BloomUI(inputManager, bloom);
viewPort.addProcessor(fpp);
fpp.addFilter(bloom);
initInputs();
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestMonkeyHead method simpleInitApp.
@Override
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Spatial bumpy = (Spatial) assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml");
rootNode.attachChild(bumpy);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
rootNode.attachChild(lightMdl);
// flourescent main light
pl = new PointLight();
pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
rootNode.addLight(pl);
// sunset light
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
rootNode.addLight(dl);
// skylight
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.6f, -1, -0.6f).normalizeLocal());
dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
rootNode.addLight(dl);
// white ambient light
dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -0.5f, -0.1f).normalizeLocal());
dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
rootNode.addLight(dl);
}
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