use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestDirectionalLightShadow method loadScene.
public void loadScene() {
obj = new Spatial[2];
// Setup first view
mat = new Material[2];
mat[0] = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
mat[1] = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat[1].setBoolean("UseMaterialColors", true);
mat[1].setColor("Ambient", ColorRGBA.White);
mat[1].setColor("Diffuse", ColorRGBA.White.clone());
obj[0] = new Geometry("sphere", new Sphere(30, 30, 2));
obj[0].setShadowMode(ShadowMode.CastAndReceive);
obj[1] = new Geometry("cube", new Box(1.0f, 1.0f, 1.0f));
obj[1].setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(obj[1]);
TangentBinormalGenerator.generate(obj[0]);
Spatial t = obj[0].clone(false);
t.setLocalScale(10f);
t.setMaterial(mat[1]);
rootNode.attachChild(t);
t.setLocalTranslation(0, 25, 0);
for (int i = 0; i < 60; i++) {
t = obj[FastMath.nextRandomInt(0, obj.length - 1)].clone(false);
t.setLocalScale(FastMath.nextRandomFloat() * 10f);
t.setMaterial(mat[FastMath.nextRandomInt(0, mat.length - 1)]);
rootNode.attachChild(t);
t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
}
Box b = new Box(1000, 2, 1000);
b.scaleTextureCoordinates(new Vector2f(10, 10));
ground = new Geometry("soil", b);
ground.setLocalTranslation(0, 10, 550);
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matGroundU.setColor("Color", ColorRGBA.Green);
matGroundL = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matGroundL.setTexture("DiffuseMap", grass);
ground.setMaterial(matGroundL);
ground.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(ground);
l = new DirectionalLight();
//l.setDirection(new Vector3f(0.5973172f, -0.16583486f, 0.7846725f).normalizeLocal());
l.setDirection(new Vector3f(-1, -1, -1));
rootNode.addLight(l);
al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
sky.setLocalScale(350);
rootNode.attachChild(sky);
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestLightNode method simpleInitApp.
@Override
public void simpleInitApp() {
Torus torus = new Torus(10, 6, 1, 3);
// Torus torus = new Torus(50, 30, 1, 3);
Geometry g = new Geometry("Torus Geom", torus);
g.rotate(-FastMath.HALF_PI, 0, 0);
g.center();
// g.move(0, 1, 0);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setFloat("Shininess", 32f);
mat.setBoolean("UseMaterialColors", true);
mat.setColor("Ambient", ColorRGBA.Black);
mat.setColor("Diffuse", ColorRGBA.White);
mat.setColor("Specular", ColorRGBA.White);
// mat.setBoolean("VertexLighting", true);
// mat.setBoolean("LowQuality", true);
g.setMaterial(mat);
rootNode.attachChild(g);
Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
movingNode = new Node("lightParentNode");
movingNode.attachChild(lightMdl);
rootNode.attachChild(movingNode);
PointLight pl = new PointLight();
pl.setColor(ColorRGBA.Green);
pl.setRadius(4f);
rootNode.addLight(pl);
LightNode lightNode = new LightNode("pointLight", pl);
movingNode.attachChild(lightNode);
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.Red);
dl.setDirection(new Vector3f(0, 1, 0));
rootNode.addLight(dl);
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestShadowBug method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(100f);
rootNode.attachChild(makeFloor());
Node characters = new Node("Characters");
characters.setShadowMode(ShadowMode.Cast);
rootNode.attachChild(characters);
Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
golem.scale(0.5f);
golem.setLocalTranslation(200.0f, -6f, 200f);
golem.setShadowMode(ShadowMode.CastAndReceive);
characters.attachChild(golem);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-1f, -1f, 1f));
sun.setColor(ColorRGBA.White.mult(1.3f));
rootNode.addLight(sun);
characters.addLight(sun);
SpotLight spot = new SpotLight();
// distance
spot.setSpotRange(13f);
// inner light cone (central beam)
spot.setSpotInnerAngle(15f * FastMath.DEG_TO_RAD);
// outer light cone (edge of the light)
spot.setSpotOuterAngle(20f * FastMath.DEG_TO_RAD);
// light color
spot.setColor(ColorRGBA.White.mult(1.3f));
spot.setPosition(new Vector3f(192.0f, -1f, 192f));
spot.setDirection(new Vector3f(1, -0.5f, 1));
rootNode.addLight(spot);
PointLight lamp_light = new PointLight();
lamp_light.setColor(ColorRGBA.Yellow);
lamp_light.setRadius(20f);
lamp_light.setPosition(new Vector3f(210.0f, 0f, 210f));
rootNode.addLight(lamp_light);
SpotLightShadowRenderer slsr = new SpotLightShadowRenderer(assetManager, 512);
slsr.setLight(spot);
slsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
slsr.setShadowIntensity(0.6f);
slsr.setFlushQueues(false);
viewPort.addProcessor(slsr);
PointLightShadowRenderer plsr = new PointLightShadowRenderer(assetManager, 512);
plsr.setLight(lamp_light);
plsr.setShadowIntensity(0.6f);
plsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
plsr.setFlushQueues(false);
viewPort.addProcessor(plsr);
viewPort.getCamera().setLocation(new Vector3f(192.0f, 10f, 192f));
float[] angles = new float[] { 3.14f / 2, 3.14f / 2, 0 };
viewPort.getCamera().setRotation(new Quaternion(angles));
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestSimpleLighting method simpleInitApp.
@Override
public void simpleInitApp() {
Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
TangentBinormalGenerator.generate(teapot.getMesh(), true);
teapot.setLocalScale(2f);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
// mat.selectTechnique("GBuf");
mat.setFloat("Shininess", 25);
mat.setBoolean("UseMaterialColors", true);
cam.setLocation(new Vector3f(0.015041917f, 0.4572918f, 5.2874837f));
cam.setRotation(new Quaternion(-1.8875003E-4f, 0.99882424f, 0.04832061f, 0.0039016632f));
// mat.setTexture("ColorRamp", assetManager.loadTexture("Textures/ColorRamp/cloudy.png"));
//
// mat.setBoolean("VTangent", true);
// mat.setBoolean("Minnaert", true);
// mat.setBoolean("WardIso", true);
// mat.setBoolean("VertexLighting", true);
// mat.setBoolean("LowQuality", true);
// mat.setBoolean("HighQuality", true);
mat.setColor("Ambient", ColorRGBA.Black);
mat.setColor("Diffuse", ColorRGBA.Gray);
mat.setColor("Specular", ColorRGBA.Gray);
teapot.setMaterial(mat);
rootNode.attachChild(teapot);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.getMesh().setStatic();
rootNode.attachChild(lightMdl);
pl = new PointLight();
pl.setColor(ColorRGBA.White);
pl.setRadius(4f);
rootNode.addLight(pl);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
dl.setColor(ColorRGBA.Green);
rootNode.addLight(dl);
MaterialDebugAppState debug = new MaterialDebugAppState();
debug.registerBinding("Common/ShaderLib/BlinnPhongLighting.glsllib", teapot);
stateManager.attach(debug);
setPauseOnLostFocus(false);
flyCam.setDragToRotate(true);
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestPbrEnv method simpleInitApp.
@Override
public void simpleInitApp() {
assetManager.registerLoader(KTXLoader.class, "ktx");
// put the camera in a bad position
cam.setLocation(new Vector3f(-52.433647f, 68.69636f, -118.60924f));
cam.setRotation(new Quaternion(0.10294232f, 0.25269797f, -0.027049713f, 0.96167296f));
flyCam.setMoveSpeed(100);
loadScene();
dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 4);
dlsr.setLight(l);
//dlsr.setLambda(0.55f);
dlsr.setShadowIntensity(0.5f);
dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
//dlsr.displayDebug();
// viewPort.addProcessor(dlsr);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(new ToneMapFilter(Vector3f.UNIT_XYZ.mult(6.0f)));
SSAOFilter ssao = new SSAOFilter();
ssao.setIntensity(5);
fpp.addFilter(ssao);
BloomFilter bloomFilter = new BloomFilter();
fpp.addFilter(bloomFilter);
fpp.addFilter(new FXAAFilter());
//viewPort.addProcessor(fpp);
initInputs();
// envManager = new EnvironmentManager();
// getStateManager().attach(envManager);
//
envCam = new EnvironmentCamera();
getStateManager().attach(envCam);
debugState = new LightsDebugState();
debugState.setProbeScale(5);
getStateManager().attach(debugState);
camGeom = new Geometry("camGeom", new Sphere(16, 16, 2));
// Material m = new Material(assetManager, "Common/MatDefs/Misc/UnshadedNodes.j3md");
// m.setColor("Color", ColorRGBA.Green);
Material m = assetManager.loadMaterial("jme3test/light/pbr/pbrMat3.j3m");
camGeom.setMaterial(m);
camGeom.setLocalTranslation(0, 20, 0);
camGeom.setLocalScale(5);
rootNode.attachChild(camGeom);
// envManager.setScene(rootNode);
// MaterialDebugAppState debug = new MaterialDebugAppState();
// debug.registerBinding("MatDefs/PBRLighting.frag", rootNode);
// getStateManager().attach(debug);
flyCam.setDragToRotate(true);
setPauseOnLostFocus(false);
// cam.lookAt(camGeom.getWorldTranslation(), Vector3f.UNIT_Y);
}
Aggregations