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Example 36 with Type

use of com.jme3.scene.VertexBuffer.Type in project jmonkeyengine by jMonkeyEngine.

the class LandscapeHelper method toSky.

/**
     * Loads scene's sky. Sky can be plain or textured.
     * If no sky type is selected in blender then no sky is loaded.
     * @param worldStructure
     *            the world's structure
     * @return the scene's sky
     * @throws BlenderFileException
     *             blender exception is thrown when problems with blender file occur
     */
public Spatial toSky(Structure worldStructure) throws BlenderFileException {
    int skytype = ((Number) worldStructure.getFieldValue("skytype")).intValue();
    if (skytype == 0) {
        return null;
    }
    LOGGER.fine("Loading sky.");
    ColorRGBA horizontalColor = this.toBackgroundColor(worldStructure);
    float zenr = ((Number) worldStructure.getFieldValue("zenr")).floatValue();
    float zeng = ((Number) worldStructure.getFieldValue("zeng")).floatValue();
    float zenb = ((Number) worldStructure.getFieldValue("zenb")).floatValue();
    ColorRGBA zenithColor = new ColorRGBA(zenr, zeng, zenb, 1);
    // jutr for this case load generated textures wheather user had set it or not because those might be needed to properly load the sky
    boolean loadGeneratedTextures = blenderContext.getBlenderKey().isLoadGeneratedTextures();
    blenderContext.getBlenderKey().setLoadGeneratedTextures(true);
    TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
    List<CombinedTexture> loadedTextures = null;
    try {
        loadedTextures = textureHelper.readTextureData(worldStructure, new float[] { horizontalColor.r, horizontalColor.g, horizontalColor.b, horizontalColor.a }, true);
    } finally {
        blenderContext.getBlenderKey().setLoadGeneratedTextures(loadGeneratedTextures);
    }
    TextureCubeMap texture = null;
    if (loadedTextures != null && loadedTextures.size() > 0) {
        if (loadedTextures.size() > 1) {
            throw new IllegalStateException("There should be only one combined texture for sky!");
        }
        CombinedTexture combinedTexture = loadedTextures.get(0);
        texture = combinedTexture.generateSkyTexture(horizontalColor, zenithColor, blenderContext);
    } else {
        LOGGER.fine("Preparing colors for colorband.");
        int colorbandType = ColorBand.IPO_CARDINAL;
        List<ColorRGBA> colorbandColors = new ArrayList<ColorRGBA>(3);
        colorbandColors.add(horizontalColor);
        if ((skytype & SKYTYPE_BLEND) != 0) {
            if ((skytype & SKYTYPE_PAPER) != 0) {
                colorbandType = ColorBand.IPO_LINEAR;
            }
            if ((skytype & SKYTYPE_REAL) != 0) {
                colorbandColors.add(0, zenithColor);
            }
            colorbandColors.add(zenithColor);
        }
        int size = blenderContext.getBlenderKey().getSkyGeneratedTextureSize();
        List<Integer> positions = new ArrayList<Integer>(colorbandColors.size());
        positions.add(0);
        if (colorbandColors.size() == 2) {
            positions.add(size - 1);
        } else if (colorbandColors.size() == 3) {
            positions.add(size / 2);
            positions.add(size - 1);
        }
        LOGGER.fine("Generating sky texture.");
        float[][] values = new ColorBand(colorbandType, colorbandColors, positions, size).computeValues();
        Image image = ImageUtils.createEmptyImage(Format.RGB8, size, size, 6);
        PixelInputOutput pixelIO = PixelIOFactory.getPixelIO(image.getFormat());
        TexturePixel pixel = new TexturePixel();
        LOGGER.fine("Creating side textures.");
        int[] sideImagesIndexes = new int[] { 0, 1, 4, 5 };
        for (int i : sideImagesIndexes) {
            for (int y = 0; y < size; ++y) {
                pixel.red = values[y][0];
                pixel.green = values[y][1];
                pixel.blue = values[y][2];
                for (int x = 0; x < size; ++x) {
                    pixelIO.write(image, i, pixel, x, y);
                }
            }
        }
        LOGGER.fine("Creating top texture.");
        pixelIO.read(image, 0, pixel, 0, image.getHeight() - 1);
        for (int y = 0; y < size; ++y) {
            for (int x = 0; x < size; ++x) {
                pixelIO.write(image, 3, pixel, x, y);
            }
        }
        LOGGER.fine("Creating bottom texture.");
        pixelIO.read(image, 0, pixel, 0, 0);
        for (int y = 0; y < size; ++y) {
            for (int x = 0; x < size; ++x) {
                pixelIO.write(image, 2, pixel, x, y);
            }
        }
        texture = new TextureCubeMap(image);
    }
    LOGGER.fine("Sky texture created. Creating sky.");
    return SkyFactory.createSky(blenderContext.getAssetManager(), texture, SkyFactory.EnvMapType.CubeMap);
}
Also used : ColorBand(com.jme3.scene.plugins.blender.textures.ColorBand) ArrayList(java.util.ArrayList) Image(com.jme3.texture.Image) PixelInputOutput(com.jme3.scene.plugins.blender.textures.io.PixelInputOutput) ColorRGBA(com.jme3.math.ColorRGBA) TextureCubeMap(com.jme3.texture.TextureCubeMap) TextureHelper(com.jme3.scene.plugins.blender.textures.TextureHelper) TexturePixel(com.jme3.scene.plugins.blender.textures.TexturePixel) CombinedTexture(com.jme3.scene.plugins.blender.textures.CombinedTexture)

Example 37 with Type

use of com.jme3.scene.VertexBuffer.Type in project jmonkeyengine by jMonkeyEngine.

the class ConstraintHelper method applyTransform.

/**
     * Applies transform to a feature (bone or spatial). Computations transform
     * the given transformation from the given space to the feature's local
     * space.
     * 
     * @param oma
     *            the OMA of the feature we apply transformation to
     * @param subtargetName
     *            the name of the feature's subtarget (bone in case of armature)
     * @param space
     *            the space in which the given transform is to be applied
     * @param transform
     *            the transform we apply
     */
public void applyTransform(Long oma, String subtargetName, Space space, Transform transform) {
    Spatial feature = (Spatial) blenderContext.getLoadedFeature(oma, LoadedDataType.FEATURE);
    boolean isArmature = blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, feature) != null;
    if (isArmature) {
        Skeleton skeleton = blenderContext.getSkeleton(oma);
        BoneContext targetBoneContext = blenderContext.getBoneByName(oma, subtargetName);
        Bone bone = targetBoneContext.getBone();
        if (bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) {
            space = Space.CONSTRAINT_SPACE_POSE;
        }
        TempVars tempVars = TempVars.get();
        switch(space) {
            case CONSTRAINT_SPACE_LOCAL:
                assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
                bone.setBindTransforms(transform.getTranslation(), transform.getRotation(), transform.getScale());
                break;
            case CONSTRAINT_SPACE_WORLD:
                {
                    Matrix4f boneMatrixInWorldSpace = this.toMatrix(transform, tempVars.tempMat4);
                    Matrix4f modelWorldMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat42);
                    Matrix4f boneMatrixInModelSpace = modelWorldMatrix.invertLocal().multLocal(boneMatrixInWorldSpace);
                    Bone parent = bone.getParent();
                    if (parent != null) {
                        Matrix4f parentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale(), tempVars.tempMat4);
                        boneMatrixInModelSpace = parentMatrixInModelSpace.invertLocal().multLocal(boneMatrixInModelSpace);
                    }
                    bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
                    break;
                }
            case CONSTRAINT_SPACE_POSE:
                {
                    Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat4);
                    Matrix4f boneMatrixInWorldSpace = armatureWorldMatrix.multLocal(this.toMatrix(transform, tempVars.tempMat42));
                    Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat42).invertLocal();
                    Matrix4f boneMatrixInModelSpace = invertedModelMatrix.multLocal(boneMatrixInWorldSpace);
                    Bone parent = bone.getParent();
                    if (parent != null) {
                        Matrix4f parentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale(), tempVars.tempMat4);
                        boneMatrixInModelSpace = parentMatrixInModelSpace.invertLocal().multLocal(boneMatrixInModelSpace);
                    }
                    bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
                    break;
                }
            case CONSTRAINT_SPACE_PARLOCAL:
                Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat4);
                Matrix4f boneMatrixInWorldSpace = armatureWorldMatrix.multLocal(this.toMatrix(transform, tempVars.tempMat42));
                Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat42).invertLocal();
                Matrix4f boneMatrixInModelSpace = invertedModelMatrix.multLocal(boneMatrixInWorldSpace);
                Bone parent = bone.getParent();
                if (parent != null) {
                    //first add the initial parent matrix to the bone's model matrix
                    BoneContext parentContext = blenderContext.getBoneContext(parent);
                    Matrix4f initialParentMatrixInModelSpace = parentContext.getBoneMatrixInModelSpace();
                    Matrix4f currentParentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale(), tempVars.tempMat4);
                    //the bone will now move with its parent in model space
                    //now we need to subtract the difference between current parent's model matrix and its initial model matrix
                    boneMatrixInModelSpace = initialParentMatrixInModelSpace.mult(boneMatrixInModelSpace);
                    Matrix4f diffMatrix = initialParentMatrixInModelSpace.mult(currentParentMatrixInModelSpace.invert());
                    boneMatrixInModelSpace.multLocal(diffMatrix);
                //now the bone will have its position in model space with initial parent's model matrix added
                }
                bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
                break;
            default:
                tempVars.release();
                throw new IllegalStateException("Invalid space type for target object: " + space.toString());
        }
        tempVars.release();
        skeleton.updateWorldVectors();
    } else {
        switch(space) {
            case CONSTRAINT_SPACE_LOCAL:
                feature.getLocalTransform().set(transform);
                break;
            case CONSTRAINT_SPACE_WORLD:
                if (feature.getParent() == null) {
                    feature.setLocalTransform(transform);
                } else {
                    Transform parentWorldTransform = feature.getParent().getWorldTransform();
                    TempVars tempVars = TempVars.get();
                    Matrix4f parentInverseMatrix = this.toMatrix(parentWorldTransform, tempVars.tempMat4).invertLocal();
                    Matrix4f m = this.toMatrix(transform, tempVars.tempMat42);
                    m = m.multLocal(parentInverseMatrix);
                    tempVars.release();
                    transform.setTranslation(m.toTranslationVector());
                    transform.setRotation(m.toRotationQuat());
                    transform.setScale(m.toScaleVector());
                    feature.setLocalTransform(transform);
                }
                break;
            default:
                throw new IllegalStateException("Invalid space type for spatial object: " + space.toString());
        }
    }
}
Also used : Matrix4f(com.jme3.math.Matrix4f) Spatial(com.jme3.scene.Spatial) BoneContext(com.jme3.scene.plugins.blender.animations.BoneContext) Skeleton(com.jme3.animation.Skeleton) Bone(com.jme3.animation.Bone) TempVars(com.jme3.util.TempVars) Transform(com.jme3.math.Transform)

Example 38 with Type

use of com.jme3.scene.VertexBuffer.Type in project jmonkeyengine by jMonkeyEngine.

the class ConstraintDefinitionFactory method createConstraintDefinition.

/**
     * This method creates the constraint instance.
     * 
     * @param constraintStructure
     *            the constraint's structure (bConstraint clss in blender 2.49).
     *            If the value is null the NullConstraint is created.
     * @param blenderContext
     *            the blender context
     * @throws BlenderFileException
     *             this exception is thrown when the blender file is somehow
     *             corrupted
     */
public static ConstraintDefinition createConstraintDefinition(Structure constraintStructure, String constraintName, Long ownerOMA, BlenderContext blenderContext) throws BlenderFileException {
    if (constraintStructure == null) {
        return new ConstraintDefinitionNull(null, ownerOMA, blenderContext);
    }
    String constraintClassName = constraintStructure.getType();
    Class<? extends ConstraintDefinition> constraintDefinitionClass = CONSTRAINT_CLASSES.get(constraintClassName);
    if (constraintDefinitionClass != null) {
        try {
            ConstraintDefinition def = (ConstraintDefinition) constraintDefinitionClass.getDeclaredConstructors()[0].newInstance(constraintStructure, ownerOMA, blenderContext);
            def.setConstraintName(constraintName);
            return def;
        } catch (IllegalArgumentException e) {
            throw new BlenderFileException(e.getLocalizedMessage(), e);
        } catch (SecurityException e) {
            throw new BlenderFileException(e.getLocalizedMessage(), e);
        } catch (InstantiationException e) {
            throw new BlenderFileException(e.getLocalizedMessage(), e);
        } catch (IllegalAccessException e) {
            throw new BlenderFileException(e.getLocalizedMessage(), e);
        } catch (InvocationTargetException e) {
            throw new BlenderFileException(e.getLocalizedMessage(), e);
        }
    } else {
        String unsupportedConstraintClassName = UNSUPPORTED_CONSTRAINTS.get(constraintClassName);
        if (unsupportedConstraintClassName != null) {
            return new UnsupportedConstraintDefinition(unsupportedConstraintClassName);
        } else {
            throw new BlenderFileException("Unknown constraint type: " + constraintClassName);
        }
    }
}
Also used : BlenderFileException(com.jme3.scene.plugins.blender.file.BlenderFileException) InvocationTargetException(java.lang.reflect.InvocationTargetException)

Example 39 with Type

use of com.jme3.scene.VertexBuffer.Type in project jmonkeyengine by jMonkeyEngine.

the class AndroidJoystickJoyInput14 method loadJoysticks.

public List<Joystick> loadJoysticks(int joyId, InputManager inputManager) {
    logger.log(Level.INFO, "loading Joystick devices");
    ArrayList<Joystick> joysticks = new ArrayList<Joystick>();
    joysticks.clear();
    joystickIndex.clear();
    ArrayList gameControllerDeviceIds = new ArrayList();
    int[] deviceIds = InputDevice.getDeviceIds();
    for (int deviceId : deviceIds) {
        InputDevice dev = InputDevice.getDevice(deviceId);
        int sources = dev.getSources();
        logger.log(Level.FINE, "deviceId[{0}] sources: {1}", new Object[] { deviceId, sources });
        // Verify that the device has gamepad buttons, control sticks, or both.
        if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) || ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
            // This device is a game controller. Store its device ID.
            if (!gameControllerDeviceIds.contains(deviceId)) {
                gameControllerDeviceIds.add(deviceId);
                logger.log(Level.FINE, "Attempting to create joystick for device: {0}", dev);
                // Create an AndroidJoystick and store the InputDevice so we
                // can later correspond the input from the InputDevice to the
                // appropriate jME Joystick event
                AndroidJoystick joystick = new AndroidJoystick(inputManager, joyInput, dev, joyId + joysticks.size(), dev.getName());
                joystickIndex.put(deviceId, joystick);
                joysticks.add(joystick);
                // Each analog input is reported as a MotionRange
                // The axis number corresponds to the type of axis
                // The AndroidJoystick.addAxis(MotionRange) converts the axis
                // type reported by Android into the jME Joystick axis
                List<MotionRange> motionRanges = dev.getMotionRanges();
                for (MotionRange motionRange : motionRanges) {
                    logger.log(Level.INFO, "motion range: {0}", motionRange.toString());
                    logger.log(Level.INFO, "axis: {0}", motionRange.getAxis());
                    JoystickAxis axis = joystick.addAxis(motionRange);
                    logger.log(Level.INFO, "added axis: {0}", axis);
                }
                // device, but I haven't found a better way yet.
                for (int keyCode : AndroidGamepadButtons) {
                    logger.log(Level.INFO, "button[{0}]: {1}", new Object[] { keyCode, KeyCharacterMap.deviceHasKey(keyCode) });
                    if (KeyCharacterMap.deviceHasKey(keyCode)) {
                        // add button even though we aren't sure if the button
                        // actually exists on this InputDevice
                        logger.log(Level.INFO, "button[{0}] exists somewhere", keyCode);
                        JoystickButton button = joystick.addButton(keyCode);
                        logger.log(Level.INFO, "added button: {0}", button);
                    }
                }
            }
        }
    }
    loaded = true;
    return joysticks;
}
Also used : DefaultJoystickButton(com.jme3.input.DefaultJoystickButton) JoystickButton(com.jme3.input.JoystickButton) InputDevice(android.view.InputDevice) AbstractJoystick(com.jme3.input.AbstractJoystick) Joystick(com.jme3.input.Joystick) ArrayList(java.util.ArrayList) JoystickAxis(com.jme3.input.JoystickAxis) DefaultJoystickAxis(com.jme3.input.DefaultJoystickAxis) MotionRange(android.view.InputDevice.MotionRange)

Example 40 with Type

use of com.jme3.scene.VertexBuffer.Type in project jmonkeyengine by jMonkeyEngine.

the class JoglContext method initOpenCL.

@SuppressWarnings("unchecked")
protected void initOpenCL() {
    logger.info("Initialize OpenCL with JOGL");
    //load platforms and devices
    StringBuilder platformInfos = new StringBuilder();
    ArrayList<JoclPlatform> platforms = new ArrayList<JoclPlatform>();
    for (CLPlatform p : CLPlatform.listCLPlatforms()) {
        platforms.add(new JoclPlatform(p));
    }
    platformInfos.append("Available OpenCL platforms:");
    for (int i = 0; i < platforms.size(); ++i) {
        JoclPlatform platform = platforms.get(i);
        platformInfos.append("\n * Platform ").append(i + 1);
        platformInfos.append("\n *   Name: ").append(platform.getName());
        platformInfos.append("\n *   Vendor: ").append(platform.getVendor());
        platformInfos.append("\n *   Version: ").append(platform.getVersion());
        platformInfos.append("\n *   Profile: ").append(platform.getProfile());
        platformInfos.append("\n *   Supports interop: ").append(platform.hasOpenGLInterop());
        List<JoclDevice> devices = platform.getDevices();
        platformInfos.append("\n *   Available devices:");
        for (int j = 0; j < devices.size(); ++j) {
            JoclDevice device = devices.get(j);
            platformInfos.append("\n *    * Device ").append(j + 1);
            platformInfos.append("\n *    *   Name: ").append(device.getName());
            platformInfos.append("\n *    *   Vendor: ").append(device.getVendor());
            platformInfos.append("\n *    *   Version: ").append(device.getVersion());
            platformInfos.append("\n *    *   Profile: ").append(device.getProfile());
            platformInfos.append("\n *    *   Compiler version: ").append(device.getCompilerVersion());
            platformInfos.append("\n *    *   Device type: ").append(device.getDeviceType());
            platformInfos.append("\n *    *   Compute units: ").append(device.getComputeUnits());
            platformInfos.append("\n *    *   Work group size: ").append(device.getMaxiumWorkItemsPerGroup());
            platformInfos.append("\n *    *   Global memory: ").append(device.getGlobalMemorySize()).append("B");
            platformInfos.append("\n *    *   Local memory: ").append(device.getLocalMemorySize()).append("B");
            platformInfos.append("\n *    *   Constant memory: ").append(device.getMaximumConstantBufferSize()).append("B");
            platformInfos.append("\n *    *   Supports double: ").append(device.hasDouble());
            platformInfos.append("\n *    *   Supports half floats: ").append(device.hasHalfFloat());
            platformInfos.append("\n *    *   Supports writable 3d images: ").append(device.hasWritableImage3D());
            platformInfos.append("\n *    *   Supports interop: ").append(device.hasOpenGLInterop());
        }
    }
    logger.info(platformInfos.toString());
    //choose devices
    PlatformChooser chooser = null;
    if (settings.getOpenCLPlatformChooser() != null) {
        try {
            chooser = (PlatformChooser) Class.forName(settings.getOpenCLPlatformChooser()).newInstance();
        } catch (Exception ex) {
            logger.log(Level.WARNING, "unable to instantiate custom PlatformChooser", ex);
        }
    }
    if (chooser == null) {
        chooser = new DefaultPlatformChooser();
    }
    List<? extends Device> choosenDevices = chooser.chooseDevices(platforms);
    List<CLDevice> devices = new ArrayList<>(choosenDevices.size());
    JoclPlatform platform = null;
    for (Device d : choosenDevices) {
        if (!(d instanceof JoclDevice)) {
            logger.log(Level.SEVERE, "attempt to return a custom Device implementation from PlatformChooser: {0}", d);
            return;
        }
        JoclDevice ld = (JoclDevice) d;
        if (platform == null) {
            platform = ld.getPlatform();
        } else if (platform != ld.getPlatform()) {
            logger.severe("attempt to use devices from different platforms");
            return;
        }
        devices.add(ld.getDevice());
    }
    if (devices.isEmpty()) {
        logger.warning("no devices specified, no OpenCL context created");
        return;
    }
    logger.log(Level.INFO, "chosen platform: {0}", platform.getName());
    logger.log(Level.INFO, "chosen devices: {0}", choosenDevices);
    //create context
    try {
        CLGLContext c = CLGLContext.create(GLContext.getCurrent(), devices.toArray(new CLDevice[devices.size()]));
        clContext = new com.jme3.opencl.jocl.JoclContext(c, (List<JoclDevice>) choosenDevices);
    } catch (Exception ex) {
        logger.log(Level.SEVERE, "Unable to create OpenCL context", ex);
        return;
    }
    logger.info("OpenCL context created");
}
Also used : JoclPlatform(com.jme3.opencl.jocl.JoclPlatform) JoclDevice(com.jme3.opencl.jocl.JoclDevice) CLDevice(com.jogamp.opencl.CLDevice) Device(com.jme3.opencl.Device) CLDevice(com.jogamp.opencl.CLDevice) ArrayList(java.util.ArrayList) JoclDevice(com.jme3.opencl.jocl.JoclDevice) DefaultPlatformChooser(com.jme3.opencl.DefaultPlatformChooser) PlatformChooser(com.jme3.opencl.PlatformChooser) CLGLContext(com.jogamp.opencl.gl.CLGLContext) RendererException(com.jme3.renderer.RendererException) ArrayList(java.util.ArrayList) List(java.util.List) CLPlatform(com.jogamp.opencl.CLPlatform) DefaultPlatformChooser(com.jme3.opencl.DefaultPlatformChooser)

Aggregations

ArrayList (java.util.ArrayList)18 Structure (com.jme3.scene.plugins.blender.file.Structure)12 Vector3f (com.jme3.math.Vector3f)11 Pointer (com.jme3.scene.plugins.blender.file.Pointer)10 IOException (java.io.IOException)10 List (java.util.List)9 ColorRGBA (com.jme3.math.ColorRGBA)8 Texture (com.jme3.texture.Texture)8 Geometry (com.jme3.scene.Geometry)6 Image (com.jme3.texture.Image)6 BoundingBox (com.jme3.bounding.BoundingBox)5 BoundingSphere (com.jme3.bounding.BoundingSphere)5 Light (com.jme3.light.Light)5 TemporalMesh (com.jme3.scene.plugins.blender.meshes.TemporalMesh)5 Uniform (com.jme3.shader.Uniform)5 Material (com.jme3.material.Material)4 Quaternion (com.jme3.math.Quaternion)4 Transform (com.jme3.math.Transform)4 Mesh (com.jme3.scene.Mesh)4 BlenderFileException (com.jme3.scene.plugins.blender.file.BlenderFileException)4