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Example 6 with GlowChunk

use of net.glowstone.chunk.GlowChunk in project Glowstone by GlowstoneMC.

the class GlowWorld method updateBlocksInActiveChunks.

private void updateBlocksInActiveChunks() {
    for (Key key : activeChunksSet) {
        int cx = key.getX();
        int cz = key.getZ();
        // check the chunk is loaded
        if (isChunkLoaded(cx, cz)) {
            GlowChunk chunk = getChunkAt(cx, cz);
            // thunder
            maybeStrikeLightningInChunk(cx, cz);
            // chunk tick
            chunk.addTick();
            // block ticking
            // we will choose 3 blocks per chunk's section
            ChunkSection[] sections = chunk.getSections();
            for (int i = 0; i < sections.length; i++) {
                updateBlocksInSection(chunk, sections[i], i);
            }
        }
    }
}
Also used : ChunkSection(net.glowstone.chunk.ChunkSection) Key(net.glowstone.chunk.GlowChunk.Key) NamespacedKey(org.bukkit.NamespacedKey) GlowChunk(net.glowstone.chunk.GlowChunk)

Example 7 with GlowChunk

use of net.glowstone.chunk.GlowChunk in project Glowstone by GlowstoneMC.

the class GlowPlayer method streamBlocks.

/**
 * Streams chunks to the player's client.
 */
private void streamBlocks() {
    Set<Key> previousChunks = null;
    ArrayList<Key> newChunks = new ArrayList<>();
    int centralX = location.getBlockX() >> 4;
    int centralZ = location.getBlockZ() >> 4;
    int radius = Math.min(server.getViewDistance(), 1 + settings.getViewDistance());
    if (firstStream) {
        firstStream = false;
        for (int x = centralX - radius; x <= centralX + radius; x++) {
            for (int z = centralZ - radius; z <= centralZ + radius; z++) {
                newChunks.add(GlowChunk.Key.of(x, z));
            }
        }
    } else if (Math.abs(centralX - prevCentralX) > radius || Math.abs(centralZ - prevCentralZ) > radius) {
        knownChunks.clear();
        for (int x = centralX - radius; x <= centralX + radius; x++) {
            for (int z = centralZ - radius; z <= centralZ + radius; z++) {
                newChunks.add(GlowChunk.Key.of(x, z));
            }
        }
    } else if (forceStream || prevCentralX != centralX || prevCentralZ != centralZ) {
        previousChunks = new HashSet<>(knownChunks);
        for (int x = centralX - radius; x <= centralX + radius; x++) {
            for (int z = centralZ - radius; z <= centralZ + radius; z++) {
                Key key = GlowChunk.Key.of(x, z);
                if (knownChunks.contains(key)) {
                    previousChunks.remove(key);
                } else {
                    newChunks.add(key);
                }
            }
        }
    } else {
        // early end if there's no changes
        return;
    }
    prevCentralX = centralX;
    prevCentralZ = centralZ;
    // sort chunks by distance from player - closer chunks sent first
    newChunks.sort((a, b) -> {
        double dx = 16 * a.getX() + 8 - location.getX();
        double dz = 16 * a.getZ() + 8 - location.getZ();
        double da = dx * dx + dz * dz;
        dx = 16 * b.getX() + 8 - location.getX();
        dz = 16 * b.getZ() + 8 - location.getZ();
        double db = dx * dx + dz * dz;
        return Double.compare(da, db);
    });
    // populate then send chunks to the player
    // done in two steps so that all the new chunks are finalized before any of them are sent
    // this prevents sending a chunk then immediately sending block changes in it because
    // one of its neighbors has populated
    // first step: force population then acquire lock on each chunk
    newChunks.forEach(newChunk -> {
        try {
            world.getChunkManager().forcePopulation(newChunk.getX(), newChunk.getZ());
        } catch (IllegalArgumentException e) {
            // The show must go on, so catch it here!
            logger.log(Level.SEVERE, "", e);
        }
        knownChunks.add(newChunk);
        chunkLock.acquire(newChunk);
    });
    boolean skylight = world.getEnvironment() == Environment.NORMAL;
    ByteBufAllocator alloc = session.getChannel() == null ? null : session.getChannel().alloc();
    for (GlowChunk.Key key : newChunks) {
        GlowChunk chunk = world.getChunk(key);
        ChunkDataMessage message = chunk.toMessage(skylight, true, alloc);
        if (message == null || message.getData() == null) {
            // allocator failed
            break;
        }
        session.sendAndRelease(message, message.getData());
    }
    // send visible block entity data
    newChunks.stream().flatMap(key -> world.getChunkAt(key.getX(), key.getZ()).getRawBlockEntities().stream()).forEach(entity -> entity.update(this));
    // and remove old chunks
    if (previousChunks != null) {
        previousChunks.forEach(key -> {
            session.send(new UnloadChunkMessage(key.getX(), key.getZ()));
            knownChunks.remove(key);
            chunkLock.release(key);
        });
        previousChunks.clear();
    }
}
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Example 8 with GlowChunk

use of net.glowstone.chunk.GlowChunk in project Glowstone by GlowstoneMC.

the class EntityManager method move.

/**
 * Notes that an entity has moved from one location to another for physics and storage purposes.
 *
 * @param entity      The entity.
 * @param newLocation The new location.
 */
void move(GlowEntity entity, Location newLocation) {
    Chunk prevChunk = entity.location.getChunk();
    Chunk newChunk = newLocation.getChunk();
    if (prevChunk != newChunk) {
        ((GlowChunk) prevChunk).getRawEntities().remove(entity);
        ((GlowChunk) newChunk).getRawEntities().add(entity);
    }
}
Also used : GlowChunk(net.glowstone.chunk.GlowChunk) Chunk(org.bukkit.Chunk)

Example 9 with GlowChunk

use of net.glowstone.chunk.GlowChunk in project Glowstone by GlowstoneMC.

the class GlowBlock method setTypeIdAndData.

@Deprecated
public boolean setTypeIdAndData(int type, byte data, boolean applyPhysics) {
    Material oldTypeId = getType();
    byte oldData = getData();
    GlowChunk chunk = (GlowChunk) world.getChunkAt(this);
    Material material = ((GlowServer) Bukkit.getServer()).getBlockDataManager().convertToBlockData(type).getMaterial();
    chunk.setType(x & 0xf, z & 0xf, y, material);
    chunk.setMetaData(x & 0xf, z & 0xf, y, data);
    if (applyPhysics) {
        applyPhysics(oldTypeId, material, oldData, data);
    }
    GlowChunk.Key key = GlowChunk.Key.of(x >> 4, z >> 4);
    BlockChangeMessage bcmsg = new BlockChangeMessage(x, y, z, type, data);
    world.broadcastBlockChangeInRange(key, bcmsg);
    return true;
}
Also used : Material(org.bukkit.Material) BlockChangeMessage(net.glowstone.net.message.play.game.BlockChangeMessage) GlowServer(net.glowstone.GlowServer) GlowChunk(net.glowstone.chunk.GlowChunk)

Example 10 with GlowChunk

use of net.glowstone.chunk.GlowChunk in project Glowstone by GlowstoneMC.

the class BlockPiston method setType.

// update block server side without sending block change packets
private void setType(Block block, Material type, int data) {
    World world = block.getWorld();
    int x = block.getX();
    int y = block.getY();
    int z = block.getZ();
    GlowChunk chunk = (GlowChunk) world.getChunkAt(block);
    chunk.setType(x & 0xf, z & 0xf, y, type);
    chunk.setMetaData(x & 0xf, z & 0xf, y, data);
}
Also used : World(org.bukkit.World) GlowWorld(net.glowstone.GlowWorld) GlowChunk(net.glowstone.chunk.GlowChunk)

Aggregations

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