use of org.joml.Vector4f in project chunkstories by Hugobros3.
the class ConnectionOverlay method render.
@Override
public void render(RenderingInterface renderingContext) {
parentLayer.getRootLayer().render(renderingContext);
String color = "#606060";
Font font = renderingContext.getFontRenderer().getFont("LiberationSans-Regular", 11);
String connection = "Connecting, please wait";
renderingContext.getFontRenderer().drawStringWithShadow(font, renderingContext.getWindow().getWidth() / 2 - font.getWidth(connection) * 1.5f, renderingContext.getWindow().getHeight() / 2 + 48 * 3, connection, 3, 3, new Vector4f(1));
String currentConnectionStep = connectionSequence.getStatus().getStepText();
renderingContext.getFontRenderer().drawStringWithShadow(font, renderingContext.getWindow().getWidth() / 2 - font.getWidth(currentConnectionStep) * 1.5f, renderingContext.getWindow().getHeight() / 2 + 32 * 3, color + currentConnectionStep, 3, 3, new Vector4f(1));
exitButton.setPosition(renderingContext.getWindow().getWidth() / 2 - exitButton.getWidth() / 2, renderingContext.getWindow().getHeight() / 2 - 24);
exitButton.render(renderingContext);
// Once the connection sequence is done, we hide this overlay
if (connectionSequence.isDone())
this.gameWindow.setLayer(parentLayer);
String fail = connectionSequence.wasAborted();
if (fail != null)
Client.getInstance().exitToMainMenu(fail);
}
use of org.joml.Vector4f in project chunkstories by Hugobros3.
the class DeathScreen method render.
@Override
public void render(RenderingInterface renderer) {
parentLayer.render(renderer);
renderer.getGuiRenderer().drawBoxWindowsSpace(0, 0, renderer.getWindow().getWidth(), renderer.getWindow().getHeight(), 0, 0, 0, 0, null, false, true, new Vector4f(0.0f, 0.0f, 0.0f, 0.5f));
String color = "#";
color += HexTools.intToHex((int) (Math.random() * 255));
color += HexTools.intToHex((int) (Math.random() * 255));
color += HexTools.intToHex((int) (Math.random() * 255));
Font font = renderer.getFontRenderer().getFont("LiberationSans-Regular", 11);
renderer.getFontRenderer().drawStringWithShadow(font, renderer.getWindow().getWidth() / 2 - font.getWidth("YOU DIEDED") * 3f, renderer.getWindow().getHeight() / 2 + 48 * 3, "#FF0000YOU DIEDED", 6, 6, new Vector4f(1));
renderer.getFontRenderer().drawStringWithShadow(font, renderer.getWindow().getWidth() / 2 - font.getWidth("git --gud scrub") * 1.5f, renderer.getWindow().getHeight() / 2 + 36 * 3, color + "git --gud scrub", 3, 3, new Vector4f(1));
respawnButton.setPosition(renderer.getWindow().getWidth() / 2 - respawnButton.getWidth() / 2, renderer.getWindow().getHeight() / 2 + 48);
exitButton.setPosition(renderer.getWindow().getWidth() / 2 - exitButton.getWidth() / 2, renderer.getWindow().getHeight() / 2 - 24);
respawnButton.render(renderer);
exitButton.render(renderer);
// When the new entity arrives
if (Client.getInstance().getPlayer().getControlledEntity() != null)
gameWindow.setLayer(parentLayer);
// Make sure to ungrab the mouse
Mouse mouse = gameWindow.getInputsManager().getMouse();
if (mouse.isGrabbed())
mouse.setGrabbed(false);
}
use of org.joml.Vector4f in project chunkstories by Hugobros3.
the class InventoryView method render.
@Override
public void render(RenderingInterface renderer) {
parentLayer.render(renderer);
Mouse mouse = renderer.getClient().getInputsManager().getMouse();
int totalWidth = 0;
for (Inventory inv : inventories) totalWidth += 2 + inv.getWidth();
totalWidth -= 2;
int widthAccumulation = 0;
for (int i = 0; i < drawers.length; i++) {
int thisWidth = inventories[i].getWidth();
drawers[i].drawInventoryCentered(renderer, renderer.getWindow().getWidth() / 2 - totalWidth * 24 + thisWidth * 24 + widthAccumulation * 48, renderer.getWindow().getHeight() / 2, 2, false, 4 - i * 4);
widthAccumulation += 1 + thisWidth;
int[] highlightedSlot = drawers[i].getSelectedSlot();
if (highlightedSlot != null) {
ItemPile pileHighlighted = inventories[i].getItemPileAt(highlightedSlot[0], highlightedSlot[1]);
if (pileHighlighted != null) {
float mx = (float) mouse.getCursorX();
float my = (float) mouse.getCursorY();
renderer.getFontRenderer().drawStringWithShadow(renderer.getFontRenderer().defaultFont(), mx, my, pileHighlighted.getItem().getName(), 2, 2, new Vector4f(1.0f));
// System.out.println(pileHighlighted);
}
}
}
if (selectedItem != null) {
int slotSize = 24 * 2;
int width = slotSize * selectedItem.getItem().getDefinition().getSlotsWidth();
int height = slotSize * selectedItem.getItem().getDefinition().getSlotsHeight();
selectedItem.getItem().getDefinition().getRenderer().renderItemInInventory(renderer, selectedItem, (float) mouse.getCursorX() - width / 2, (float) mouse.getCursorY() - height / 2, 2);
if (selectedItemAmount != 1)
renderer.getFontRenderer().drawStringWithShadow(renderer.getFontRenderer().defaultFont(), (float) mouse.getCursorX() - width / 2 + (selectedItem.getItem().getDefinition().getSlotsWidth() - 1.0f) * slotSize, (float) mouse.getCursorY() - height / 2, selectedItemAmount + "", 2, 2, new Vector4f(1, 1, 1, 1));
}
}
use of org.joml.Vector4f in project chunkstories by Hugobros3.
the class DebugInfoRenderer method drawF3debugMenu.
public void drawF3debugMenu(RenderingInterface renderingInterface) {
CameraInterface camera = renderingInterface.getCamera();
Entity playerEntity = client.getPlayer().getControlledEntity();
/*int timeTook = Client.profiler.timeTook();
String debugInfo = Client.profiler.reset("gui").toString();
if (timeTook > 400)
System.out.println("Lengty frame, printing debug information : \n" + debugInfo);*/
// Memory usage
long total = Runtime.getRuntime().totalMemory();
long used = Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
// By default use the camera position
int bx = ((int) camera.getCameraPosition().x());
int by = ((int) camera.getCameraPosition().y());
int bz = ((int) camera.getCameraPosition().z());
int lx = bx, ly = by, lz = bz;
// If the player can look use that
if (playerEntity != null && playerEntity instanceof EntityControllable) {
Location loc = ((EntityControllable) playerEntity).getBlockLookingAt(true);
if (loc != null) {
lx = (int) loc.x();
ly = (int) loc.y();
lz = (int) loc.z();
}
}
int raw_data = world.peekRaw(lx, ly, lz);
CellData cell = world.peekSafely(lx, ly, lz);
// System.out.println(VoxelFormat.id(raw_data));
int cx = bx / 32;
int cy = by / 32;
int cz = bz / 32;
int csh = world.getRegionsSummariesHolder().getHeightAtWorldCoordinates(bx, bz);
// Obtain the angle the player is facing
VoxelSide side = VoxelSide.TOP;
float angleX = -1;
if (playerEntity != null && playerEntity instanceof EntityLiving)
angleX = Math.round(((EntityLiving) playerEntity).getEntityRotationComponent().getHorizontalRotation());
double dx = Math.sin(angleX / 360 * 2.0 * Math.PI);
double dz = Math.cos(angleX / 360 * 2.0 * Math.PI);
if (Math.abs(dx) > Math.abs(dz)) {
if (dx > 0)
side = VoxelSide.RIGHT;
else
side = VoxelSide.LEFT;
} else {
if (dz > 0)
side = VoxelSide.FRONT;
else
side = VoxelSide.BACK;
}
// Count all the entities
int ec = 0;
IterableIterator<Entity> i = world.getAllLoadedEntities();
while (i.hasNext()) {
i.next();
ec++;
}
Chunk current = world.getChunk(cx, cy, cz);
int x_top = renderingInterface.getWindow().getHeight() - 16;
Font font = null;
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
if (font == null)
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
int lineHeight = font.getLineHeight();
int posx, posy;
String text;
posx = 8;
posy = x_top - posx;
text = GLCalls.getStatistics() + " Chunks in view : " + world.getWorldRenderer().getChunksRenderer().getChunksVisible() + " Entities " + ec + " Particles :" + ((ClientParticlesRenderer) world.getParticlesManager()).count() + " #FF0000Render FPS: " + Client.getInstance().getGameWindow().getFPS() + " avg: " + Math.floor(10000.0 / Client.getInstance().getGameWindow().getFPS()) / 10.0 + " #00FFFFSimulation FPS: " + world.getWorldRenderer().getWorld().getGameLogic().getSimulationFps();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "RAM usage : " + used / 1024 / 1024 + " / " + total / 1024 / 1024 + " MB used, chunks loaded in ram: " + world.getRegionsHolder().countChunksWithData() + "/" + world.getRegionsHolder().countChunks() + " " + Math.floor(world.getRegionsHolder().countChunksWithData() * 4 * 32 * 32 * 32 / (1024L * 1024 / 100f)) / 100f + "MB used by chunks";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
long totalVram = (renderingInterface.getTotalVramUsage()) / 1024 / 1024;
posy -= lineHeight;
text = "VRAM usage : " + totalVram + "MB as " + Texture2DGL.getTotalNumberOfTextureObjects() + " textures using " + Texture2DGL.getTotalVramUsage() / 1024 / 1024 + "MB + " + VertexBufferGL.getTotalNumberOfVerticesObjects() + " vbos using " + renderingInterface.getVertexDataVramUsage() / 1024 / 1024 + " MB";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Worker threads: " + world.getGameContext().tasks() + " - " + world.ioHandler.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Position : x:" + bx + " y:" + by + " z:" + bz + " dir: " + angleX + " side: " + side + " #FF0000Block looking at#FFFFFF : pos: " + lx + ": " + ly + ": " + lz + " data: " + raw_data + " voxel_type: " + cell.getVoxel().getName() + " sl:" + cell.getSunlight() + " bl: " + cell.getBlocklight() + " meta:" + cell.getMetaData() + " csh:" + csh;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Summary : " + world.getRegionsSummariesHolder().getHeightmapChunkCoordinates(cx, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Region : " + world.getRegionChunkCoordinates(cx, cy, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
if (current == null) {
posy -= lineHeight;
text = "Current chunk null";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else if (current instanceof ChunkRenderable) {
ChunkRenderDataHolder chunkRenderData = ((ClientChunk) current).getChunkRenderData();
if (chunkRenderData != null) {
posy -= lineHeight;
text = "Current Chunk : " + current + " - " + chunkRenderData.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else {
posy -= lineHeight;
text = "Current Chunk : " + current + " - No rendering data";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
if (playerEntity != null && playerEntity instanceof Entity) {
posy -= lineHeight;
text = "Controlled Entity : " + playerEntity;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
use of org.joml.Vector4f in project chunkstories by Hugobros3.
the class PhysicsWireframeDebugger method render.
public void render(RenderingInterface renderer) {
Vector3dc cameraPosition = renderer.getCamera().getCameraPosition();
// int id, data;
int drawDebugDist = 6;
// Iterate over nearby voxels
for (int i = ((int) (double) cameraPosition.x()) - drawDebugDist; i <= ((int) (double) cameraPosition.x()) + drawDebugDist; i++) for (int j = ((int) (double) cameraPosition.y()) - drawDebugDist; j <= ((int) (double) cameraPosition.y()) + drawDebugDist; j++) for (int k = ((int) (double) cameraPosition.z()) - drawDebugDist; k <= ((int) (double) cameraPosition.z()) + drawDebugDist; k++) {
// data = world.peekSimple(i, j, k);
// id = VoxelFormat.id(data);
CellData cell = world.peekSafely(i, j, k);
// System.out.println(i+":"+j+":"+k);
// System.out.println(cell.getX() + ":"+cell.getY()+":"+cell.getZ());
CollisionBox[] tboxes = cell.getTranslatedCollisionBoxes();
// System.out.println(tboxes.length);
if (tboxes != null) {
// Draw all their collision boxes
for (CollisionBox box : tboxes) {
if (cell.getVoxel().getDefinition().isSolid())
// Red if solid
FakeImmediateModeDebugRenderer.renderCollisionBox(box, new Vector4f(1, 0, 0, 1.0f));
else
// Yellow otherwise
FakeImmediateModeDebugRenderer.renderCollisionBox(box, new Vector4f(1, 1, 0, 0.25f));
}
}
}
// Iterate over each entity
Iterator<Entity> ie = world.getAllLoadedEntities();
while (ie.hasNext()) {
Entity e = ie.next();
// Entities with hitboxes see all of those being drawn
if (e instanceof EntityLiving) {
EntityLiving eli = (EntityLiving) e;
for (HitBox hitbox : eli.getHitBoxes()) {
hitbox.draw(renderer);
}
}
// Get the entity bounding box
if (e.getTranslatedBoundingBox().lineIntersection(cameraPosition, new Vector3d(renderer.getCamera().getViewDirection())) != null)
FakeImmediateModeDebugRenderer.renderCollisionBox(e.getTranslatedBoundingBox(), new Vector4f(0, 0, 0.5f, 1.0f));
else
FakeImmediateModeDebugRenderer.renderCollisionBox(e.getTranslatedBoundingBox(), new Vector4f(0, 1f, 1f, 1.0f));
// And the collision box
for (CollisionBox box : e.getCollisionBoxes()) {
box.translate(e.getLocation());
FakeImmediateModeDebugRenderer.renderCollisionBox(box, new Vector4f(0, 1, 0.5f, 1.0f));
}
}
}
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