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Example 86 with BlockType

use of org.spongepowered.api.block.BlockType in project LanternServer by LanternPowered.

the class SlabItemInteractionBehavior method tryInteract.

@Override
public BehaviorResult tryInteract(BehaviorPipeline<Behavior> pipeline, BehaviorContext context) {
    final Optional<Location<World>> optLocation = context.getContext(ContextKeys.INTERACTION_LOCATION);
    if (!optLocation.isPresent()) {
        return BehaviorResult.CONTINUE;
    }
    final BlockType halfSlabType = this.halfSlabType.get();
    final BlockType doubleSlabType = this.doubleSlabType.get();
    Location<World> location = optLocation.get();
    final Direction blockFace = context.getContext(ContextKeys.INTERACTION_FACE).get().getOpposite();
    final LanternBlockType blockType = (LanternBlockType) context.getContext(ContextKeys.ITEM_TYPE).get().getBlock().get();
    if (blockType != halfSlabType) {
        return BehaviorResult.PASS;
    }
    BlockState state = location.getBlock();
    final BlockState.Builder stateBuilder = BlockState.builder();
    stateBuilder.blockType(blockType);
    context.getContext(ContextKeys.USED_ITEM_STACK).ifPresent(itemStack -> itemStack.getValues().forEach(value -> stateBuilder.add((Key) value.getKey(), value.get())));
    BlockState blockState = stateBuilder.build();
    BlockSnapshotBuilder snapshotBuilder = null;
    boolean success = false;
    if (state.getType() == blockType) {
        if (state.getTraitValue(this.variantTrait).get().equals(blockState.getTraitValue(this.variantTrait).get())) {
            final PortionType portionType = state.getTraitValue(LanternEnumTraits.PORTION_TYPE).get();
            if ((blockFace == Direction.DOWN && portionType == PortionTypes.BOTTOM) || (blockFace == Direction.UP && portionType == PortionTypes.TOP)) {
                snapshotBuilder = BlockSnapshotBuilder.create().blockState(doubleSlabType.getDefaultState());
                success = true;
            }
        }
    } else if (location.getProperty(ReplaceableProperty.class).get().getValue()) {
        success = true;
    }
    if (!success) {
        location = location.add(blockFace.getOpposite().asBlockOffset());
        state = location.getBlock();
        if (state.getType() == blockType) {
            if (state.getTraitValue(this.variantTrait).get().equals(blockState.getTraitValue(this.variantTrait).get())) {
                final PortionType portionType = state.getTraitValue(LanternEnumTraits.PORTION_TYPE).get();
                if ((blockFace == Direction.DOWN && portionType == PortionTypes.TOP) || (blockFace == Direction.UP && portionType == PortionTypes.BOTTOM)) {
                    snapshotBuilder = BlockSnapshotBuilder.create().blockState(doubleSlabType.getDefaultState());
                    success = true;
                }
            }
        } else if (location.getProperty(ReplaceableProperty.class).get().getValue()) {
            success = true;
        }
    }
    if (success) {
        if (snapshotBuilder == null) {
            PortionType portionType;
            if (blockFace == Direction.UP) {
                portionType = PortionTypes.TOP;
            } else if (blockFace == Direction.DOWN) {
                portionType = PortionTypes.BOTTOM;
            } else {
                final double y = location.getY() - location.getBlockY();
                if (y >= 0.5) {
                    portionType = PortionTypes.TOP;
                } else {
                    portionType = PortionTypes.BOTTOM;
                }
            }
            snapshotBuilder = BlockSnapshotBuilder.create().blockState(halfSlabType.getDefaultState()).add(Keys.PORTION_TYPE, portionType);
        }
        final BlockSnapshotBuilder snapshotBuilder1 = snapshotBuilder;
        snapshotBuilder1.location(location);
        context.getContext(ContextKeys.USED_ITEM_STACK).ifPresent(itemStack -> itemStack.getValues().forEach(value -> snapshotBuilder1.add((Key) value.getKey(), value.get())));
        context.addBlockChange(snapshotBuilder1.build());
        context.getContext(ContextKeys.PLAYER).ifPresent(player -> {
            if (!player.get(Keys.GAME_MODE).orElse(GameModes.NOT_SET).equals(GameModes.CREATIVE)) {
                context.requireContext(ContextKeys.USED_SLOT).poll(1);
            }
        });
        return BehaviorResult.SUCCESS;
    }
    return BehaviorResult.FAIL;
}
Also used : ContextKeys(org.lanternpowered.server.behavior.ContextKeys) PortionTypes(org.spongepowered.api.data.type.PortionTypes) Location(org.spongepowered.api.world.Location) Keys(org.spongepowered.api.data.key.Keys) PortionType(org.spongepowered.api.data.type.PortionType) LanternBlockType(org.lanternpowered.server.block.LanternBlockType) BehaviorPipeline(org.lanternpowered.server.behavior.pipeline.BehaviorPipeline) EnumTrait(org.spongepowered.api.block.trait.EnumTrait) Behavior(org.lanternpowered.server.behavior.Behavior) GameModes(org.spongepowered.api.entity.living.player.gamemode.GameModes) Supplier(java.util.function.Supplier) Key(org.spongepowered.api.data.key.Key) BlockState(org.spongepowered.api.block.BlockState) Direction(org.spongepowered.api.util.Direction) BehaviorContext(org.lanternpowered.server.behavior.BehaviorContext) BlockSnapshotBuilder(org.lanternpowered.server.block.BlockSnapshotBuilder) InteractWithItemBehavior(org.lanternpowered.server.item.behavior.types.InteractWithItemBehavior) World(org.spongepowered.api.world.World) BehaviorResult(org.lanternpowered.server.behavior.BehaviorResult) BlockType(org.spongepowered.api.block.BlockType) Optional(java.util.Optional) LanternEnumTraits(org.lanternpowered.server.block.trait.LanternEnumTraits) ReplaceableProperty(org.spongepowered.api.data.property.block.ReplaceableProperty) PortionType(org.spongepowered.api.data.type.PortionType) World(org.spongepowered.api.world.World) Direction(org.spongepowered.api.util.Direction) LanternBlockType(org.lanternpowered.server.block.LanternBlockType) BlockState(org.spongepowered.api.block.BlockState) LanternBlockType(org.lanternpowered.server.block.LanternBlockType) BlockType(org.spongepowered.api.block.BlockType) ReplaceableProperty(org.spongepowered.api.data.property.block.ReplaceableProperty) Location(org.spongepowered.api.world.Location) BlockSnapshotBuilder(org.lanternpowered.server.block.BlockSnapshotBuilder)

Example 87 with BlockType

use of org.spongepowered.api.block.BlockType in project LanternServer by LanternPowered.

the class PlayerInteractionHandler method handleBlockPlacing.

public void handleBlockPlacing(MessagePlayInPlayerBlockPlacement message) {
    final HandType handType = message.getHandType();
    // the main hand message.
    if (handType == HandTypes.OFF_HAND) {
        return;
    }
    // Try the action of the hotbar item first
    final AbstractSlot hotbarSlot = this.player.getInventory().getHotbar().getSelectedSlot();
    final AbstractSlot offHandSlot = this.player.getInventory().getOffhand();
    // The offset can round up to 1, causing
    // an incorrect clicked block location
    final Vector3d pos2 = message.getClickOffset();
    final double dx = Math.min(pos2.getX(), 0.999);
    final double dy = Math.min(pos2.getY(), 0.999);
    final double dz = Math.min(pos2.getZ(), 0.999);
    final Location<World> clickedLocation = new Location<>(this.player.getWorld(), message.getPosition().toDouble().add(dx, dy, dz));
    final Direction face = message.getFace();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.pushCause(this.player);
        // Add context
        frame.addContext(ContextKeys.INTERACTION_FACE, face);
        frame.addContext(ContextKeys.INTERACTION_LOCATION, clickedLocation);
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(clickedLocation.getExtent(), message.getPosition()));
        frame.addContext(ContextKeys.PLAYER, this.player);
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        final BehaviorContext.Snapshot snapshot = context.pushSnapshot();
        if (!this.player.get(Keys.IS_SNEAKING).orElse(false)) {
            final BlockState blockState = this.player.getWorld().getBlock(message.getPosition());
            final LanternBlockType blockType = (LanternBlockType) blockState.getType();
            frame.addContext(ContextKeys.BLOCK_TYPE, blockState.getType());
            frame.addContext(ContextKeys.USED_BLOCK_STATE, blockState);
            BehaviorContext.Snapshot snapshot1 = context.pushSnapshot();
            // Try first with the main hand
            hotbarSlot.peek().ifPresent(stack -> frame.addContext(ContextKeys.USED_ITEM_STACK, stack));
            frame.addContext(ContextKeys.USED_SLOT, hotbarSlot);
            frame.addContext(ContextKeys.INTERACTION_HAND, HandTypes.MAIN_HAND);
            BehaviorResult result = context.process(blockType.getPipeline().pipeline(InteractWithBlockBehavior.class), (ctx, behavior) -> behavior.tryInteract(blockType.getPipeline(), ctx));
            if (!result.isSuccess()) {
                context.popSnapshot(snapshot1);
                snapshot1 = context.pushSnapshot();
                // Try again with the off hand
                offHandSlot.peek().ifPresent(stack -> frame.addContext(ContextKeys.USED_ITEM_STACK, stack));
                frame.addContext(ContextKeys.USED_SLOT, offHandSlot);
                frame.addContext(ContextKeys.INTERACTION_HAND, HandTypes.OFF_HAND);
                result = context.process(blockType.getPipeline().pipeline(InteractWithBlockBehavior.class), (ctx, behavior) -> behavior.tryInteract(blockType.getPipeline(), ctx));
            }
            if (result.isSuccess()) {
                snapshot1 = context.pushSnapshot();
                // We can still continue, doing other operations
                if (result == BehaviorResult.CONTINUE) {
                    handleMainHandItemInteraction(context, snapshot1);
                }
                context.accept();
                return;
            }
            context.popSnapshot(snapshot1);
            snapshot1 = context.pushSnapshot();
            if (result.isSuccess()) {
                snapshot1 = context.pushSnapshot();
                // We can still continue, doing other operations
                if (result == BehaviorResult.CONTINUE) {
                    handleOffHandItemInteraction(context, snapshot1);
                }
                context.accept();
                return;
            }
            context.popSnapshot(snapshot1);
        }
        handleItemInteraction(context, snapshot);
    }
}
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Example 88 with BlockType

use of org.spongepowered.api.block.BlockType in project LanternServer by LanternPowered.

the class LanternWorld method digBlock.

private boolean digBlock(int x, int y, int z, @Nullable GameProfile profile, @Nullable ItemStack itemStack) {
    final LanternBlockType blockType = ((LanternBlockType) getBlockType(x, y, z));
    final BehaviorPipeline<Behavior> pipeline = blockType.getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, blockType);
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        if (itemStack != null) {
            frame.addContext(ContextKeys.USED_ITEM_STACK, itemStack);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(BreakBlockBehavior.class), (ctx, behavior) -> behavior.tryBreak(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
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Example 89 with BlockType

use of org.spongepowered.api.block.BlockType in project LanternServer by LanternPowered.

the class LanternWorld method interactBlock.

private boolean interactBlock(int x, int y, int z, Direction side, @Nullable GameProfile profile, @Nullable ItemStack itemStack) {
    checkNotNull(side, "side");
    final LanternBlockType blockType = ((LanternBlockType) getBlockType(x, y, z));
    final BehaviorPipeline<Behavior> pipeline = blockType.getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.INTERACTION_FACE, side);
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, blockType);
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        if (itemStack != null) {
            frame.addContext(ContextKeys.USED_ITEM_STACK, itemStack);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(InteractWithBlockBehavior.class), (ctx, behavior) -> behavior.tryInteract(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
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Example 90 with BlockType

use of org.spongepowered.api.block.BlockType in project LanternServer by LanternPowered.

the class ProcessorPlayOutParticleEffect method getBlockState.

private static int getBlockState(LanternParticleEffect effect, Optional<BlockState> defaultBlockState) {
    final Optional<BlockState> blockState = effect.getOption(ParticleOptions.BLOCK_STATE);
    if (blockState.isPresent()) {
        return BlockRegistryModule.get().getStateInternalIdAndData(blockState.get());
    } else {
        final Optional<ItemStackSnapshot> optSnapshot = effect.getOption(ParticleOptions.ITEM_STACK_SNAPSHOT);
        if (optSnapshot.isPresent()) {
            final ItemStackSnapshot snapshot = optSnapshot.get();
            final Optional<BlockType> blockType = snapshot.getType().getBlock();
            if (blockType.isPresent()) {
                final BlockState state;
                if (blockType.get().getDefaultState().getTraits().isEmpty()) {
                    state = blockType.get().getDefaultState();
                } else {
                    final BlockState.Builder builder = BlockState.builder().blockType(blockType.get());
                    // noinspection unchecked
                    snapshot.getValues().forEach(value -> builder.add((Key) value.getKey(), value.get()));
                    state = builder.build();
                }
                return BlockRegistryModule.get().getStateInternalIdAndData(state);
            } else {
                return 0;
            }
        } else {
            return BlockRegistryModule.get().getStateInternalIdAndData(defaultBlockState.get());
        }
    }
}
Also used : BlockState(org.spongepowered.api.block.BlockState) BlockType(org.spongepowered.api.block.BlockType) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) Key(org.spongepowered.api.data.key.Key)

Aggregations

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