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Example 6 with MaterialData

use of org.terasology.rendering.assets.material.MaterialData in project Terasology by MovingBlocks.

the class HeadlessEnvironment method setupAssetManager.

@Override
protected AssetManager setupAssetManager() {
    ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager();
    // cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
    assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
    assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
    assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
    assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
    assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
    assetTypeManager.registerCoreAssetType(StaticSound.class, NullSound::new, "sounds");
    assetTypeManager.registerCoreAssetType(StreamingSound.class, NullStreamingSound::new, "music");
    DefaultBlockFamilyFactoryRegistry blockFamilyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
    blockFamilyFactoryRegistry.setBlockFamilyFactory("horizontal", new HorizontalBlockFamilyFactory());
    blockFamilyFactoryRegistry.setBlockFamilyFactory("alignToSurface", new AttachedToSurfaceFamilyFactory());
    assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), blockFamilyFactoryRegistry));
    assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
    assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
    assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
    assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
    assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) HeadlessTexture::new, "textures", "fonts");
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(2).toString().equals("textures")));
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(2).toString().equals("fonts")));
    assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) HeadlessShader::new, "shaders");
    assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) HeadlessMaterial::new, "materials");
    assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) HeadlessMesh::new, "mesh");
    assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) HeadlessSkeletalMesh::new, "skeletalMesh");
    assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
    assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
    assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
    assetTypeManager.switchEnvironment(context.get(ModuleManager.class).getEnvironment());
    context.put(ModuleAwareAssetTypeManager.class, assetTypeManager);
    context.put(AssetManager.class, assetTypeManager.getAssetManager());
    return assetTypeManager.getAssetManager();
}
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Aggregations

MaterialData (org.terasology.rendering.assets.material.MaterialData)6 Texture (org.terasology.rendering.assets.texture.Texture)5 Material (org.terasology.rendering.assets.material.Material)4 TextureData (org.terasology.rendering.assets.texture.TextureData)4 AssetFactory (org.terasology.assets.AssetFactory)3 ModuleAwareAssetTypeManager (org.terasology.assets.module.ModuleAwareAssetTypeManager)3 MeshAnimation (org.terasology.rendering.assets.animation.MeshAnimation)3 MeshAnimationData (org.terasology.rendering.assets.animation.MeshAnimationData)3 MeshAnimationImpl (org.terasology.rendering.assets.animation.MeshAnimationImpl)3 Atlas (org.terasology.rendering.assets.atlas.Atlas)3 AtlasData (org.terasology.rendering.assets.atlas.AtlasData)3 Font (org.terasology.rendering.assets.font.Font)3 FontData (org.terasology.rendering.assets.font.FontData)3 FontImpl (org.terasology.rendering.assets.font.FontImpl)3 Mesh (org.terasology.rendering.assets.mesh.Mesh)3 MeshData (org.terasology.rendering.assets.mesh.MeshData)3 Shader (org.terasology.rendering.assets.shader.Shader)3 ShaderData (org.terasology.rendering.assets.shader.ShaderData)3 SkeletalMesh (org.terasology.rendering.assets.skeletalmesh.SkeletalMesh)3 SkeletalMeshData (org.terasology.rendering.assets.skeletalmesh.SkeletalMeshData)3