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Example 6 with UIElement

use of org.terasology.rendering.nui.asset.UIElement in project Terasology by MovingBlocks.

the class NUIManagerInternal method addOverlay.

@Override
public <T extends ControlWidget> T addOverlay(ResourceUrn overlayUri, Class<T> expectedType) {
    boolean existsAlready = assetManager.isLoaded(overlayUri, UIElement.class);
    Optional<UIElement> opt = Assets.get(overlayUri, UIElement.class);
    if (!opt.isPresent()) {
        logger.error("Can't find overlay '{}'", overlayUri);
    } else {
        UIElement element = opt.get();
        UIWidget root = element.getRootWidget();
        if (expectedType.isInstance(root)) {
            T overlay = expectedType.cast(root);
            if (!existsAlready) {
                initialiseOverlay(overlay, overlayUri);
            }
            addOverlay(overlay, overlayUri);
            return overlay;
        } else {
            logger.error("Screen '{}' is a '{}' and not a '{}'", overlayUri, root.getClass(), expectedType);
        }
    }
    return null;
}
Also used : UIElement(org.terasology.rendering.nui.asset.UIElement) UIWidget(org.terasology.rendering.nui.UIWidget)

Example 7 with UIElement

use of org.terasology.rendering.nui.asset.UIElement in project Terasology by MovingBlocks.

the class TerasologyEngine method initAssets.

private void initAssets() {
    DefaultBlockFamilyFactoryRegistry familyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
    rootContext.put(BlockFamilyFactoryRegistry.class, familyFactoryRegistry);
    // cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
    assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
    assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
    assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
    assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
    assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
    assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), familyFactoryRegistry));
    assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
    assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
    assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
    for (EngineSubsystem subsystem : allSubsystems) {
        subsystem.registerCoreAssetTypes(assetTypeManager);
    }
}
Also used : UIElement(org.terasology.rendering.nui.asset.UIElement) PrefabData(org.terasology.entitySystem.prefab.PrefabData) BehaviorTreeData(org.terasology.logic.behavior.asset.BehaviorTreeData) BlockShape(org.terasology.world.block.shapes.BlockShape) BlockFamilyDefinitionFormat(org.terasology.world.block.loader.BlockFamilyDefinitionFormat) UISkin(org.terasology.rendering.nui.skin.UISkin) UISkinData(org.terasology.rendering.nui.skin.UISkinData) BlockTile(org.terasology.world.block.tiles.BlockTile) DefaultBlockFamilyFactoryRegistry(org.terasology.world.block.family.DefaultBlockFamilyFactoryRegistry) BehaviorTree(org.terasology.logic.behavior.asset.BehaviorTree) BlockShapeData(org.terasology.world.block.shapes.BlockShapeData) UIData(org.terasology.rendering.nui.asset.UIData) BlockSounds(org.terasology.world.block.sounds.BlockSounds) BlockSoundsData(org.terasology.world.block.sounds.BlockSoundsData) TileData(org.terasology.world.block.tiles.TileData) BlockFamilyDefinitionData(org.terasology.world.block.loader.BlockFamilyDefinitionData) EngineSubsystem(org.terasology.engine.subsystem.EngineSubsystem) BlockFamilyDefinition(org.terasology.world.block.loader.BlockFamilyDefinition) Prefab(org.terasology.entitySystem.prefab.Prefab) PojoPrefab(org.terasology.entitySystem.prefab.internal.PojoPrefab)

Example 8 with UIElement

use of org.terasology.rendering.nui.asset.UIElement in project Terasology by MovingBlocks.

the class HeadlessEnvironment method setupAssetManager.

@Override
protected AssetManager setupAssetManager() {
    ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager();
    // cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
    assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
    assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
    assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
    assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
    assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
    assetTypeManager.registerCoreAssetType(StaticSound.class, NullSound::new, "sounds");
    assetTypeManager.registerCoreAssetType(StreamingSound.class, NullStreamingSound::new, "music");
    DefaultBlockFamilyFactoryRegistry blockFamilyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
    blockFamilyFactoryRegistry.setBlockFamilyFactory("horizontal", new HorizontalBlockFamilyFactory());
    blockFamilyFactoryRegistry.setBlockFamilyFactory("alignToSurface", new AttachedToSurfaceFamilyFactory());
    assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), blockFamilyFactoryRegistry));
    assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
    assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
    assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
    assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
    assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) HeadlessTexture::new, "textures", "fonts");
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(2).toString().equals("textures")));
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(2).toString().equals("fonts")));
    assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) HeadlessShader::new, "shaders");
    assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) HeadlessMaterial::new, "materials");
    assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) HeadlessMesh::new, "mesh");
    assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) HeadlessSkeletalMesh::new, "skeletalMesh");
    assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
    assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
    assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
    assetTypeManager.switchEnvironment(context.get(ModuleManager.class).getEnvironment());
    context.put(ModuleAwareAssetTypeManager.class, assetTypeManager);
    context.put(AssetManager.class, assetTypeManager.getAssetManager());
    return assetTypeManager.getAssetManager();
}
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Aggregations

UIElement (org.terasology.rendering.nui.asset.UIElement)8 AssetDataFile (org.terasology.assets.format.AssetDataFile)3 UISkin (org.terasology.rendering.nui.skin.UISkin)3 UISkinData (org.terasology.rendering.nui.skin.UISkinData)3 JsonParser (com.google.gson.JsonParser)2 JsonReader (com.google.gson.stream.JsonReader)2 IOException (java.io.IOException)2 InputStreamReader (java.io.InputStreamReader)2 Prefab (org.terasology.entitySystem.prefab.Prefab)2 PrefabData (org.terasology.entitySystem.prefab.PrefabData)2 PojoPrefab (org.terasology.entitySystem.prefab.internal.PojoPrefab)2 BehaviorTree (org.terasology.logic.behavior.asset.BehaviorTree)2 BehaviorTreeData (org.terasology.logic.behavior.asset.BehaviorTreeData)2 UIWidget (org.terasology.rendering.nui.UIWidget)2 UIData (org.terasology.rendering.nui.asset.UIData)2 JsonTree (org.terasology.rendering.nui.widgets.treeView.JsonTree)2 DefaultBlockFamilyFactoryRegistry (org.terasology.world.block.family.DefaultBlockFamilyFactoryRegistry)2 BlockFamilyDefinition (org.terasology.world.block.loader.BlockFamilyDefinition)2 BlockFamilyDefinitionData (org.terasology.world.block.loader.BlockFamilyDefinitionData)2 BlockFamilyDefinitionFormat (org.terasology.world.block.loader.BlockFamilyDefinitionFormat)2