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Example 11 with Texture

use of org.terasology.rendering.assets.texture.Texture in project Terasology by MovingBlocks.

the class FontMaterialProducer method getAssetData.

@Override
public Optional<MaterialData> getAssetData(ResourceUrn urn) throws IOException {
    if (RESOURCE_NAME.equals(urn.getResourceName()) && !urn.getFragmentName().isEmpty()) {
        Optional<? extends Shader> fontShader = assetManager.getAsset(FONT_SHADER_URN, Shader.class);
        if (!fontShader.isPresent()) {
            logger.error("Unable to resolve font shader");
            return Optional.empty();
        }
        Optional<Texture> texture = assetManager.getAsset(new ResourceUrn(urn.getModuleName(), urn.getFragmentName()), Texture.class);
        if (texture.isPresent()) {
            MaterialData materialData = new MaterialData(fontShader.get());
            materialData.setParam("texture", texture.get());
            return Optional.of(materialData);
        }
    }
    return Optional.empty();
}
Also used : MaterialData(org.terasology.rendering.assets.material.MaterialData) ResourceUrn(org.terasology.assets.ResourceUrn) Texture(org.terasology.rendering.assets.texture.Texture)

Example 12 with Texture

use of org.terasology.rendering.assets.texture.Texture in project Terasology by MovingBlocks.

the class LwjglGraphics method registerCoreAssetTypes.

@Override
public void registerCoreAssetTypes(ModuleAwareAssetTypeManager assetTypeManager) {
    // cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
    assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
    assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) (urn, assetType, data) -> (new OpenGLTexture(urn, assetType, data, this)), "textures", "fonts");
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> {
        if (path.getName(1).toString().equals(ModuleAssetDataProducer.OVERRIDE_FOLDER)) {
            return path.getName(3).toString().equals("textures");
        } else {
            return path.getName(2).toString().equals("textures");
        }
    }));
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> {
        if (path.getName(1).toString().equals(ModuleAssetDataProducer.OVERRIDE_FOLDER)) {
            return path.getName(3).toString().equals("fonts");
        } else {
            return path.getName(2).toString().equals("fonts");
        }
    }));
    assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) GLSLShader::new, "shaders");
    assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) GLSLMaterial::new, "materials");
    assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) (urn, assetType, data) -> new OpenGLMesh(urn, assetType, bufferPool, data), "mesh");
    assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) (urn, assetType, data) -> new OpenGLSkeletalMesh(urn, assetType, data, bufferPool), "skeletalMesh");
    assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
    assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
    assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
}
Also used : RenderingSubsystemFactory(org.terasology.engine.subsystem.RenderingSubsystemFactory) MeshData(org.terasology.rendering.assets.mesh.MeshData) LoggerFactory(org.slf4j.LoggerFactory) Config(org.terasology.config.Config) LWJGLException(org.lwjgl.LWJGLException) ByteBuffer(java.nio.ByteBuffer) FontData(org.terasology.rendering.assets.font.FontData) Material(org.terasology.rendering.assets.material.Material) PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) ImageIO(javax.imageio.ImageIO) Atlas(org.terasology.rendering.assets.atlas.Atlas) GL11(org.lwjgl.opengl.GL11) TextureUtil(org.terasology.rendering.assets.texture.TextureUtil) Context(org.terasology.context.Context) ModuleAwareAssetTypeManager(org.terasology.assets.module.ModuleAwareAssetTypeManager) BufferedImage(java.awt.image.BufferedImage) ShaderManager(org.terasology.rendering.ShaderManager) RenderingConfig(org.terasology.config.RenderingConfig) SubtextureData(org.terasology.rendering.assets.texture.subtexture.SubtextureData) GameState(org.terasology.engine.modes.GameState) ShaderData(org.terasology.rendering.assets.shader.ShaderData) Queues(com.google.common.collect.Queues) List(java.util.List) LwjglCanvasRenderer(org.terasology.rendering.nui.internal.LwjglCanvasRenderer) DisplayDevice(org.terasology.engine.subsystem.DisplayDevice) Font(org.terasology.rendering.assets.font.Font) Subtexture(org.terasology.rendering.assets.texture.subtexture.Subtexture) TextureData(org.terasology.rendering.assets.texture.TextureData) GameEngine(org.terasology.engine.GameEngine) ModuleAssetDataProducer(org.terasology.assets.module.ModuleAssetDataProducer) ShaderManagerLwjgl(org.terasology.rendering.ShaderManagerLwjgl) Texture(org.terasology.rendering.assets.texture.Texture) GameThread(org.terasology.engine.GameThread) org.lwjgl.opengl(org.lwjgl.opengl) MeshAnimationData(org.terasology.rendering.assets.animation.MeshAnimationData) Lists(com.google.common.collect.Lists) MaterialData(org.terasology.rendering.assets.material.MaterialData) Mesh(org.terasology.rendering.assets.mesh.Mesh) Shader(org.terasology.rendering.assets.shader.Shader) CanvasRenderer(org.terasology.rendering.nui.internal.CanvasRenderer) Logger(org.slf4j.Logger) MeshAnimationImpl(org.terasology.rendering.assets.animation.MeshAnimationImpl) SkeletalMeshData(org.terasology.rendering.assets.skeletalmesh.SkeletalMeshData) BlockingDeque(java.util.concurrent.BlockingDeque) AssetFactory(org.terasology.assets.AssetFactory) MeshAnimation(org.terasology.rendering.assets.animation.MeshAnimation) IOException(java.io.IOException) SkeletalMesh(org.terasology.rendering.assets.skeletalmesh.SkeletalMesh) FontImpl(org.terasology.rendering.assets.font.FontImpl) org.terasology.rendering.opengl(org.terasology.rendering.opengl) Consumer(java.util.function.Consumer) AtlasData(org.terasology.rendering.assets.atlas.AtlasData) PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) Atlas(org.terasology.rendering.assets.atlas.Atlas) FontData(org.terasology.rendering.assets.font.FontData) SkeletalMeshData(org.terasology.rendering.assets.skeletalmesh.SkeletalMeshData) Mesh(org.terasology.rendering.assets.mesh.Mesh) SkeletalMesh(org.terasology.rendering.assets.skeletalmesh.SkeletalMesh) Material(org.terasology.rendering.assets.material.Material) SkeletalMesh(org.terasology.rendering.assets.skeletalmesh.SkeletalMesh) Shader(org.terasology.rendering.assets.shader.Shader) Texture(org.terasology.rendering.assets.texture.Texture) Font(org.terasology.rendering.assets.font.Font) MeshData(org.terasology.rendering.assets.mesh.MeshData) SkeletalMeshData(org.terasology.rendering.assets.skeletalmesh.SkeletalMeshData) ShaderData(org.terasology.rendering.assets.shader.ShaderData) AtlasData(org.terasology.rendering.assets.atlas.AtlasData) TextureData(org.terasology.rendering.assets.texture.TextureData) SubtextureData(org.terasology.rendering.assets.texture.subtexture.SubtextureData) MeshAnimation(org.terasology.rendering.assets.animation.MeshAnimation) MeshAnimationData(org.terasology.rendering.assets.animation.MeshAnimationData) MaterialData(org.terasology.rendering.assets.material.MaterialData) Subtexture(org.terasology.rendering.assets.texture.subtexture.Subtexture)

Example 13 with Texture

use of org.terasology.rendering.assets.texture.Texture in project Terasology by MovingBlocks.

the class HeadlessEnvironment method setupAssetManager.

@Override
protected AssetManager setupAssetManager() {
    ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager();
    // cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
    assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
    assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
    assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
    assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
    assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
    assetTypeManager.registerCoreAssetType(StaticSound.class, NullSound::new, "sounds");
    assetTypeManager.registerCoreAssetType(StreamingSound.class, NullStreamingSound::new, "music");
    DefaultBlockFamilyFactoryRegistry blockFamilyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
    blockFamilyFactoryRegistry.setBlockFamilyFactory("horizontal", new HorizontalBlockFamilyFactory());
    blockFamilyFactoryRegistry.setBlockFamilyFactory("alignToSurface", new AttachedToSurfaceFamilyFactory());
    assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), blockFamilyFactoryRegistry));
    assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
    assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
    assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
    assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
    assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) HeadlessTexture::new, "textures", "fonts");
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(2).toString().equals("textures")));
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(2).toString().equals("fonts")));
    assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) HeadlessShader::new, "shaders");
    assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) HeadlessMaterial::new, "materials");
    assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) HeadlessMesh::new, "mesh");
    assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) HeadlessSkeletalMesh::new, "skeletalMesh");
    assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
    assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
    assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
    assetTypeManager.switchEnvironment(context.get(ModuleManager.class).getEnvironment());
    context.put(ModuleAwareAssetTypeManager.class, assetTypeManager);
    context.put(AssetManager.class, assetTypeManager.getAssetManager());
    return assetTypeManager.getAssetManager();
}
Also used : PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) TypeSerializationLibrary(org.terasology.persistence.typeHandling.TypeSerializationLibrary) MeshData(org.terasology.rendering.assets.mesh.MeshData) UIElement(org.terasology.rendering.nui.asset.UIElement) HeadlessMaterial(org.terasology.engine.subsystem.headless.assets.HeadlessMaterial) CelestialSystem(org.terasology.world.sun.CelestialSystem) AssetManager(org.terasology.assets.management.AssetManager) Time(org.terasology.engine.Time) Config(org.terasology.config.Config) BehaviorTreeData(org.terasology.logic.behavior.asset.BehaviorTreeData) BlockTile(org.terasology.world.block.tiles.BlockTile) FontData(org.terasology.rendering.assets.font.FontData) Material(org.terasology.rendering.assets.material.Material) PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) NullStreamingSound(org.terasology.audio.nullAudio.NullStreamingSound) 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ModuleEnvironment(org.terasology.module.ModuleEnvironment) BehaviorTree(org.terasology.logic.behavior.asset.BehaviorTree) FileSystem(java.nio.file.FileSystem) ShaderData(org.terasology.rendering.assets.shader.ShaderData) LoadPrefabs(org.terasology.engine.modes.loadProcesses.LoadPrefabs) CollisionGroup(org.terasology.physics.CollisionGroup) Font(org.terasology.rendering.assets.font.Font) TextureData(org.terasology.rendering.assets.texture.TextureData) BlockFamily(org.terasology.world.block.family.BlockFamily) ShrinkWrapFileSystems(org.jboss.shrinkwrap.api.nio.file.ShrinkWrapFileSystems) HorizontalBlockFamilyFactory(org.terasology.world.block.family.HorizontalBlockFamilyFactory) Texture(org.terasology.rendering.assets.texture.Texture) MeshAnimationData(org.terasology.rendering.assets.animation.MeshAnimationData) ModuleRegistry(org.terasology.module.ModuleRegistry) CollisionGroupManager(org.terasology.physics.CollisionGroupManager) 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Example 14 with Texture

use of org.terasology.rendering.assets.texture.Texture in project Terasology by MovingBlocks.

the class HeightMapSurfaceHeightProvider method reloadHeightmap.

private void reloadHeightmap() {
    logger.info("Reading height map '{}'", configuration.heightMap);
    ResourceUrn urn = new ResourceUrn("core", configuration.heightMap);
    Texture texture = Assets.getTexture(urn).get();
    ByteBuffer[] bb = texture.getData().getBuffers();
    IntBuffer intBuf = bb[0].asIntBuffer();
    mapWidth = texture.getWidth();
    mapHeight = texture.getHeight();
    heightmap = new float[mapWidth][mapHeight];
    while (intBuf.position() < intBuf.limit()) {
        int pos = intBuf.position();
        long val = intBuf.get() & 0xFFFFFFFFL;
        heightmap[pos % mapWidth][pos / mapWidth] = val / (256 * 256 * 256 * 256f);
    }
}
Also used : IntBuffer(java.nio.IntBuffer) ResourceUrn(org.terasology.assets.ResourceUrn) Texture(org.terasology.rendering.assets.texture.Texture) ByteBuffer(java.nio.ByteBuffer)

Example 15 with Texture

use of org.terasology.rendering.assets.texture.Texture in project Terasology by MovingBlocks.

the class BlockDamageRenderer method renderOverlay.

@Override
public void renderOverlay() {
    if (blockSelectionRenderer == null) {
        Texture texture = Assets.getTextureRegion("core:blockdamageeffects#1").get().getTexture();
        blockSelectionRenderer = new BlockSelectionRenderer(texture);
    }
    // group the entities into what texture they will use so that there is less recreating meshes (changing a texture region on the BlockSelectionRenderer
    // will recreate the mesh to use the different UV coordinates).  Also this allows
    Multimap<Integer, Vector3i> groupedEntitiesByEffect = ArrayListMultimap.create();
    for (EntityRef entity : entityManager.getEntitiesWith(HealthComponent.class, BlockComponent.class)) {
        HealthComponent health = entity.getComponent(HealthComponent.class);
        if (health.currentHealth == health.maxHealth) {
            continue;
        }
        BlockComponent blockComponent = entity.getComponent(BlockComponent.class);
        groupedEntitiesByEffect.put(getEffectsNumber(health), blockComponent.getPosition());
    }
    for (EntityRef entity : entityManager.getEntitiesWith(BlockRegionComponent.class, HealthComponent.class)) {
        HealthComponent health = entity.getComponent(HealthComponent.class);
        if (health.currentHealth == health.maxHealth) {
            continue;
        }
        BlockRegionComponent blockRegion = entity.getComponent(BlockRegionComponent.class);
        for (Vector3i blockPos : blockRegion.region) {
            groupedEntitiesByEffect.put(getEffectsNumber(health), blockPos);
        }
    }
    // we know that the texture will be the same for each block effect,  just differnt UV coordinates.  Bind the texture already
    blockSelectionRenderer.beginRenderOverlay();
    for (Integer effectsNumber : groupedEntitiesByEffect.keySet()) {
        Optional<TextureRegionAsset> texture = Assets.getTextureRegion("core:blockdamageeffects#" + effectsNumber);
        if (texture.isPresent()) {
            blockSelectionRenderer.setEffectsTexture(texture.get());
            for (Vector3i position : groupedEntitiesByEffect.get(effectsNumber)) {
                blockSelectionRenderer.renderMark(position);
            }
        }
    }
    blockSelectionRenderer.endRenderOverlay();
}
Also used : BlockComponent(org.terasology.world.block.BlockComponent) BlockRegionComponent(org.terasology.world.block.regions.BlockRegionComponent) Vector3i(org.terasology.math.geom.Vector3i) BlockSelectionRenderer(org.terasology.rendering.world.selection.BlockSelectionRenderer) Texture(org.terasology.rendering.assets.texture.Texture) EntityRef(org.terasology.entitySystem.entity.EntityRef) TextureRegionAsset(org.terasology.rendering.assets.texture.TextureRegionAsset)

Aggregations

Texture (org.terasology.rendering.assets.texture.Texture)15 ResourceUrn (org.terasology.assets.ResourceUrn)7 TextureData (org.terasology.rendering.assets.texture.TextureData)7 ByteBuffer (java.nio.ByteBuffer)6 MaterialData (org.terasology.rendering.assets.material.MaterialData)5 ModuleAwareAssetTypeManager (org.terasology.assets.module.ModuleAwareAssetTypeManager)4 Logger (org.slf4j.Logger)3 LoggerFactory (org.slf4j.LoggerFactory)3 AssetFactory (org.terasology.assets.AssetFactory)3 Config (org.terasology.config.Config)3 Context (org.terasology.context.Context)3 MeshAnimation (org.terasology.rendering.assets.animation.MeshAnimation)3 MeshAnimationData (org.terasology.rendering.assets.animation.MeshAnimationData)3 MeshAnimationImpl (org.terasology.rendering.assets.animation.MeshAnimationImpl)3 Atlas (org.terasology.rendering.assets.atlas.Atlas)3 AtlasData (org.terasology.rendering.assets.atlas.AtlasData)3 Font (org.terasology.rendering.assets.font.Font)3 Lists (com.google.common.collect.Lists)2 IOException (java.io.IOException)2 List (java.util.List)2