use of io.xol.chunkstories.api.exceptions.world.WorldException in project chunkstories by Hugobros3.
the class CubicChunk method pokeInternal.
/**
* The 'core' of the core, this private function is responsible for placing and
* keeping everyone up to snuff on block modifications. It all comes back to this really.
*/
private ActualChunkVoxelContext pokeInternal(final int worldX, final int worldY, final int worldZ, Voxel newVoxel, final int sunlight, final int blocklight, final int metadata, int raw_data, final boolean use_raw_data, final boolean update, final boolean return_context, final WorldModificationCause cause) {
int x = sanitizeCoordinate(worldX);
int y = sanitizeCoordinate(worldY);
int z = sanitizeCoordinate(worldZ);
ActualChunkVoxelContext cell_pre = peek(x, y, z);
Voxel formerVoxel = cell_pre.getVoxel();
assert formerVoxel != null;
FreshFutureCell future = new FreshFutureCell(cell_pre);
if (use_raw_data) {
// We need this for voxel placement logic
newVoxel = world.getContentTranslator().getVoxelForId(VoxelFormat.id(raw_data));
// Build the future from parsing the raw data
future.setVoxel(newVoxel);
future.setSunlight(VoxelFormat.sunlight(raw_data));
future.setBlocklight(VoxelFormat.blocklight(raw_data));
future.setMetaData(VoxelFormat.meta(raw_data));
} else {
// Build the raw data from the set parameters by editing the in-place data
// (because we allow only editing some aspects of the cell data)
raw_data = cell_pre.getData();
if (newVoxel != null) {
raw_data = VoxelFormat.changeId(raw_data, world.getContentTranslator().getIdForVoxel(newVoxel));
future.setVoxel(newVoxel);
}
if (sunlight >= 0) {
raw_data = VoxelFormat.changeSunlight(raw_data, sunlight);
future.setSunlight(sunlight);
}
if (blocklight >= 0) {
raw_data = VoxelFormat.changeBlocklight(raw_data, blocklight);
future.setBlocklight(blocklight);
}
if (metadata >= 0) {
raw_data = VoxelFormat.changeMeta(raw_data, metadata);
future.setMetaData(metadata);
}
}
try {
if (newVoxel == null || formerVoxel.equals(newVoxel)) {
formerVoxel.onModification(cell_pre, future, cause);
} else {
formerVoxel.onRemove(cell_pre, cause);
newVoxel.onPlace(future, cause);
}
} catch (WorldException e) {
// Abort !
if (return_context)
return cell_pre;
else
return null;
}
// Allocate if it makes sense
if (chunkVoxelData == null)
chunkVoxelData = atomicalyCreateInternalData();
chunkVoxelData[x * 32 * 32 + y * 32 + z] = raw_data;
if (newVoxel != null && !formerVoxel.equals(newVoxel))
newVoxel.whenPlaced(future);
// Update lightning
if (update)
lightBaker.computeLightSpread(x, y, z, cell_pre.raw_data, raw_data);
// Increment the modifications counter
compr_uncomittedBlockModifications.incrementAndGet();
// Don't spam the thread creation spawn
occlusion.unbakedUpdates.incrementAndGet();
// Update related summary
if (update)
world.getRegionsSummariesHolder().updateOnBlockPlaced(x, y, z, future);
// Mark the nearby chunks to be re-rendered
if (update) {
int sx = chunkX;
int ex = sx;
int sy = chunkY;
int ey = sy;
int sz = chunkZ;
int ez = sz;
if (x == 0)
sx--;
else if (x == 31)
ex++;
if (y == 0)
sy--;
else if (y == 31)
ey++;
if (z == 0)
sz--;
else if (z == 31)
ez++;
for (int ix = sx; ix <= ex; ix++) for (int iy = sy; iy <= ey; iy++) for (int iz = sz; iz <= ez; iz++) {
Chunk chunk = world.getChunk(ix, iy, iz);
if (chunk != null && chunk instanceof ChunkRenderable)
((ChunkRenderable) chunk).meshUpdater().requestMeshUpdate();
}
}
// If this is a 'master' world, notify remote users of the change !
if (update && world instanceof WorldMaster && !(world instanceof WorldTool)) {
PacketVoxelUpdate packet = new PacketVoxelUpdate(new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data));
Iterator<WorldUser> pi = this.chunkHolder.users.iterator();
while (pi.hasNext()) {
WorldUser user = pi.next();
if (!(user instanceof RemotePlayer))
continue;
RemotePlayer player = (RemotePlayer) user;
Entity clientEntity = player.getControlledEntity();
if (clientEntity == null)
// Ignore clients that aren't playing
continue;
player.pushPacket(packet);
}
}
if (return_context)
return new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data);
else
return null;
}
use of io.xol.chunkstories.api.exceptions.world.WorldException in project chunkstories-core by Hugobros3.
the class EntityPlayer method onControllerInput.
@Override
public boolean onControllerInput(Input input, Controller controller) {
// We are moving inventory bringup here !
if (input.getName().equals("inventory") && world instanceof WorldClient) {
if (creativeMode.get()) {
((WorldClient) getWorld()).getClient().openInventories(this.inventoryComponent.getInventory(), new InventoryLocalCreativeMenu(world));
} else {
((WorldClient) getWorld()).getClient().openInventories(this.inventoryComponent.getInventory(), this.armor.getInventory());
}
return true;
}
Location blockLocation = this.getBlockLookingAt(true);
double maxLen = 1024;
if (blockLocation != null) {
Vector3d diff = new Vector3d(blockLocation).sub(this.getLocation());
// Vector3d dir = diff.clone().normalize();
maxLen = diff.length();
}
Vector3d initialPosition = new Vector3d(getLocation());
initialPosition.add(new Vector3d(0, eyePosition, 0));
Vector3dc direction = getDirectionLookingAt();
Iterator<Entity> i = world.collisionsManager().rayTraceEntities(initialPosition, direction, maxLen);
while (i.hasNext()) {
Entity e = i.next();
if (e.handleInteraction(this, input))
return true;
}
ItemPile itemSelected = getSelectedItemComponent().getSelectedItem();
if (itemSelected != null) {
// See if the item handles the interaction
if (itemSelected.getItem().onControllerInput(this, itemSelected, input, controller))
return true;
}
if (getWorld() instanceof WorldMaster) {
// Creative mode features building and picking.
if (this.getCreativeModeComponent().get()) {
if (input.getName().equals("mouse.left")) {
if (blockLocation != null) {
// Player events mod
if (controller instanceof Player) {
Player player = (Player) controller;
WorldCell cell = world.peekSafely(blockLocation);
FutureCell future = new FutureCell(cell);
future.setVoxel(this.getDefinition().store().parent().voxels().air());
future.setBlocklight(0);
future.setSunlight(0);
future.setMetaData(0);
PlayerVoxelModificationEvent event = new PlayerVoxelModificationEvent(cell, future, EntityCreative.CREATIVE_MODE, player);
// Anyone has objections ?
world.getGameContext().getPluginManager().fireEvent(event);
if (event.isCancelled())
return true;
Vector3d rnd = new Vector3d();
for (int k = 0; k < 40; k++) {
rnd.set(blockLocation);
rnd.add(Math.random() * 0.98, Math.random() * 0.98, Math.random() * 0.98);
world.getParticlesManager().spawnParticleAtPosition("voxel_frag", rnd);
}
world.getSoundManager().playSoundEffect("sounds/gameplay/voxel_remove.ogg", Mode.NORMAL, blockLocation, 1.0f, 1.0f);
try {
world.poke(future, this);
// world.poke((int)blockLocation.x, (int)blockLocation.y, (int)blockLocation.z, null, 0, 0, 0, this);
} catch (WorldException e) {
// Discard but maybe play some effect ?
}
return true;
}
}
} else if (input.getName().equals("mouse.middle")) {
if (blockLocation != null) {
CellData ctx = this.getWorld().peekSafely(blockLocation);
if (!ctx.getVoxel().isAir()) {
// Spawn new itemPile in his inventory
ItemVoxel item = (ItemVoxel) world.getGameContext().getContent().items().getItemDefinition("item_voxel").newItem();
item.voxel = ctx.getVoxel();
item.voxelMeta = ctx.getMetaData();
ItemPile itemVoxel = new ItemPile(item);
this.getInventory().setItemPileAt(getSelectedItemComponent().getSelectedSlot(), 0, itemVoxel);
return true;
}
}
}
}
}
// Then we check if the world minds being interacted with
return world.handleInteraction(this, blockLocation, input);
}
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