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Example 21 with Chunk

use of io.xol.chunkstories.api.world.chunk.Chunk in project chunkstories by Hugobros3.

the class CubicChunk method pokeInternal.

/**
 * The 'core' of the core, this private function is responsible for placing and
 * keeping everyone up to snuff on block modifications. It all comes back to this really.
 */
private ActualChunkVoxelContext pokeInternal(final int worldX, final int worldY, final int worldZ, Voxel newVoxel, final int sunlight, final int blocklight, final int metadata, int raw_data, final boolean use_raw_data, final boolean update, final boolean return_context, final WorldModificationCause cause) {
    int x = sanitizeCoordinate(worldX);
    int y = sanitizeCoordinate(worldY);
    int z = sanitizeCoordinate(worldZ);
    ActualChunkVoxelContext cell_pre = peek(x, y, z);
    Voxel formerVoxel = cell_pre.getVoxel();
    assert formerVoxel != null;
    FreshFutureCell future = new FreshFutureCell(cell_pre);
    if (use_raw_data) {
        // We need this for voxel placement logic
        newVoxel = world.getContentTranslator().getVoxelForId(VoxelFormat.id(raw_data));
        // Build the future from parsing the raw data
        future.setVoxel(newVoxel);
        future.setSunlight(VoxelFormat.sunlight(raw_data));
        future.setBlocklight(VoxelFormat.blocklight(raw_data));
        future.setMetaData(VoxelFormat.meta(raw_data));
    } else {
        // Build the raw data from the set parameters by editing the in-place data
        // (because we allow only editing some aspects of the cell data)
        raw_data = cell_pre.getData();
        if (newVoxel != null) {
            raw_data = VoxelFormat.changeId(raw_data, world.getContentTranslator().getIdForVoxel(newVoxel));
            future.setVoxel(newVoxel);
        }
        if (sunlight >= 0) {
            raw_data = VoxelFormat.changeSunlight(raw_data, sunlight);
            future.setSunlight(sunlight);
        }
        if (blocklight >= 0) {
            raw_data = VoxelFormat.changeBlocklight(raw_data, blocklight);
            future.setBlocklight(blocklight);
        }
        if (metadata >= 0) {
            raw_data = VoxelFormat.changeMeta(raw_data, metadata);
            future.setMetaData(metadata);
        }
    }
    try {
        if (newVoxel == null || formerVoxel.equals(newVoxel)) {
            formerVoxel.onModification(cell_pre, future, cause);
        } else {
            formerVoxel.onRemove(cell_pre, cause);
            newVoxel.onPlace(future, cause);
        }
    } catch (WorldException e) {
        // Abort !
        if (return_context)
            return cell_pre;
        else
            return null;
    }
    // Allocate if it makes sense
    if (chunkVoxelData == null)
        chunkVoxelData = atomicalyCreateInternalData();
    chunkVoxelData[x * 32 * 32 + y * 32 + z] = raw_data;
    if (newVoxel != null && !formerVoxel.equals(newVoxel))
        newVoxel.whenPlaced(future);
    // Update lightning
    if (update)
        lightBaker.computeLightSpread(x, y, z, cell_pre.raw_data, raw_data);
    // Increment the modifications counter
    compr_uncomittedBlockModifications.incrementAndGet();
    // Don't spam the thread creation spawn
    occlusion.unbakedUpdates.incrementAndGet();
    // Update related summary
    if (update)
        world.getRegionsSummariesHolder().updateOnBlockPlaced(x, y, z, future);
    // Mark the nearby chunks to be re-rendered
    if (update) {
        int sx = chunkX;
        int ex = sx;
        int sy = chunkY;
        int ey = sy;
        int sz = chunkZ;
        int ez = sz;
        if (x == 0)
            sx--;
        else if (x == 31)
            ex++;
        if (y == 0)
            sy--;
        else if (y == 31)
            ey++;
        if (z == 0)
            sz--;
        else if (z == 31)
            ez++;
        for (int ix = sx; ix <= ex; ix++) for (int iy = sy; iy <= ey; iy++) for (int iz = sz; iz <= ez; iz++) {
            Chunk chunk = world.getChunk(ix, iy, iz);
            if (chunk != null && chunk instanceof ChunkRenderable)
                ((ChunkRenderable) chunk).meshUpdater().requestMeshUpdate();
        }
    }
    // If this is a 'master' world, notify remote users of the change !
    if (update && world instanceof WorldMaster && !(world instanceof WorldTool)) {
        PacketVoxelUpdate packet = new PacketVoxelUpdate(new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data));
        Iterator<WorldUser> pi = this.chunkHolder.users.iterator();
        while (pi.hasNext()) {
            WorldUser user = pi.next();
            if (!(user instanceof RemotePlayer))
                continue;
            RemotePlayer player = (RemotePlayer) user;
            Entity clientEntity = player.getControlledEntity();
            if (clientEntity == null)
                // Ignore clients that aren't playing
                continue;
            player.pushPacket(packet);
        }
    }
    if (return_context)
        return new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data);
    else
        return null;
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) WorldUser(io.xol.chunkstories.api.world.WorldUser) WorldException(io.xol.chunkstories.api.exceptions.world.WorldException) ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) PacketVoxelUpdate(io.xol.chunkstories.api.net.packets.PacketVoxelUpdate) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) WorldTool(io.xol.chunkstories.world.WorldTool) Voxel(io.xol.chunkstories.api.voxel.Voxel) WorldMaster(io.xol.chunkstories.api.world.WorldMaster)

Example 22 with Chunk

use of io.xol.chunkstories.api.world.chunk.Chunk in project chunkstories by Hugobros3.

the class HashMapWorldRegionsHolder method markChunkForReRender.

public void markChunkForReRender(int chunkX, int chunkY, int chunkZ) {
    int worldSizeInChunks = world.getWorldInfo().getSize().sizeInChunks;
    if (chunkX < 0)
        chunkX += worldSizeInChunks;
    if (chunkY < 0)
        chunkY += worldSizeInChunks;
    if (chunkZ < 0)
        chunkZ += worldSizeInChunks;
    chunkX = chunkX % worldSizeInChunks;
    chunkZ = chunkZ % worldSizeInChunks;
    if (chunkY < 0 || chunkY >= worldSizeInChunks)
        return;
    Chunk c = getChunk(chunkX, chunkY, chunkZ);
    if (c != null && c instanceof ChunkRenderable)
        ((ChunkRenderable) c).meshUpdater().requestMeshUpdate();
}
Also used : ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) CubicChunk(io.xol.chunkstories.world.chunk.CubicChunk)

Aggregations

Chunk (io.xol.chunkstories.api.world.chunk.Chunk)22 CubicChunk (io.xol.chunkstories.world.chunk.CubicChunk)12 ChunkRenderable (io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable)5 Entity (io.xol.chunkstories.api.entity.Entity)3 CellData (io.xol.chunkstories.api.world.cell.CellData)3 Region (io.xol.chunkstories.api.world.region.Region)3 ChunkNotLoadedException (io.xol.chunkstories.api.exceptions.world.ChunkNotLoadedException)2 RegionNotLoadedException (io.xol.chunkstories.api.exceptions.world.RegionNotLoadedException)2 WorldException (io.xol.chunkstories.api.exceptions.world.WorldException)2 Voxel (io.xol.chunkstories.api.voxel.Voxel)2 WorldMaster (io.xol.chunkstories.api.world.WorldMaster)2 FutureCell (io.xol.chunkstories.api.world.cell.FutureCell)2 ChunksIterator (io.xol.chunkstories.api.world.chunk.ChunksIterator)2 ChunkRenderDataHolder (io.xol.chunkstories.renderer.chunks.ChunkRenderDataHolder)2 ClientChunk (io.xol.chunkstories.world.chunk.ClientChunk)2 Vector4f (org.joml.Vector4f)2 Location (io.xol.chunkstories.api.Location)1 EntityBase (io.xol.chunkstories.api.entity.EntityBase)1 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)1 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)1