use of net.md_5.bungee.api.chat.hover.content.Entity in project Ublisk by Derkades.
the class PlayerInteractEntity method onPlayerInteractEntityEvent.
@EventHandler
public void onPlayerInteractEntityEvent(PlayerInteractEntityEvent event) {
if (event.isCancelled()) {
return;
}
if (event.getHand() != EquipmentSlot.HAND)
return;
Entity entity = event.getRightClicked();
final UPlayer player = new UPlayer(event);
if (entity instanceof ArmorStand && player.getGameMode() != GameMode.CREATIVE) {
event.setCancelled(true);
}
if (entity instanceof Player && player.isSneaking()) {
UPlayer target = new UPlayer(entity);
BaseComponent[] stats = new ComponentBuilder("View statistics").bold(true).color(DARK_AQUA).event(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("Click to open website").color(GOLD).create())).event(new ClickEvent(ClickEvent.Action.OPEN_URL, "http://ublisk.robinmc.com/stats/player.php?player=" + target.getName())).create();
BaseComponent[] addAsFriend = new ComponentBuilder("Add as friend").bold(true).color(DARK_AQUA).event(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("Click to run /friend add " + target.getName()).color(GOLD).create())).event(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/friend add " + target.getName())).create();
BaseComponent[] inviteToGuild = new ComponentBuilder("Invite to guild").bold(true).color(DARK_AQUA).event(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("Click to run /guild invite " + target.getName()).color(GOLD).create())).event(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/guild invite " + target.getName())).create();
player.sendSpacers(2);
player.sendMessage(stats);
player.sendMessage(addAsFriend);
player.sendMessage(inviteToGuild);
}
}
use of net.md_5.bungee.api.chat.hover.content.Entity in project solinia3-core by mixxit.
the class Solinia3CoreEntityListener method onEntityDamage.
@EventHandler
public void onEntityDamage(EntityDamageEvent event) {
if (event.isCancelled())
return;
if (!(event instanceof EntityDamageByEntityEvent)) {
return;
}
EntityDamageByEntityEvent damagecause = (EntityDamageByEntityEvent) event;
// If the event is being blocked by a shield negate 85% of it unless its thorns then always allow it through
if (damagecause.getDamage(DamageModifier.BLOCKING) < 0) {
if (event.getCause().equals(DamageCause.THORNS)) {
damagecause.setDamage(DamageModifier.BLOCKING, 0);
} else {
// Only give them 15% blocking
double newarmour = (damagecause.getDamage(DamageModifier.BLOCKING) / 100) * 15;
damagecause.setDamage(DamageModifier.BLOCKING, newarmour);
}
}
// and check they are not mezzed
try {
if (damagecause.getDamager() instanceof LivingEntity) {
LivingEntity attacker = (LivingEntity) damagecause.getDamager();
// Change attacker to archer
if (damagecause.getDamager() instanceof Arrow) {
Arrow arr = (Arrow) attacker;
if (arr.getShooter() instanceof LivingEntity) {
attacker = (LivingEntity) arr.getShooter();
} else {
}
}
// cancel attacks on mobs mezzed
if (attacker instanceof Creature && attacker instanceof LivingEntity && event.getEntity() instanceof LivingEntity) {
ISoliniaLivingEntity solCreatureEntity = SoliniaLivingEntityAdapter.Adapt(attacker);
if (solCreatureEntity.isPet() || !solCreatureEntity.isPlayer()) {
Timestamp mezExpiry = StateManager.getInstance().getEntityManager().getMezzed((LivingEntity) event.getEntity());
if (mezExpiry != null) {
((Creature) attacker).setTarget(null);
if (solCreatureEntity.isPet()) {
Wolf wolf = (Wolf) attacker;
wolf.setTarget(null);
solCreatureEntity.say("Stopping attacking master, the target is mesmerized");
}
event.setCancelled(true);
return;
}
}
}
try {
Timestamp mzExpiry = StateManager.getInstance().getEntityManager().getMezzed((LivingEntity) attacker);
if (mzExpiry != null) {
if (attacker instanceof Player) {
attacker.sendMessage("* You are mezzed!");
}
Utils.CancelEvent(event);
;
return;
}
} catch (CoreStateInitException e) {
}
List<Integer> removeSpells = new ArrayList<Integer>();
for (SoliniaActiveSpell spell : StateManager.getInstance().getEntityManager().getActiveEntitySpells((LivingEntity) attacker).getActiveSpells()) {
if (spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.InvisVsUndead) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.Mez) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.InvisVsUndead2) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.Invisibility) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.Invisibility2) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.InvisVsAnimals) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.ImprovedInvisAnimals)) {
if (!removeSpells.contains(spell.getSpell().getId()))
removeSpells.add(spell.getSpell().getId());
}
}
for (Integer spellId : removeSpells) {
StateManager.getInstance().getEntityManager().removeSpellEffectsOfSpellId(plugin, ((LivingEntity) attacker).getUniqueId(), spellId);
}
}
} catch (CoreStateInitException e) {
// skip
}
// Remove buffs on recipient (invis should drop)
try {
if (event.getEntity() instanceof LivingEntity) {
List<Integer> removeSpells = new ArrayList<Integer>();
for (SoliniaActiveSpell spell : StateManager.getInstance().getEntityManager().getActiveEntitySpells((LivingEntity) event.getEntity()).getActiveSpells()) {
if (spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.Mez) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.InvisVsUndead) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.InvisVsUndead) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.InvisVsUndead2) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.Invisibility) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.Invisibility2) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.InvisVsAnimals) || spell.getSpell().getSpellEffectTypes().contains(SpellEffectType.ImprovedInvisAnimals)) {
if (!removeSpells.contains(spell.getSpell().getId()))
removeSpells.add(spell.getSpell().getId());
}
}
for (Integer spellId : removeSpells) {
StateManager.getInstance().getEntityManager().removeSpellEffectsOfSpellId(plugin, ((LivingEntity) event.getEntity()).getUniqueId(), spellId);
}
}
// Check for rune damage
if (event.getEntity() instanceof LivingEntity) {
ISoliniaLivingEntity soldefender = SoliniaLivingEntityAdapter.Adapt((LivingEntity) event.getEntity());
if (soldefender.isInvulnerable()) {
event.setDamage(0);
Utils.CancelEvent(event);
;
if (damagecause.getDamager() instanceof Player) {
((Player) damagecause.getDamager()).sendMessage("* Your attack was prevented as the target is Invulnerable!");
}
if (event.getEntity() instanceof Player) {
((Player) event.getEntity()).sendMessage("* Your invulnerability prevented the targets attack!");
}
}
}
// see if any runes want to reduce this damage
if (event.getEntity() instanceof LivingEntity) {
if (!event.getCause().equals(DamageCause.THORNS)) {
ISoliniaLivingEntity soldefender = SoliniaLivingEntityAdapter.Adapt((LivingEntity) event.getEntity());
event.setDamage(Utils.reduceDamage(soldefender, event.getDamage()));
}
}
// Check for rune damage
if (event.getEntity() instanceof LivingEntity) {
ISoliniaLivingEntity soldefender = SoliniaLivingEntityAdapter.Adapt((LivingEntity) event.getEntity());
if (soldefender.getRune() > 0) {
event.setDamage(soldefender.reduceAndRemoveRunesAndReturnLeftover(plugin, (int) event.getDamage()));
if (event.getDamage() <= 0) {
Utils.CancelEvent(event);
;
if (damagecause.getDamager() instanceof Player) {
((Player) damagecause.getDamager()).sendMessage("* Your attack was absorbed by the targets Rune");
}
if (event.getEntity() instanceof Player) {
((Player) event.getEntity()).sendMessage("* Your rune spell absorbed the targets attack!");
}
return;
}
}
}
} catch (CoreStateInitException e) {
// skip
}
if ((damagecause.getDamager() instanceof LivingEntity || damagecause.getDamager() instanceof Arrow) && event.getEntity() instanceof LivingEntity) {
// code
if (event.getCause().equals(DamageCause.THORNS)) {
if (damagecause.getDamager() instanceof Player) {
LivingEntity recipient = (LivingEntity) event.getEntity();
DecimalFormat df = new DecimalFormat();
df.setMaximumFractionDigits(2);
String name = recipient.getName();
if (recipient.getCustomName() != null)
name = recipient.getCustomName();
((Player) damagecause.getDamager()).spigot().sendMessage(ChatMessageType.ACTION_BAR, new TextComponent("You SPELLDMG'd " + name + " for " + df.format(event.getDamage()) + " [" + df.format(recipient.getHealth() - event.getDamage()) + "/" + df.format(recipient.getMaxHealth()) + "]"));
}
if (event.getEntity() instanceof LivingEntity) {
ISoliniaLivingEntity solentity;
try {
solentity = SoliniaLivingEntityAdapter.Adapt((LivingEntity) event.getEntity());
if (event.getDamage() > solentity.getBukkitLivingEntity().getHealth() && solentity.hasDeathSave() > 0) {
Utils.CancelEvent(event);
solentity.removeDeathSaves(plugin);
solentity.getBukkitLivingEntity().sendMessage("* Your death/divine save boon has saved you from death!");
return;
}
solentity.damageHook(event.getDamage(), damagecause.getDamager());
} catch (CoreStateInitException e) {
// skip
}
}
return;
}
try {
Entity damager = damagecause.getDamager();
// Change attacker to archer
if (damagecause.getDamager() instanceof Arrow) {
Arrow arr = (Arrow) damagecause.getDamager();
if (arr.getShooter() instanceof LivingEntity) {
damager = (LivingEntity) arr.getShooter();
// Modify Player Bow Damage
if (arr.getShooter() instanceof Player) {
Player shooter = (Player) arr.getShooter();
ItemStack mainitem = shooter.getInventory().getItemInMainHand();
if (mainitem != null) {
if (mainitem.getType() == Material.BOW) {
int dmgmodifier = 0;
if (Utils.IsSoliniaItem(mainitem)) {
try {
ISoliniaItem item = SoliniaItemAdapter.Adapt(mainitem);
if (item.getDamage() > 0 && item.getBasename().equals("BOW")) {
dmgmodifier = item.getDamage();
}
} catch (SoliniaItemException e) {
// sok just skip
}
}
event.setDamage(event.getDamage() + dmgmodifier);
}
}
}
} else {
}
}
if (!(damager instanceof LivingEntity))
return;
LivingEntity attacker = (LivingEntity) damager;
// Change attacker to archer
if (damagecause.getDamager() instanceof Arrow) {
Arrow arr = (Arrow) damagecause.getDamager();
if (arr.getShooter() instanceof LivingEntity) {
attacker = (LivingEntity) arr.getShooter();
} else {
}
}
if (attacker == null)
return;
ISoliniaLivingEntity soldefender = SoliniaLivingEntityAdapter.Adapt((LivingEntity) event.getEntity());
ISoliniaLivingEntity solattacker = SoliniaLivingEntityAdapter.Adapt((LivingEntity) attacker);
if (attacker instanceof Player && event.getEntity() instanceof Wolf) {
if (soldefender.isPet()) {
Wolf wolf = (Wolf) event.getEntity();
if (wolf != null) {
if (wolf.getTarget() == null || !wolf.getTarget().equals(attacker)) {
Utils.CancelEvent(event);
;
return;
}
} else {
Utils.CancelEvent(event);
;
return;
}
}
}
if (!(event instanceof EntityDamageByEntityEvent)) {
soldefender.damageHook(event.getDamage(), damagecause.getDamager());
return;
}
solattacker.Attack(soldefender, event, damagecause.getDamager() instanceof Arrow, plugin);
} catch (CoreStateInitException e) {
}
}
}
use of net.md_5.bungee.api.chat.hover.content.Entity in project Glowstone by GlowstoneMC.
the class GlowPlayer method pulse.
@Override
public void pulse() {
super.pulse();
incrementStatistic(Statistic.TIME_SINCE_DEATH);
if (usageItem != null) {
if (usageItem.equals(getItemInHand())) {
// todo: implement offhand
if (--usageTime == 0) {
ItemType item = ItemTable.instance().getItem(usageItem.getType());
if (item instanceof ItemFood) {
((ItemFood) item).eat(this, usageItem);
}
}
} else {
usageItem = null;
usageTime = 0;
}
}
if (digging != null) {
pulseDigging();
}
if (exhaustion > 4.0f) {
exhaustion -= 4.0f;
if (saturation > 0f) {
saturation = Math.max(saturation - 1f, 0f);
sendHealth();
} else if (world.getDifficulty() != Difficulty.PEACEFUL) {
FoodLevelChangeEvent event = EventFactory.getInstance().callEvent(new FoodLevelChangeEvent(this, Math.max(foodLevel - 1, 0)));
if (!event.isCancelled()) {
foodLevel = event.getFoodLevel();
}
sendHealth();
}
}
if (getHealth() < getMaxHealth() && !isDead()) {
if (foodLevel >= 18 && ticksLived % 80 == 0 || world.getDifficulty() == Difficulty.PEACEFUL) {
EntityUtils.heal(this, 1, EntityRegainHealthEvent.RegainReason.SATIATED);
exhaustion = Math.min(exhaustion + 3.0f, 40.0f);
saturation -= 3;
}
}
// Process food level and starvation based on difficulty.
switch(world.getDifficulty()) {
case PEACEFUL:
{
if (foodLevel < 20 && ticksLived % 20 == 0) {
foodLevel++;
}
break;
}
case EASY:
{
if (foodLevel == 0 && getHealth() > 10 && ticksLived % 80 == 0) {
damage(1, DamageCause.STARVATION);
}
break;
}
case NORMAL:
{
if (foodLevel == 0 && getHealth() > 1 && ticksLived % 80 == 0) {
damage(1, DamageCause.STARVATION);
}
break;
}
case HARD:
{
if (foodLevel == 0 && ticksLived % 80 == 0) {
damage(1, DamageCause.STARVATION);
}
break;
}
default:
{
// Do nothing when there are other game difficulties.
}
}
// process ender pearl cooldown, decrease by 1 every game tick.
if (enderPearlCooldown > 0) {
enderPearlCooldown--;
}
// stream world
streamBlocks();
processBlockChanges();
// add to playtime (despite inaccurate name, this counts ticks rather than minutes)
incrementStatistic(Statistic.PLAY_ONE_MINUTE);
if (isSneaking()) {
incrementStatistic(Statistic.SNEAK_TIME);
}
// update inventory
for (InventoryMonitor.Entry entry : invMonitor.getChanges()) {
sendItemChange(entry.slot, entry.item);
}
// send changed metadata
List<MetadataMap.Entry> changes = metadata.getChanges();
if (!changes.isEmpty()) {
session.send(new EntityMetadataMessage(getEntityId(), changes));
}
// Entity IDs are only unique per world, so we can't spawn or teleport between worlds while
// updating them.
worldLock.writeLock().lock();
try {
// update or remove entities
List<GlowEntity> destroyEntities = new LinkedList<>();
for (Iterator<GlowEntity> it = knownEntities.iterator(); it.hasNext(); ) {
GlowEntity entity = it.next();
if (!isWithinDistance(entity) || entity.isRemoved()) {
destroyEntities.add(entity);
} else {
entity.createUpdateMessage(session).forEach(session::send);
}
}
if (!destroyEntities.isEmpty()) {
List<Integer> destroyIds = new ArrayList<>(destroyEntities.size());
for (GlowEntity entity : destroyEntities) {
knownEntities.remove(entity);
destroyIds.add(entity.getEntityId());
}
session.send(new DestroyEntitiesMessage(destroyIds));
}
// add entities
knownChunks.forEach(key -> world.getChunkAt(key.getX(), key.getZ()).getRawEntities().stream().filter(entity -> this != entity && isWithinDistance(entity) && !entity.isDead() && !knownEntities.contains(entity) && !hiddenEntities.contains(entity.getUniqueId())).forEach((entity) -> Bukkit.getScheduler().runTaskAsynchronously(null, () -> {
worldLock.readLock().lock();
try {
knownEntities.add(entity);
} finally {
worldLock.readLock().unlock();
}
entity.createSpawnMessage().forEach(session::send);
entity.createAfterSpawnMessage(session).forEach(session::send);
})));
} finally {
worldLock.writeLock().unlock();
}
if (passengerChanged) {
session.send(new SetPassengerMessage(getEntityId(), getPassengers().stream().mapToInt(Entity::getEntityId).toArray()));
}
getAttributeManager().sendMessages(session);
GlowFishingHook hook = currentFishingHook.get();
if (hook != null) {
// bobber, or if the player stops holding a fishing rod.
if (getInventory().getItemInMainHand().getType() != Material.FISHING_ROD && getInventory().getItemInOffHand().getType() != Material.FISHING_ROD) {
setCurrentFishingHook(null);
}
if (hook.location.distanceSquared(location) > HOOK_MAX_DISTANCE * HOOK_MAX_DISTANCE) {
setCurrentFishingHook(null);
}
}
}
use of net.md_5.bungee.api.chat.hover.content.Entity in project Glowstone by GlowstoneMC.
the class GlowPlayer method streamBlocks.
/**
* Streams chunks to the player's client.
*/
private void streamBlocks() {
Set<Key> previousChunks = null;
ArrayList<Key> newChunks = new ArrayList<>();
int centralX = location.getBlockX() >> 4;
int centralZ = location.getBlockZ() >> 4;
int radius = Math.min(server.getViewDistance(), 1 + settings.getViewDistance());
if (firstStream) {
firstStream = false;
for (int x = centralX - radius; x <= centralX + radius; x++) {
for (int z = centralZ - radius; z <= centralZ + radius; z++) {
newChunks.add(GlowChunk.Key.of(x, z));
}
}
} else if (Math.abs(centralX - prevCentralX) > radius || Math.abs(centralZ - prevCentralZ) > radius) {
knownChunks.clear();
for (int x = centralX - radius; x <= centralX + radius; x++) {
for (int z = centralZ - radius; z <= centralZ + radius; z++) {
newChunks.add(GlowChunk.Key.of(x, z));
}
}
} else if (forceStream || prevCentralX != centralX || prevCentralZ != centralZ) {
previousChunks = new HashSet<>(knownChunks);
for (int x = centralX - radius; x <= centralX + radius; x++) {
for (int z = centralZ - radius; z <= centralZ + radius; z++) {
Key key = GlowChunk.Key.of(x, z);
if (knownChunks.contains(key)) {
previousChunks.remove(key);
} else {
newChunks.add(key);
}
}
}
} else {
// early end if there's no changes
return;
}
prevCentralX = centralX;
prevCentralZ = centralZ;
// sort chunks by distance from player - closer chunks sent first
newChunks.sort((a, b) -> {
double dx = 16 * a.getX() + 8 - location.getX();
double dz = 16 * a.getZ() + 8 - location.getZ();
double da = dx * dx + dz * dz;
dx = 16 * b.getX() + 8 - location.getX();
dz = 16 * b.getZ() + 8 - location.getZ();
double db = dx * dx + dz * dz;
return Double.compare(da, db);
});
// populate then send chunks to the player
// done in two steps so that all the new chunks are finalized before any of them are sent
// this prevents sending a chunk then immediately sending block changes in it because
// one of its neighbors has populated
// first step: force population then acquire lock on each chunk
newChunks.forEach(newChunk -> {
try {
world.getChunkManager().forcePopulation(newChunk.getX(), newChunk.getZ());
} catch (IllegalArgumentException e) {
// The show must go on, so catch it here!
logger.log(Level.SEVERE, "", e);
}
knownChunks.add(newChunk);
chunkLock.acquire(newChunk);
});
boolean skylight = world.getEnvironment() == Environment.NORMAL;
ByteBufAllocator alloc = session.getChannel() == null ? null : session.getChannel().alloc();
for (GlowChunk.Key key : newChunks) {
GlowChunk chunk = world.getChunk(key);
ChunkDataMessage message = chunk.toMessage(skylight, true, alloc);
if (message == null || message.getData() == null) {
// allocator failed
break;
}
session.sendAndRelease(message, message.getData());
}
// send visible block entity data
newChunks.stream().flatMap(key -> world.getChunkAt(key.getX(), key.getZ()).getRawBlockEntities().stream()).forEach(entity -> entity.update(this));
// and remove old chunks
if (previousChunks != null) {
previousChunks.forEach(key -> {
session.send(new UnloadChunkMessage(key.getX(), key.getZ()));
knownChunks.remove(key);
chunkLock.release(key);
});
previousChunks.clear();
}
}
use of net.md_5.bungee.api.chat.hover.content.Entity in project EliteMobs by MagmaGuy.
the class QuestBookMenu method generateQuestEntry.
// NPC entity is null when the entry is generated based on a command and not a npc interaction
public static TextComponent[] generateQuestEntry(Quest quest, Player player, NPCEntity npcEntity) {
QuestMenu.QuestText questText = new QuestMenu.QuestText(quest, npcEntity, player);
// Condense all page elements
List<TextComponent> elements = new ArrayList<>();
elements.add(questText.getHeader());
if (quest instanceof CustomQuest && !quest.getQuestObjectives().isOver())
elements.addAll(questText.getBody());
elements.add(questText.getFixedSummary());
elements.addAll(questText.getSummary());
elements.add(questText.getFixedRewards());
elements.addAll(questText.getRewards());
elements.add(questText.getAccept());
if (quest instanceof CustomQuest)
elements.add(questText.getTrack());
// Arrange them into pages, taking character count into account
List<TextComponent> pagesList = new ArrayList<>();
int pageIndex = 0;
int characterCount = 0;
int characterLimit = 185;
for (TextComponent textComponent : elements) {
characterCount += ChatColor.stripColor(textComponent.getText()).length();
if (pagesList.isEmpty()) {
textComponent.addExtra("\n");
pagesList.add(textComponent);
} else if (characterCount > characterLimit) {
characterCount = 0;
characterCount += ChatColor.stripColor(textComponent.getText()).length();
pageIndex++;
textComponent.addExtra("\n");
pagesList.add(textComponent);
} else {
textComponent.addExtra("\n");
pagesList.get(pageIndex).addExtra(textComponent);
}
}
TextComponent[] pages = new TextComponent[pagesList.size()];
int pageCounter = 0;
for (TextComponent textComponent : pagesList) {
pages[pageCounter] = textComponent;
pageCounter++;
}
return pages;
}
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